Doubled metabolism rates.

This puts metabolism back between where it was originally, and where the metabolism rebalance put it. Thus it shouldn't break anything, but it'll make most chemicals a bit more usable.
This commit is contained in:
cib
2013-01-31 18:12:09 +01:00
parent 4a39d9b53b
commit ae454a4f73

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@@ -66,7 +66,7 @@
// Factor of how fast mob nutrition decreases
#define HUNGER_FACTOR 0.05
#define REAGENTS_METABOLISM 0.02
#define REAGENTS_METABOLISM 0.04
// By defining the effect multiplier this way, it'll exactly adjust
// all effects according to how they originally were with the 0.4 metabolism
#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4