some dview tweaks & fixes

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2015-07-30 19:50:32 +01:00
parent ad63247749
commit ac5774c81c
3 changed files with 6 additions and 1 deletions

View File

@@ -1322,3 +1322,6 @@ var/mob/dview/dview_mob = new
see_in_dark = 1e6
/mob/dview/New()
// do nothing. we don't want to be in any mob lists; we're a dummy not a mob.

View File

@@ -177,6 +177,7 @@
T.affecting_lights += src
effect_turf += T
END_FOR_DVIEW
/datum/light_source/proc/remove_lum()
applied = 0
@@ -201,11 +202,11 @@
var/list/view[0]
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
view += T //Filter out turfs.
END_FOR_DVIEW
//This is the part where we calculate new turfs (if any)
var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
for(var/turf/T in new_turfs)
//Big huge copy paste from apply_lum() incoming because screw unreadable defines and screw proc call overhead.
if(T.lighting_overlay)
LUM_FALLOFF(., T, source_turf)
. *= light_power

View File

@@ -1002,3 +1002,4 @@ var/list/be_special_flags = list(
dview_mob.loc = center; \
dview_mob.see_invisible = invis_flags; \
for(type in view(range, dview_mob))
#define END_FOR_DVIEW dview_mob.loc = null