mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Redo teleporter control in nanoui
This commit is contained in:
@@ -50,8 +50,8 @@
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/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
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var/atom/l = loc
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var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
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if(com.locked)
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user.loc = get_turf(com.locked)
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if(com?.teleport_control.locked)
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user.loc = get_turf(com.teleport_control.locked)
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/obj/effect/portal/attack_ghost(mob/user as mob)
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if(target)
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@@ -1,3 +1,6 @@
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//////
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////// Teleporter computer
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//////
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/obj/machinery/computer/teleporter
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name = "teleporter control console"
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desc = "Used to control a linked teleportation Hub and Station."
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@@ -5,23 +8,23 @@
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icon_screen = "teleport"
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circuit = /obj/item/weapon/circuitboard/teleporter
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dir = 4
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var/obj/item/locked = null
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var/id = null
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var/one_time_use = 0 //Used for one-time-use teleport cards (such as clown planet coordinates.)
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//Setting this to 1 will set locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
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var/datum/nano_module/program/teleport_control/teleport_control
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/obj/machinery/computer/teleporter/New()
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id = "[rand(1000, 9999)]"
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..()
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underlays.Cut()
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underlays += image('icons/obj/stationobjs_vr.dmi', icon_state = "telecomp-wires") //VOREStation Edit: different direction for wires to account for dirs
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return
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teleport_control = new(src)
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/obj/machinery/computer/teleporter/Initialize()
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. = ..()
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var/obj/machinery/teleport/station/station
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var/obj/machinery/teleport/hub/hub
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var/obj/machinery/teleport/station/station = null
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var/obj/machinery/teleport/hub/hub = null
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// Search surrounding turfs for the station, and then search the station's surrounding turfs for the hub.
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for(var/direction in cardinal)
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station = locate(/obj/machinery/teleport/station, get_step(src, direction))
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@@ -34,9 +37,15 @@
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if(istype(station))
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station.com = hub
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teleport_control.hub = hub
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if(istype(hub))
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hub.com = src
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teleport_control.station = station
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/obj/machinery/computer/teleporter/Destroy()
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qdel_null(teleport_control)
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return ..()
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/obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob)
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if(istype(I, /obj/item/weapon/card/data/))
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@@ -74,7 +83,7 @@
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else
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='notice'>Locked In</span>", 2)
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locked = L
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teleport_control.locked = L
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one_time_use = 1
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add_fingerprint(usr)
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@@ -86,57 +95,109 @@
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/obj/machinery/teleport/station/attack_ai()
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attack_hand()
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/obj/machinery/computer/teleporter/attack_hand(user as mob)
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if(..()) return
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/obj/machinery/computer/teleporter/attack_ai(mob/user)
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ui_interact(user)
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/* Ghosts can't use this one because it's a direct selection */
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if(istype(user, /mob/observer/dead)) return
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/obj/machinery/computer/teleporter/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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ui_interact(user)
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var/list/L = list()
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var/list/areaindex = list()
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/obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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teleport_control.ui_interact(user, ui_key, ui, force_open)
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for(var/obj/item/device/radio/beacon/R in all_beacons)
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var/turf/T = get_turf(R)
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if(!T)
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continue
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if(!(T.z in using_map.player_levels))
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continue
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var/tmpname = T.loc.name
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if(areaindex[tmpname])
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tmpname = "[tmpname] ([++areaindex[tmpname]])"
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else
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areaindex[tmpname] = 1
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L[tmpname] = R
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/obj/machinery/computer/teleporter/interact(mob/user)
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teleport_control.ui_interact(user)
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for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
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if(!I.implanted || !ismob(I.loc))
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continue
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else
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var/mob/M = I.loc
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if(M.stat == 2)
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if(M.timeofdeath + 6000 < world.time)
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continue
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var/turf/T = get_turf(M)
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if(T) continue
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if(T.z == 2) continue
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var/tmpname = M.real_name
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//////
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////// Nano-module for teleporter
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//////
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/datum/nano_module/program/teleport_control
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name = "Teleporter Control"
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var/locked_name = "Not Locked"
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var/obj/item/locked = null
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var/obj/machinery/teleport/station/station = null
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var/obj/machinery/teleport/hub/hub = null
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/datum/nano_module/program/teleport_control/Topic(href, href_list)
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if(..()) return 1
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if(href_list["select_target"])
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var/list/L = list()
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var/list/areaindex = list()
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for(var/obj/item/device/radio/beacon/R in all_beacons)
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var/turf/T = get_turf(R)
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if(!T)
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continue
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if(!(T.z in using_map.player_levels))
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continue
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var/tmpname = T.loc.name
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if(areaindex[tmpname])
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tmpname = "[tmpname] ([++areaindex[tmpname]])"
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else
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areaindex[tmpname] = 1
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L[tmpname] = I
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L[tmpname] = R
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var/desc = input("Please select a location to lock in.", "Locking Computer") in L|null
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if(!desc)
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return
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if(get_dist(src, usr) > 1 && !issilicon(usr))
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return
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for (var/obj/item/weapon/implant/tracking/I in all_tracking_implants)
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if(!I.implanted || !ismob(I.loc))
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continue
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else
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var/mob/M = I.loc
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if(M.stat == 2)
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if(M.timeofdeath + 6000 < world.time)
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continue
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var/turf/T = get_turf(M)
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if(T) continue
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if(T.z == 2) continue
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var/tmpname = M.real_name
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if(areaindex[tmpname])
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tmpname = "[tmpname] ([++areaindex[tmpname]])"
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else
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areaindex[tmpname] = 1
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L[tmpname] = I
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locked = L[desc]
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='notice'>Locked In</span>", 2)
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add_fingerprint(usr)
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return
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var/desc = input("Please select a location to lock in.", "Locking Menu") in L|null
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if(!desc)
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return 0
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if(get_dist(host, usr) > 1 && !issilicon(usr))
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return 0
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locked = L[desc]
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locked_name = desc
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return 1
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if(href_list["test_fire"])
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station?.testfire()
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return 1
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if(href_list["toggle_on"])
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if(!station)
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return 0
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if(station.engaged)
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station.disengage()
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else
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station.engage()
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return 1
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/datum/nano_module/program/teleport_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
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var/list/data = host.initial_data()
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data["locked_name"] = locked_name ? locked_name : "No Target"
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data["station_connected"] = station ? 1 : 0
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data["hub_connected"] = hub ? 1 : 0
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data["calibrated"] = hub ? hub.accurate : 0
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data["teleporter_on"] = station ? station.engaged : 0
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "teleport_control.tmpl", "Teleport Control Console", 400, 500, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/teleporter/verb/set_id(t as text)
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set category = "Object"
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@@ -158,6 +219,9 @@
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if(!T || istype(T, /area)) return null
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return T
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//////
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////// Root of all the machinery
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//////
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/obj/machinery/teleport
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name = "teleport"
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icon = 'icons/obj/stationobjs.dmi'
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@@ -165,6 +229,9 @@
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anchored = 1.0
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var/lockeddown = 0
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//////
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////// The part you step into
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//////
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/obj/machinery/teleport/hub
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name = "teleporter hub"
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desc = "It's the hub of a teleporting machine."
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@@ -183,6 +250,11 @@
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underlays += image('icons/obj/stationobjs.dmi', icon_state = "tele-wires")
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default_apply_parts()
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/obj/machinery/teleport/hub/Destroy()
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com?.teleport_control.hub = null
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com = null
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return ..()
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/obj/machinery/teleport/hub/Bumped(M as mob|obj)
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spawn()
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if(icon_state == "tele1")
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@@ -193,7 +265,7 @@
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/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj)
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if(!com)
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return
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if(!com.locked)
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if(!com.teleport_control.locked)
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='warning'>Failure: Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
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return
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@@ -209,11 +281,11 @@
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if(prob(5) && !accurate) //oh dear a problem, put em in deep space
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do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), 3), 2)
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else
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do_teleport(M, com.locked) //dead-on precision
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do_teleport(M, com.teleport_control.locked) //dead-on precision
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if(com.one_time_use) //Make one-time-use cards only usable one time!
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com.one_time_use = 0
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com.locked = null
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com.teleport_control.locked = null
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else
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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@@ -223,92 +295,10 @@
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for(var/mob/B in hearers(src, null))
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B.show_message("<span class='notice'>Test fire completed.</span>")
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return
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/*
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/proc/do_teleport(atom/movable/M as mob|obj, atom/destination, precision)
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if(istype(M, /obj/effect))
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qdel(M)
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return
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if(istype(M, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class='danger'>The [] bounces off of the portal!</span>", M.name), 1)
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return
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if(istype(M, /mob/living))
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var/mob/living/MM = M
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if(MM.check_contents_for(/obj/item/weapon/disk/nuclear))
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to_chat(MM, "<span class='warning'>Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
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return
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var/disky = 0
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for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite
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if(istype(O, /obj/item/weapon/storage) || istype(O, /obj/item/weapon/gift))
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for (var/obj/OO in O.contents)
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if(istype(OO, /obj/item/weapon/storage) || istype(OO, /obj/item/weapon/gift))
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for (var/obj/OOO in OO.contents)
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if(istype(OOO, /obj/item/weapon/disk/nuclear))
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disky = 1
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if(istype(OO, /obj/item/weapon/disk/nuclear))
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disky = 1
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if(istype(O, /obj/item/weapon/disk/nuclear))
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disky = 1
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if(istype(O, /mob/living))
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var/mob/living/MM = O
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if(MM.check_contents_for(/obj/item/weapon/disk/nuclear))
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disky = 1
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if(disky)
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for(var/mob/P in viewers(M, null))
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P.show_message(text("<span class='danger'>The [] bounces off of the portal!</span>", M.name), 1)
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return
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//Bags of Holding cause bluespace teleportation to go funky. --NeoFite
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if(istype(M, /mob/living))
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var/mob/living/MM = M
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if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding))
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to_chat(MM, "<span class='warning'>The Bluespace interface on your Bag of Holding interferes with the teleport!</span>")
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precision = rand(1,100)
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if(istype(M, /obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite
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if(istype(O, /obj/item/weapon/storage) || istype(O, /obj/item/weapon/gift))
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for (var/obj/OO in O.contents)
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if(istype(OO, /obj/item/weapon/storage) || istype(OO, /obj/item/weapon/gift))
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for (var/obj/OOO in OO.contents)
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if(istype(OOO, /obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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if(istype(OO, /obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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if(istype(O, /obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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if(istype(O, /mob/living))
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var/mob/living/MM = O
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if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding))
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precision = rand(1,100)
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var/turf/destturf = get_turf(destination)
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var/tx = destturf.x + rand(precision * -1, precision)
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var/ty = destturf.y + rand(precision * -1, precision)
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var/tmploc
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if(ismob(destination.loc)) //If this is an implant.
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tmploc = locate(tx, ty, destturf.z)
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else
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tmploc = locate(tx, ty, destination.z)
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if(tx == destturf.x && ty == destturf.y && (istype(destination.loc, /obj/structure/closet) || istype(destination.loc, /obj/structure/closet/secure_closet)))
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tmploc = destination.loc
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if(tmploc==null)
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return
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M.loc = tmploc
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sleep(2)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, M)
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s.start()
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return
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*/
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//////
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////// The middle part
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//////
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/obj/machinery/teleport/station
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name = "station"
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desc = "It's the station thingy of a teleport thingy." //seriously, wtf.
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@@ -327,18 +317,11 @@
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. = ..()
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add_overlay("controller-wires")
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default_apply_parts()
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/obj/machinery/teleport/station/attackby(var/obj/item/weapon/W)
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attack_hand()
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/obj/machinery/teleport/station/attack_ai()
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attack_hand()
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/obj/machinery/teleport/station/attack_hand()
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if(engaged)
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disengage()
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else
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engage()
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/obj/machinery/teleport/station/Destroy()
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com?.com?.teleport_control.station = null
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com = null
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return ..()
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/obj/machinery/teleport/station/proc/engage()
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if(stat & (BROKEN|NOPOWER))
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@@ -370,27 +353,17 @@
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engaged = 0
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return
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/obj/machinery/teleport/station/verb/testfire()
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set name = "Test Fire Teleporter"
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set category = "Object"
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set src in oview(1)
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if(stat & (BROKEN|NOPOWER) || !istype(usr,/mob/living))
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/obj/machinery/teleport/station/proc/testfire()
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if(!com || active)
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return
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if(com && !active)
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active = 1
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='notice'>Test firing!</span>", 2)
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com.teleport()
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use_power(5000)
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flick(src, "controller-c") //VOREStation Add
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active = TRUE
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visible_message("<span class='notice'>Test firing!</span>")
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com.teleport()
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use_power(5000)
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flick(src, "controller-c") //VOREStation Add
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||||
spawn(30)
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||||
active=0
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||||
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
VARSET_IN(src, active, FALSE, 3 SECONDS)
|
||||
|
||||
/obj/machinery/teleport/station/power_change()
|
||||
..()
|
||||
|
||||
@@ -147,11 +147,11 @@ Frequency:
|
||||
if(com)
|
||||
break
|
||||
break
|
||||
if (istype(com, /obj/machinery/computer/teleporter) && com.locked && !com.one_time_use)
|
||||
if (istype(com, /obj/machinery/computer/teleporter) && com.teleport_control.locked && !com.one_time_use)
|
||||
if(R.icon_state == "tele1")
|
||||
L["[com.id] (Active)"] = com.locked
|
||||
L["[com.id] (Active)"] = com.teleport_control.locked
|
||||
else
|
||||
L["[com.id] (Inactive)"] = com.locked
|
||||
L["[com.id] (Inactive)"] = com.teleport_control.locked
|
||||
var/list/turfs = list( )
|
||||
for(var/turf/T in orange(10))
|
||||
if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb
|
||||
|
||||
44
nano/templates/teleport_control.tmpl
Normal file
44
nano/templates/teleport_control.tmpl
Normal file
@@ -0,0 +1,44 @@
|
||||
<div class='block'>
|
||||
<div class='item'>
|
||||
<div class='itemLabelNarrow'>Target:</div>
|
||||
<div>
|
||||
{{:helper.link(data.locked_name, null, {'select_target' : 1}, null, null)}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='item'>
|
||||
<div class='itemLabelNarrow'>Calibrated:</div>
|
||||
<div>
|
||||
{{:helper.link(data.calibrated ? 'Accurate' : 'Test Fire', data.calibrated ? 'check' : 'close', {'test_fire' : 1}, null, data.calibrated ? 'linkOn' : 'redButton')}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='item'>
|
||||
<div class='itemLabelNarrow'>Teleporter:</div>
|
||||
<div>
|
||||
{{:helper.link(data.teleporter_on ? 'Online' : 'Offline', data.teleporter_on ? 'check' : 'close', {'toggle_on' : 1}, null, data.teleporter_on ? 'linkOn' : 'redButton')}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='item'>
|
||||
<div class='itemLabelNarrow'>Station:</div>
|
||||
<div>
|
||||
{{if data.station_connected}}
|
||||
Connected
|
||||
{{else}}
|
||||
Not Connected!
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='item'>
|
||||
<div class='itemLabelNarrow'>Hub:</div>
|
||||
<div>
|
||||
{{if data.hub_connected}}
|
||||
Connected
|
||||
{{else}}
|
||||
Not Connected!
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
Reference in New Issue
Block a user