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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Adds a new spont vore interaction to buckling to an already occupied seat"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "repalces center of mass list with x and y vars"
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@@ -1,6 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixes a bug where augments could not be inserted into robotic limbs. The step is now screwdriver->multitool to insert them"
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- bugfix: "Melee augments can no longer embed inside someone"
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- rscadd: "A lot of the augments are now craftable in science, requiring high tech levels and lots of resources for them."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscdel: "Removed old things that should have been removed a long time ago"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "fixes a general destroy issue and some init hints"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Radio code is now more efficient on the backend."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "Adjusts the way guns fire on the backend"
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@@ -1,4 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- rscadd: "Adds a bunch of new taur sprites that were in the icon files but never had the code written for them.\ncode; Gets the _ch and _vr files in sync"
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@@ -1,5 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Mining vendor now contains the Kinetic Gauntlets"
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- rscadd: "Mining vendor now contains the Diamond Pickaxe"
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@@ -1,6 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "Doors are less resource intensive"
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- code_imp: "Robots will now scream if you touch them wrong in the code"
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- rscadd: "Doors close faster if it's freezing or a raging fire is on the other side. (Less fire spreading and less heat lost)"
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@@ -1,6 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixes a massive memory leak."
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- bugfix: "Deadringer now properly does deathgasp on the right mob"
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- bugfix: "Wounds now properly delete when limbs are Destroy()'d"
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@@ -1,9 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "Makes the artifact gas trigger, artifact heat, and artifact cold activation temps defines"
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- code_imp: "Artifacts now properly remove their signals."
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- balance: "Artifacts now take more moles in the air to activate"
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- balance: "Artifacts break if they get WAY too hot."
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- bugfix: "Fixes an error where it said % to activate artifacts. Now properly tells you it is in moles."
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- balance: "Telecubes no longer start mated in xenoarch. This means you'll have to find two of them (and be sad the game won't let you pair them). This means you will no longer get gibbed if you're unlucky"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "Non-Contagious GBS now has CAN_NOT_SPREAD"
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@@ -120,3 +120,41 @@
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tacoguy7765093:
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- bugfix: Oversight research datum added to outsider console to prevent core RND
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being printed from it.
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2025-02-08:
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CHOMPStation2StaffMirrorBot:
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- rscdel: Removed old things that should have been removed a long time ago
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- code_imp: Non-Contagious GBS now has CAN_NOT_SPREAD
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- rscadd: Adds a new spont vore interaction to buckling to an already occupied seat
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- code_imp: repalces center of mass list with x and y vars
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- code_imp: fixes a general destroy issue and some init hints
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- code_imp: Adjusts the way guns fire on the backend
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- bugfix: Fixes a massive memory leak.
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- bugfix: Deadringer now properly does deathgasp on the right mob
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- bugfix: Wounds now properly delete when limbs are Destroy()'d
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- rscadd: Mining vendor now contains the Kinetic Gauntlets
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- rscadd: Mining vendor now contains the Diamond Pickaxe
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- rscadd: Radio code is now more efficient on the backend.
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- code_imp: Doors are less resource intensive
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- code_imp: Robots will now scream if you touch them wrong in the code
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- rscadd: Doors close faster if it's freezing or a raging fire is on the other side.
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(Less fire spreading and less heat lost)
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- code_imp: Makes the artifact gas trigger, artifact heat, and artifact cold activation
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temps defines
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- code_imp: Artifacts now properly remove their signals.
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- balance: Artifacts now take more moles in the air to activate
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- balance: Artifacts break if they get WAY too hot.
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- bugfix: Fixes an error where it said % to activate artifacts. Now properly tells
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you it is in moles.
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- balance: Telecubes no longer start mated in xenoarch. This means you'll have to
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find two of them (and be sad the game won't let you pair them). This means you
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will no longer get gibbed if you're unlucky
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- bugfix: Fixes a bug where augments could not be inserted into robotic limbs. The
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step is now screwdriver->multitool to insert them
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- bugfix: Melee augments can no longer embed inside someone
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- rscadd: A lot of the augments are now craftable in science, requiring high tech
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levels and lots of resources for them.
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Diana:
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- rscadd: 'Adds a bunch of new taur sprites that were in the icon files but never
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had the code written for them.
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code; Gets the _ch and _vr files in sync'
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