Redo teleporter control in nanoui

This commit is contained in:
Aronai Sieyes
2020-05-07 21:10:58 -04:00
parent 0b8872b801
commit adcc8047d6
4 changed files with 186 additions and 169 deletions

View File

@@ -50,8 +50,8 @@
/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
var/atom/l = loc
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
if(com.locked)
user.loc = get_turf(com.locked)
if(com?.teleport_control.locked)
user.loc = get_turf(com.teleport_control.locked)
/obj/effect/portal/attack_ghost(mob/user as mob)
if(target)

View File

@@ -1,3 +1,6 @@
//////
////// Teleporter computer
//////
/obj/machinery/computer/teleporter
name = "teleporter control console"
desc = "Used to control a linked teleportation Hub and Station."
@@ -5,23 +8,23 @@
icon_screen = "teleport"
circuit = /obj/item/weapon/circuitboard/teleporter
dir = 4
var/obj/item/locked = null
var/id = null
var/one_time_use = 0 //Used for one-time-use teleport cards (such as clown planet coordinates.)
//Setting this to 1 will set locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
var/datum/nano_module/program/teleport_control/teleport_control
/obj/machinery/computer/teleporter/New()
id = "[rand(1000, 9999)]"
..()
underlays.Cut()
underlays += image('icons/obj/stationobjs_vr.dmi', icon_state = "telecomp-wires") //VOREStation Edit: different direction for wires to account for dirs
return
teleport_control = new(src)
/obj/machinery/computer/teleporter/Initialize()
. = ..()
var/obj/machinery/teleport/station/station
var/obj/machinery/teleport/hub/hub
var/obj/machinery/teleport/station/station = null
var/obj/machinery/teleport/hub/hub = null
// Search surrounding turfs for the station, and then search the station's surrounding turfs for the hub.
for(var/direction in cardinal)
station = locate(/obj/machinery/teleport/station, get_step(src, direction))
@@ -34,9 +37,15 @@
if(istype(station))
station.com = hub
teleport_control.hub = hub
if(istype(hub))
hub.com = src
teleport_control.station = station
/obj/machinery/computer/teleporter/Destroy()
qdel_null(teleport_control)
return ..()
/obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob)
if(istype(I, /obj/item/weapon/card/data/))
@@ -74,7 +83,7 @@
else
for(var/mob/O in hearers(src, null))
O.show_message("<span class='notice'>Locked In</span>", 2)
locked = L
teleport_control.locked = L
one_time_use = 1
add_fingerprint(usr)
@@ -86,57 +95,109 @@
/obj/machinery/teleport/station/attack_ai()
attack_hand()
/obj/machinery/computer/teleporter/attack_hand(user as mob)
if(..()) return
/obj/machinery/computer/teleporter/attack_ai(mob/user)
ui_interact(user)
/* Ghosts can't use this one because it's a direct selection */
if(istype(user, /mob/observer/dead)) return
/obj/machinery/computer/teleporter/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
var/list/L = list()
var/list/areaindex = list()
/obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
teleport_control.ui_interact(user, ui_key, ui, force_open)
for(var/obj/item/device/radio/beacon/R in all_beacons)
var/turf/T = get_turf(R)
if(!T)
continue
if(!(T.z in using_map.player_levels))
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
/obj/machinery/computer/teleporter/interact(mob/user)
teleport_control.ui_interact(user)
for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
if(!I.implanted || !ismob(I.loc))
continue
else
var/mob/M = I.loc
if(M.stat == 2)
if(M.timeofdeath + 6000 < world.time)
continue
var/turf/T = get_turf(M)
if(T) continue
if(T.z == 2) continue
var/tmpname = M.real_name
//////
////// Nano-module for teleporter
//////
/datum/nano_module/program/teleport_control
name = "Teleporter Control"
var/locked_name = "Not Locked"
var/obj/item/locked = null
var/obj/machinery/teleport/station/station = null
var/obj/machinery/teleport/hub/hub = null
/datum/nano_module/program/teleport_control/Topic(href, href_list)
if(..()) return 1
if(href_list["select_target"])
var/list/L = list()
var/list/areaindex = list()
for(var/obj/item/device/radio/beacon/R in all_beacons)
var/turf/T = get_turf(R)
if(!T)
continue
if(!(T.z in using_map.player_levels))
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = I
L[tmpname] = R
var/desc = input("Please select a location to lock in.", "Locking Computer") in L|null
if(!desc)
return
if(get_dist(src, usr) > 1 && !issilicon(usr))
return
for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
if(!I.implanted || !ismob(I.loc))
continue
else
var/mob/M = I.loc
if(M.stat == 2)
if(M.timeofdeath + 6000 < world.time)
continue
var/turf/T = get_turf(M)
if(T) continue
if(T.z == 2) continue
var/tmpname = M.real_name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = I
locked = L[desc]
for(var/mob/O in hearers(src, null))
O.show_message("<span class='notice'>Locked In</span>", 2)
add_fingerprint(usr)
return
var/desc = input("Please select a location to lock in.", "Locking Menu") in L|null
if(!desc)
return 0
if(get_dist(host, usr) > 1 && !issilicon(usr))
return 0
locked = L[desc]
locked_name = desc
return 1
if(href_list["test_fire"])
station?.testfire()
return 1
if(href_list["toggle_on"])
if(!station)
return 0
if(station.engaged)
station.disengage()
else
station.engage()
return 1
/datum/nano_module/program/teleport_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/list/data = host.initial_data()
data["locked_name"] = locked_name ? locked_name : "No Target"
data["station_connected"] = station ? 1 : 0
data["hub_connected"] = hub ? 1 : 0
data["calibrated"] = hub ? hub.accurate : 0
data["teleporter_on"] = station ? station.engaged : 0
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "teleport_control.tmpl", "Teleport Control Console", 400, 500, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/teleporter/verb/set_id(t as text)
set category = "Object"
@@ -158,6 +219,9 @@
if(!T || istype(T, /area)) return null
return T
//////
////// Root of all the machinery
//////
/obj/machinery/teleport
name = "teleport"
icon = 'icons/obj/stationobjs.dmi'
@@ -165,6 +229,9 @@
anchored = 1.0
var/lockeddown = 0
//////
////// The part you step into
//////
/obj/machinery/teleport/hub
name = "teleporter hub"
desc = "It's the hub of a teleporting machine."
@@ -183,6 +250,11 @@
underlays += image('icons/obj/stationobjs.dmi', icon_state = "tele-wires")
default_apply_parts()
/obj/machinery/teleport/hub/Destroy()
com?.teleport_control.hub = null
com = null
return ..()
/obj/machinery/teleport/hub/Bumped(M as mob|obj)
spawn()
if(icon_state == "tele1")
@@ -193,7 +265,7 @@
/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj)
if(!com)
return
if(!com.locked)
if(!com.teleport_control.locked)
for(var/mob/O in hearers(src, null))
O.show_message("<span class='warning'>Failure: Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
@@ -209,11 +281,11 @@
if(prob(5) && !accurate) //oh dear a problem, put em in deep space
do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), 3), 2)
else
do_teleport(M, com.locked) //dead-on precision
do_teleport(M, com.teleport_control.locked) //dead-on precision
if(com.one_time_use) //Make one-time-use cards only usable one time!
com.one_time_use = 0
com.locked = null
com.teleport_control.locked = null
else
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
@@ -223,92 +295,10 @@
for(var/mob/B in hearers(src, null))
B.show_message("<span class='notice'>Test fire completed.</span>")
return
/*
/proc/do_teleport(atom/movable/M as mob|obj, atom/destination, precision)
if(istype(M, /obj/effect))
qdel(M)
return
if(istype(M, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>The [] bounces off of the portal!</span>", M.name), 1)
return
if(istype(M, /mob/living))
var/mob/living/MM = M
if(MM.check_contents_for(/obj/item/weapon/disk/nuclear))
to_chat(MM, "<span class='warning'>Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
return
var/disky = 0
for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite
if(istype(O, /obj/item/weapon/storage) || istype(O, /obj/item/weapon/gift))
for (var/obj/OO in O.contents)
if(istype(OO, /obj/item/weapon/storage) || istype(OO, /obj/item/weapon/gift))
for (var/obj/OOO in OO.contents)
if(istype(OOO, /obj/item/weapon/disk/nuclear))
disky = 1
if(istype(OO, /obj/item/weapon/disk/nuclear))
disky = 1
if(istype(O, /obj/item/weapon/disk/nuclear))
disky = 1
if(istype(O, /mob/living))
var/mob/living/MM = O
if(MM.check_contents_for(/obj/item/weapon/disk/nuclear))
disky = 1
if(disky)
for(var/mob/P in viewers(M, null))
P.show_message(text("<span class='danger'>The [] bounces off of the portal!</span>", M.name), 1)
return
//Bags of Holding cause bluespace teleportation to go funky. --NeoFite
if(istype(M, /mob/living))
var/mob/living/MM = M
if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding))
to_chat(MM, "<span class='warning'>The Bluespace interface on your Bag of Holding interferes with the teleport!</span>")
precision = rand(1,100)
if(istype(M, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite
if(istype(O, /obj/item/weapon/storage) || istype(O, /obj/item/weapon/gift))
for (var/obj/OO in O.contents)
if(istype(OO, /obj/item/weapon/storage) || istype(OO, /obj/item/weapon/gift))
for (var/obj/OOO in OO.contents)
if(istype(OOO, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
if(istype(OO, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
if(istype(O, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
if(istype(O, /mob/living))
var/mob/living/MM = O
if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
var/turf/destturf = get_turf(destination)
var/tx = destturf.x + rand(precision * -1, precision)
var/ty = destturf.y + rand(precision * -1, precision)
var/tmploc
if(ismob(destination.loc)) //If this is an implant.
tmploc = locate(tx, ty, destturf.z)
else
tmploc = locate(tx, ty, destination.z)
if(tx == destturf.x && ty == destturf.y && (istype(destination.loc, /obj/structure/closet) || istype(destination.loc, /obj/structure/closet/secure_closet)))
tmploc = destination.loc
if(tmploc==null)
return
M.loc = tmploc
sleep(2)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, M)
s.start()
return
*/
//////
////// The middle part
//////
/obj/machinery/teleport/station
name = "station"
desc = "It's the station thingy of a teleport thingy." //seriously, wtf.
@@ -327,18 +317,11 @@
. = ..()
add_overlay("controller-wires")
default_apply_parts()
/obj/machinery/teleport/station/attackby(var/obj/item/weapon/W)
attack_hand()
/obj/machinery/teleport/station/attack_ai()
attack_hand()
/obj/machinery/teleport/station/attack_hand()
if(engaged)
disengage()
else
engage()
/obj/machinery/teleport/station/Destroy()
com?.com?.teleport_control.station = null
com = null
return ..()
/obj/machinery/teleport/station/proc/engage()
if(stat & (BROKEN|NOPOWER))
@@ -370,27 +353,17 @@
engaged = 0
return
/obj/machinery/teleport/station/verb/testfire()
set name = "Test Fire Teleporter"
set category = "Object"
set src in oview(1)
if(stat & (BROKEN|NOPOWER) || !istype(usr,/mob/living))
/obj/machinery/teleport/station/proc/testfire()
if(!com || active)
return
if(com && !active)
active = 1
for(var/mob/O in hearers(src, null))
O.show_message("<span class='notice'>Test firing!</span>", 2)
com.teleport()
use_power(5000)
flick(src, "controller-c") //VOREStation Add
active = TRUE
visible_message("<span class='notice'>Test firing!</span>")
com.teleport()
use_power(5000)
flick(src, "controller-c") //VOREStation Add
spawn(30)
active=0
add_fingerprint(usr)
return
VARSET_IN(src, active, FALSE, 3 SECONDS)
/obj/machinery/teleport/station/power_change()
..()

View File

@@ -147,11 +147,11 @@ Frequency:
if(com)
break
break
if (istype(com, /obj/machinery/computer/teleporter) && com.locked && !com.one_time_use)
if (istype(com, /obj/machinery/computer/teleporter) && com.teleport_control.locked && !com.one_time_use)
if(R.icon_state == "tele1")
L["[com.id] (Active)"] = com.locked
L["[com.id] (Active)"] = com.teleport_control.locked
else
L["[com.id] (Inactive)"] = com.locked
L["[com.id] (Inactive)"] = com.teleport_control.locked
var/list/turfs = list( )
for(var/turf/T in orange(10))
if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb

View File

@@ -0,0 +1,44 @@
<div class='block'>
<div class='item'>
<div class='itemLabelNarrow'>Target:</div>
<div>
{{:helper.link(data.locked_name, null, {'select_target' : 1}, null, null)}}
</div>
</div>
<div class='item'>
<div class='itemLabelNarrow'>Calibrated:</div>
<div>
{{:helper.link(data.calibrated ? 'Accurate' : 'Test Fire', data.calibrated ? 'check' : 'close', {'test_fire' : 1}, null, data.calibrated ? 'linkOn' : 'redButton')}}
</div>
</div>
<div class='item'>
<div class='itemLabelNarrow'>Teleporter:</div>
<div>
{{:helper.link(data.teleporter_on ? 'Online' : 'Offline', data.teleporter_on ? 'check' : 'close', {'toggle_on' : 1}, null, data.teleporter_on ? 'linkOn' : 'redButton')}}
</div>
</div>
<div class='item'>
<div class='itemLabelNarrow'>Station:</div>
<div>
{{if data.station_connected}}
Connected
{{else}}
Not Connected!
{{/if}}
</div>
</div>
<div class='item'>
<div class='itemLabelNarrow'>Hub:</div>
<div>
{{if data.hub_connected}}
Connected
{{else}}
Not Connected!
{{/if}}
</div>
</div>
</div>