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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
@@ -1322,3 +1322,6 @@ var/mob/dview/dview_mob = new
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see_in_dark = 1e6
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/mob/dview/New()
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// do nothing. we don't want to be in any mob lists; we're a dummy not a mob.
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@@ -177,6 +177,7 @@
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T.affecting_lights += src
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effect_turf += T
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END_FOR_DVIEW
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/datum/light_source/proc/remove_lum()
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applied = 0
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@@ -201,11 +202,11 @@
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var/list/view[0]
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FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
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view += T //Filter out turfs.
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END_FOR_DVIEW
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//This is the part where we calculate new turfs (if any)
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var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
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for(var/turf/T in new_turfs)
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//Big huge copy paste from apply_lum() incoming because screw unreadable defines and screw proc call overhead.
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if(T.lighting_overlay)
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LUM_FALLOFF(., T, source_turf)
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. *= light_power
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@@ -1002,3 +1002,4 @@ var/list/be_special_flags = list(
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dview_mob.loc = center; \
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dview_mob.see_invisible = invis_flags; \
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for(type in view(range, dview_mob))
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#define END_FOR_DVIEW dview_mob.loc = null
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