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Update energy_ch.dm
Moving Phase weapon changes here. Giving phase weapons -armour penetration in a similar manner as hollow point bullets to make armour better against them.
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@@ -24,3 +24,32 @@
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hitsound = 'sound/weapons/sear.ogg'
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hitsound = 'sound/weapons/sear.ogg'
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hud_state = "laser_overcharge"
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hud_state = "laser_overcharge"
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/obj/item/projectile/energy/phase
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name = "phase wave"
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icon_state = "phase"
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range = 13
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damage = 5
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SA_bonus_damage = 45
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armor_penetration = -35
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SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/light
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range = 11
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SA_bonus_damage = 35
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armor_penetration = -50
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy
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range = 16 //Chompedit This range was not great
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damage = 10
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SA_bonus_damage = 50
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armor_penetration = -25
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy/cannon
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range = 20 //Chompedit This range was mediocre, but not worth a cannon.
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damage = 15
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SA_bonus_damage = 60
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armor_penetration = -20
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hud_state = "laser_heat"
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