mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Reworks cryopod storage
This commit is contained in:
@@ -9,6 +9,7 @@
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throw_speed = 4
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throw_speed = 4
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throw_range = 20
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throw_range = 20
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matter = list(DEFAULT_WALL_MATERIAL = 500)
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matter = list(DEFAULT_WALL_MATERIAL = 500)
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preserve_item = 1
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var/obj/item/weapon/disk/nuclear/the_disk = null
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var/obj/item/weapon/disk/nuclear/the_disk = null
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var/active = 0
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var/active = 0
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@@ -226,24 +226,6 @@
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var/last_no_computer_message = 0
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var/last_no_computer_message = 0
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var/applies_stasis = 1
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var/applies_stasis = 1
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// These items are preserved when the process() despawn proc occurs.
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var/list/preserve_items = list(
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/obj/item/weapon/hand_tele,
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/obj/item/weapon/card/id/captains_spare,
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/obj/item/device/aicard,
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/obj/item/device/paicard,
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/obj/item/weapon/gun,
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/obj/item/weapon/cell/device,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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/obj/item/weapon/pinpointer,
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/obj/item/clothing/suit,
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/obj/item/clothing/shoes/magboots,
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/obj/item/blueprints,
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/obj/item/clothing/head/helmet/space,
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/obj/item/weapon/storage/internal
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)
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/obj/machinery/cryopod/robot
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/obj/machinery/cryopod/robot
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name = "robotic storage unit"
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name = "robotic storage unit"
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desc = "A storage unit for robots."
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desc = "A storage unit for robots."
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@@ -407,12 +389,10 @@
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for(var/obj/item/W in items)
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for(var/obj/item/W in items)
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var/preserve = null
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var/preserve = 0
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for(var/T in preserve_items)
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if(W.preserve_item)
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if(istype(W,T))
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preserve = 1
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preserve = 1
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break
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if(istype(W,/obj/item/weapon/implant/health))
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if(istype(W,/obj/item/weapon/implant/health))
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for(var/obj/machinery/computer/cloning/com in world)
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for(var/obj/machinery/computer/cloning/com in world)
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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icon_state = "blueprints"
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attack_verb = list("attacked", "bapped", "hit")
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attack_verb = list("attacked", "bapped", "hit")
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preserve_item = 1
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var/const/AREA_ERRNONE = 0
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var/const/AREA_ERRNONE = 0
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var/const/AREA_STATION = 1
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var/const/AREA_STATION = 1
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var/const/AREA_SPACE = 2
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var/const/AREA_SPACE = 2
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@@ -7,6 +7,7 @@
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w_class = ITEMSIZE_NORMAL
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w_class = ITEMSIZE_NORMAL
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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show_messages = 0
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show_messages = 0
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preserve_item = 1
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var/flush = null
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var/flush = null
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origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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@@ -11,6 +11,7 @@
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slot_flags = SLOT_BACK
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slot_flags = SLOT_BACK
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force = 5
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force = 5
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throwforce = 6
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throwforce = 6
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preserve_item = 1
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w_class = ITEMSIZE_LARGE
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w_class = ITEMSIZE_LARGE
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origin_tech = list(TECH_BIO = 4, TECH_POWER = 2)
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origin_tech = list(TECH_BIO = 4, TECH_POWER = 2)
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action_button_name = "Remove/Replace Paddles"
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action_button_name = "Remove/Replace Paddles"
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@@ -7,6 +7,7 @@
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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origin_tech = list(TECH_DATA = 2)
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origin_tech = list(TECH_DATA = 2)
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show_messages = 0
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show_messages = 0
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preserve_item = 1
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var/obj/item/device/radio/radio
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var/obj/item/device/radio/radio
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var/looking_for_personality = 0
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var/looking_for_personality = 0
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@@ -18,6 +18,7 @@ AI MODULES
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throw_speed = 3
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throw_speed = 3
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throw_range = 15
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throw_range = 15
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origin_tech = list(TECH_DATA = 3)
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origin_tech = list(TECH_DATA = 3)
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preserve_item = 1
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var/datum/ai_laws/laws = null
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var/datum/ai_laws/laws = null
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/obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user)
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/obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user)
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@@ -15,6 +15,7 @@
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w_class = ITEMSIZE_NORMAL
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
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origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 50000)
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matter = list(DEFAULT_WALL_MATERIAL = 50000)
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preserve_item = 1
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var/datum/effect/effect/system/spark_spread/spark_system
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var/datum/effect/effect/system/spark_spread/spark_system
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var/stored_matter = 0
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var/stored_matter = 0
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var/max_stored_matter = 30
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var/max_stored_matter = 30
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@@ -138,6 +138,7 @@
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desc = "A golden card which shows power and might."
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desc = "A golden card which shows power and might."
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icon_state = "gold"
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icon_state = "gold"
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item_state = "gold_id"
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item_state = "gold_id"
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preserve_item = 1
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/obj/item/weapon/card/id/gold/captain/New()
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/obj/item/weapon/card/id/gold/captain/New()
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assignment = "Colony Director"
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assignment = "Colony Director"
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@@ -145,18 +146,12 @@
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access = get_all_station_access()
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access = get_all_station_access()
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..()
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..()
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/obj/item/weapon/card/id/captains_spare
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/obj/item/weapon/card/id/gold/captain/spare
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name = "colony director's spare ID"
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name = "colony director's spare ID"
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desc = "The spare ID of the High Lord himself."
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desc = "The spare ID of the High Lord himself."
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icon_state = "gold"
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item_state = "gold_id"
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registered_name = "Colony Director"
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registered_name = "Colony Director"
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assignment = "Colony Director"
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assignment = "Colony Director"
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/obj/item/weapon/card/id/captains_spare/New()
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access = get_all_station_access()
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..()
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/obj/item/weapon/card/id/synthetic
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/obj/item/weapon/card/id/synthetic
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name = "\improper Synthetic ID"
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name = "\improper Synthetic ID"
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desc = "Access module for NanoTrasen Synthetics"
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desc = "Access module for NanoTrasen Synthetics"
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@@ -34,6 +34,7 @@
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throw_range = 7
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throw_range = 7
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maxcharge = 480
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maxcharge = 480
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matter = list("metal" = 350, "glass" = 50)
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matter = list("metal" = 350, "glass" = 50)
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preserve_item = 1
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/obj/item/weapon/cell/device/weapon
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/obj/item/weapon/cell/device/weapon
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name = "weapon power cell"
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name = "weapon power cell"
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@@ -32,6 +32,7 @@
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/obj/item/weapon/shield
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/obj/item/weapon/shield
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name = "shield"
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name = "shield"
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var/base_block_chance = 50
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var/base_block_chance = 50
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preserve_item = 1
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item_icons = list(
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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@@ -1,6 +1,7 @@
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//A storage item intended to be used by other items to provide storage functionality.
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//A storage item intended to be used by other items to provide storage functionality.
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//Types that use this should consider overriding emp_act() and hear_talk(), unless they shield their contents somehow.
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//Types that use this should consider overriding emp_act() and hear_talk(), unless they shield their contents somehow.
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/obj/item/weapon/storage/internal
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/obj/item/weapon/storage/internal
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preserve_item = 1
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var/obj/item/master_item
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var/obj/item/master_item
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/obj/item/weapon/storage/internal/New(obj/item/MI)
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/obj/item/weapon/storage/internal/New(obj/item/MI)
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@@ -9,6 +9,7 @@
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max_w_class = ITEMSIZE_NORMAL
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = ITEMSIZE_COST_NORMAL * 4 //The sum of the w_classes of all the items in this storage item.
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max_storage_space = ITEMSIZE_COST_NORMAL * 4 //The sum of the w_classes of all the items in this storage item.
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req_access = list(access_armory)
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req_access = list(access_armory)
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preserve_item = 1
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var/locked = 1
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var/locked = 1
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var/broken = 0
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var/broken = 0
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var/icon_locked = "lockbox+l"
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var/icon_locked = "lockbox+l"
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@@ -129,6 +129,7 @@ Frequency:
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throw_range = 5
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throw_range = 5
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origin_tech = list(TECH_MAGNET = 1, TECH_BLUESPACE = 3)
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origin_tech = list(TECH_MAGNET = 1, TECH_BLUESPACE = 3)
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matter = list(DEFAULT_WALL_MATERIAL = 10000)
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matter = list(DEFAULT_WALL_MATERIAL = 10000)
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preserve_item = 1
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/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
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/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
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var/turf/current_location = get_turf(user)//What turf is the user on?
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var/turf/current_location = get_turf(user)//What turf is the user on?
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@@ -12,6 +12,7 @@
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var/damtype = "brute"
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var/damtype = "brute"
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var/armor_penetration = 0
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var/armor_penetration = 0
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var/show_messages
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var/show_messages
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var/preserve_item = 0 //whether this object is preserved when its owner goes into cryo-storage, gateway, etc
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/obj/Destroy()
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/obj/Destroy()
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processing_objects -= src
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processing_objects -= src
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@@ -973,7 +973,7 @@ var/list/multi_point_spawns
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/obj/random_multi/single_item/captains_spare_id
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/obj/random_multi/single_item/captains_spare_id
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name = "Multi Point - Captain's Spare"
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name = "Multi Point - Captain's Spare"
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id = "Captain's spare id"
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id = "Captain's spare id"
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item_path = /obj/item/weapon/card/id/captains_spare
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item_path = /obj/item/weapon/card/id/gold/captain/spare
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//Multiple Object Spawn
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//Multiple Object Spawn
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@@ -548,6 +548,7 @@
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var/blood_overlay_type = "suit"
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var/blood_overlay_type = "suit"
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siemens_coefficient = 0.9
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siemens_coefficient = 0.9
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w_class = ITEMSIZE_NORMAL
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w_class = ITEMSIZE_NORMAL
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preserve_item = 1
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sprite_sheets = list(
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sprite_sheets = list(
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"Teshari" = 'icons/mob/species/seromi/suit.dmi',
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"Teshari" = 'icons/mob/species/seromi/suit.dmi',
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@@ -7,6 +7,7 @@
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force = 3
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force = 3
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overshoes = 1
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overshoes = 1
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shoes_under_pants = -1 //These things are huge
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shoes_under_pants = -1 //These things are huge
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preserve_item = 1
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var/magpulse = 0
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var/magpulse = 0
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var/icon_base = "magboots"
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var/icon_base = "magboots"
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action_button_name = "Toggle Magboots"
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action_button_name = "Toggle Magboots"
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@@ -24,6 +24,7 @@
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siemens_coefficient = 0.2
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siemens_coefficient = 0.2
|
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permeability_coefficient = 0.1
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permeability_coefficient = 0.1
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unacidable = 1
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unacidable = 1
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preserve_item = 1
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var/interface_path = "hardsuit.tmpl"
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var/interface_path = "hardsuit.tmpl"
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var/ai_interface_path = "hardsuit.tmpl"
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var/ai_interface_path = "hardsuit.tmpl"
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@@ -15,6 +15,7 @@
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
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siemens_coefficient = 0.9
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siemens_coefficient = 0.9
|
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species_restricted = list("exclude","Diona")
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species_restricted = list("exclude","Diona")
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preserve_item = 1
|
||||||
|
|
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var/obj/machinery/camera/camera
|
var/obj/machinery/camera/camera
|
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var/list/camera_networks
|
var/list/camera_networks
|
||||||
@@ -59,6 +60,7 @@
|
|||||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
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siemens_coefficient = 0.9
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siemens_coefficient = 0.9
|
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species_restricted = list("exclude","Diona")
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species_restricted = list("exclude","Diona")
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preserve_item = 1
|
||||||
|
|
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var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
slot_flags = SLOT_BELT | SLOT_EARS
|
slot_flags = SLOT_BELT | SLOT_EARS
|
||||||
throwforce = 1
|
throwforce = 1
|
||||||
w_class = ITEMSIZE_TINY
|
w_class = ITEMSIZE_TINY
|
||||||
|
preserve_item = 1
|
||||||
|
|
||||||
var/leaves_residue = 1
|
var/leaves_residue = 1
|
||||||
var/caliber = "" //Which kind of guns it can be loaded into
|
var/caliber = "" //Which kind of guns it can be loaded into
|
||||||
@@ -75,6 +76,7 @@
|
|||||||
w_class = ITEMSIZE_SMALL
|
w_class = ITEMSIZE_SMALL
|
||||||
throw_speed = 4
|
throw_speed = 4
|
||||||
throw_range = 10
|
throw_range = 10
|
||||||
|
preserve_item = 1
|
||||||
|
|
||||||
var/list/stored_ammo = list()
|
var/list/stored_ammo = list()
|
||||||
var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
|
var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||||||
origin_tech = list(TECH_COMBAT = 1)
|
origin_tech = list(TECH_COMBAT = 1)
|
||||||
var/remaining = 9
|
var/remaining = 9
|
||||||
|
preserve_item = 1
|
||||||
|
|
||||||
/obj/item/weapon/magnetic_ammo/examine(mob/user)
|
/obj/item/weapon/magnetic_ammo/examine(mob/user)
|
||||||
. = ..()
|
. = ..()
|
||||||
|
|||||||
@@ -46,6 +46,7 @@
|
|||||||
throw_speed = 4
|
throw_speed = 4
|
||||||
throw_range = 5
|
throw_range = 5
|
||||||
force = 5
|
force = 5
|
||||||
|
preserve_item = 1
|
||||||
origin_tech = list(TECH_COMBAT = 1)
|
origin_tech = list(TECH_COMBAT = 1)
|
||||||
attack_verb = list("struck", "hit", "bashed")
|
attack_verb = list("struck", "hit", "bashed")
|
||||||
zoomdevicename = "scope"
|
zoomdevicename = "scope"
|
||||||
|
|||||||
@@ -14,6 +14,7 @@
|
|||||||
possible_transfer_amounts = null
|
possible_transfer_amounts = null
|
||||||
flags = OPENCONTAINER
|
flags = OPENCONTAINER
|
||||||
slot_flags = SLOT_BELT
|
slot_flags = SLOT_BELT
|
||||||
|
preserve_item = 1
|
||||||
var/reusable = 1
|
var/reusable = 1
|
||||||
var/used = 0
|
var/used = 0
|
||||||
var/filled = 0
|
var/filled = 0
|
||||||
@@ -70,6 +71,7 @@
|
|||||||
reusable = 0
|
reusable = 0
|
||||||
filled = 1
|
filled = 1
|
||||||
filled_reagents = list("inaprovaline" = 5)
|
filled_reagents = list("inaprovaline" = 5)
|
||||||
|
preserve_item = 0
|
||||||
|
|
||||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/on_reagent_change()
|
/obj/item/weapon/reagent_containers/hypospray/autoinjector/on_reagent_change()
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -5177,7 +5177,7 @@
|
|||||||
"bVC" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVC" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
"bVD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
"bVE" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 28},/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVE" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 28},/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
"bVF" = (/obj/machinery/computer/card,/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVF" = (/obj/machinery/computer/card,/obj/item/weapon/card/id/gold/captain/spare,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
"bVG" = (/obj/machinery/computer/communications,/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVG" = (/obj/machinery/computer/communications,/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
"bVH" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVH" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
"bVI" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
"bVI" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||||
|
|||||||
@@ -1329,7 +1329,7 @@
|
|||||||
"zD" = (/obj/structure/bed/chair{dir = 8},/obj/effect/floor_decal/corner/white/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant)
|
"zD" = (/obj/structure/bed/chair{dir = 8},/obj/effect/floor_decal/corner/white/diagonal,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/restaurant)
|
||||||
"zE" = (/obj/machinery/door/airlock/centcom{name = "Bridge"; opacity = 1; req_access = list(109)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
"zE" = (/obj/machinery/door/airlock/centcom{name = "Bridge"; opacity = 1; req_access = list(109)},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
||||||
"zF" = (/obj/structure/table/reinforced,/obj/item/device/pda/captain,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
"zF" = (/obj/structure/table/reinforced,/obj/item/device/pda/captain,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
||||||
"zG" = (/obj/structure/table/reinforced,/obj/item/weapon/card/id/captains_spare,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
"zG" = (/obj/structure/table/reinforced,/obj/item/weapon/card/id/gold/captain/spare,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
||||||
"zH" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
"zH" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
||||||
"zI" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
"zI" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
|
||||||
"zJ" = (/turf/simulated/shuttle/wall,/area/shuttle/transport1/centcom)
|
"zJ" = (/turf/simulated/shuttle/wall,/area/shuttle/transport1/centcom)
|
||||||
|
|||||||
Reference in New Issue
Block a user