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Doubled metabolism rates.
This puts metabolism back between where it was originally, and where the metabolism rebalance put it. Thus it shouldn't break anything, but it'll make most chemicals a bit more usable.
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@@ -66,7 +66,7 @@
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.05
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#define REAGENTS_METABOLISM 0.02
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#define REAGENTS_METABOLISM 0.04
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// By defining the effect multiplier this way, it'll exactly adjust
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// all effects according to how they originally were with the 0.4 metabolism
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#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
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