Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2025-02-08 01:08:20 +00:00
parent 2897b070fa
commit ad1eb24b96
14 changed files with 38 additions and 64 deletions
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Adds a new spont vore interaction to buckling to an already occupied seat"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "repalces center of mass list with x and y vars"
@@ -1,6 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixes a bug where augments could not be inserted into robotic limbs. The step is now screwdriver->multitool to insert them"
- bugfix: "Melee augments can no longer embed inside someone"
- rscadd: "A lot of the augments are now craftable in science, requiring high tech levels and lots of resources for them."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscdel: "Removed old things that should have been removed a long time ago"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "fixes a general destroy issue and some init hints"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Radio code is now more efficient on the backend."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "Adjusts the way guns fire on the backend"
@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- rscadd: "Adds a bunch of new taur sprites that were in the icon files but never had the code written for them.\ncode; Gets the _ch and _vr files in sync"
@@ -1,5 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Mining vendor now contains the Kinetic Gauntlets"
- rscadd: "Mining vendor now contains the Diamond Pickaxe"
@@ -1,6 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "Doors are less resource intensive"
- code_imp: "Robots will now scream if you touch them wrong in the code"
- rscadd: "Doors close faster if it's freezing or a raging fire is on the other side. (Less fire spreading and less heat lost)"
@@ -1,6 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixes a massive memory leak."
- bugfix: "Deadringer now properly does deathgasp on the right mob"
- bugfix: "Wounds now properly delete when limbs are Destroy()'d"
@@ -1,9 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "Makes the artifact gas trigger, artifact heat, and artifact cold activation temps defines"
- code_imp: "Artifacts now properly remove their signals."
- balance: "Artifacts now take more moles in the air to activate"
- balance: "Artifacts break if they get WAY too hot."
- bugfix: "Fixes an error where it said % to activate artifacts. Now properly tells you it is in moles."
- balance: "Telecubes no longer start mated in xenoarch. This means you'll have to find two of them (and be sad the game won't let you pair them). This means you will no longer get gibbed if you're unlucky"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "Non-Contagious GBS now has CAN_NOT_SPREAD"
+38
View File
@@ -120,3 +120,41 @@
tacoguy7765093:
- bugfix: Oversight research datum added to outsider console to prevent core RND
being printed from it.
2025-02-08:
CHOMPStation2StaffMirrorBot:
- rscdel: Removed old things that should have been removed a long time ago
- code_imp: Non-Contagious GBS now has CAN_NOT_SPREAD
- rscadd: Adds a new spont vore interaction to buckling to an already occupied seat
- code_imp: repalces center of mass list with x and y vars
- code_imp: fixes a general destroy issue and some init hints
- code_imp: Adjusts the way guns fire on the backend
- bugfix: Fixes a massive memory leak.
- bugfix: Deadringer now properly does deathgasp on the right mob
- bugfix: Wounds now properly delete when limbs are Destroy()'d
- rscadd: Mining vendor now contains the Kinetic Gauntlets
- rscadd: Mining vendor now contains the Diamond Pickaxe
- rscadd: Radio code is now more efficient on the backend.
- code_imp: Doors are less resource intensive
- code_imp: Robots will now scream if you touch them wrong in the code
- rscadd: Doors close faster if it's freezing or a raging fire is on the other side.
(Less fire spreading and less heat lost)
- code_imp: Makes the artifact gas trigger, artifact heat, and artifact cold activation
temps defines
- code_imp: Artifacts now properly remove their signals.
- balance: Artifacts now take more moles in the air to activate
- balance: Artifacts break if they get WAY too hot.
- bugfix: Fixes an error where it said % to activate artifacts. Now properly tells
you it is in moles.
- balance: Telecubes no longer start mated in xenoarch. This means you'll have to
find two of them (and be sad the game won't let you pair them). This means you
will no longer get gibbed if you're unlucky
- bugfix: Fixes a bug where augments could not be inserted into robotic limbs. The
step is now screwdriver->multitool to insert them
- bugfix: Melee augments can no longer embed inside someone
- rscadd: A lot of the augments are now craftable in science, requiring high tech
levels and lots of resources for them.
Diana:
- rscadd: 'Adds a bunch of new taur sprites that were in the icon files but never
had the code written for them.
code; Gets the _ch and _vr files in sync'