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Added new two-tile hazard door sprites, thanks to Ravensdale, and fixed a derp with the new ZAS sleeping stuff.
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@@ -6,6 +6,9 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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#define CONNECTION_INDIRECT 1
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#define CONNECTION_INDIRECT 1
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#define CONNECTION_CLOSED 0
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#define CONNECTION_CLOSED 0
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#define ZONE_ACTIVE 1
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#define ZONE_SLEEPING 0
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/connection
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/connection
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var/turf/simulated/A
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var/turf/simulated/A
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var/turf/simulated/B
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var/turf/simulated/B
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@@ -208,6 +211,11 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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zone_2.closed_connection_zones += zone_1
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zone_2.closed_connection_zones += zone_1
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zone_2.closed_connection_zones[zone_1] = 1
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zone_2.closed_connection_zones[zone_1] = 1
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if(zone_1.status == ZONE_SLEEPING)
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zone_1.SetStatus(ZONE_ACTIVE)
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if(zone_2.status == ZONE_SLEEPING)
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zone_2.SetStatus(ZONE_ACTIVE)
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/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
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/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
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//Sanity checking
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//Sanity checking
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