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Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites. 1, white yoga pants, intended to be any color. 2, white kimono, intended to be any color. 3, red and black jacket. All intended to be in the loadout. * Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout. * Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
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@@ -348,3 +348,14 @@
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services[initial(service.name)] = service
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(services))
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/datum/gear/suit/miscellaneous/kimono
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display_name = "kimono"
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path = /obj/item/clothing/suit/kimono
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/datum/gear/suit/miscellaneous/kimono/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/suit/miscellaneous/redandblackjacket
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display_name = "red and black jacket"
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path = /obj/item/clothing/suit/storage/toggle/redandblackjacket
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@@ -444,4 +444,12 @@
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/datum/gear/uniform/brandsuit/hephaestus
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display_name = "jumpsuit, hephaestus"
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path = /obj/item/clothing/under/hephaestus
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path = /obj/item/clothing/under/hephaestus
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/datum/gear/uniform/yogapants
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display_name = "yoga pants"
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path = /obj/item/clothing/under/pants/yogapants
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/datum/gear/uniform/yogapants/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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