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Fixes dirt
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@@ -79,7 +79,7 @@
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tracks.AddTracks(bloodDNA,comingdir,goingdir,bloodcolor)
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/turf/simulated/proc/update_dirt()
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dirt = min(dirt++, 101)
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dirt = min(dirt+1, 101)
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var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
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if (dirt > 50)
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if (!dirtoverlay)
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