Update energy_ch.dm

Moving Phase weapon changes here.
Giving phase weapons -armour penetration in a similar manner as hollow point bullets to make armour better against them.
This commit is contained in:
Cyrelius
2023-02-24 17:14:11 -08:00
committed by GitHub
parent d84a5a833c
commit b006405262

View File

@@ -24,3 +24,32 @@
hitsound = 'sound/weapons/sear.ogg' hitsound = 'sound/weapons/sear.ogg'
hud_state = "laser_overcharge" hud_state = "laser_overcharge"
/obj/item/projectile/energy/phase
name = "phase wave"
icon_state = "phase"
range = 13
damage = 5
SA_bonus_damage = 45
armor_penetration = -35
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) //CHOMP Edit expand this list
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/light
range = 11
SA_bonus_damage = 35
armor_penetration = -50
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy
range = 16 //Chompedit This range was not great
damage = 10
SA_bonus_damage = 50
armor_penetration = -25
hud_state = "laser_heat"
/obj/item/projectile/energy/phase/heavy/cannon
range = 20 //Chompedit This range was mediocre, but not worth a cannon.
damage = 15
SA_bonus_damage = 60
armor_penetration = -20
hud_state = "laser_heat"