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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Compile fixes/port fixes.
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@@ -257,8 +257,6 @@ datum/hud/New(mob/owner)
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human_hud(ui_style, ui_color, ui_alpha, mymob) // Pass the player the UI style chosen in preferences
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else if(isrobot(mymob))
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robot_hud()
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else if(issmall(mymob))
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monkey_hud(ui_style, ui_color, ui_alpha)
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else if(isbrain(mymob))
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brain_hud(ui_style)
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else if(isalien(mymob))
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@@ -365,14 +365,6 @@
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return (0)
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return 1
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//Call when target overlay should be added/removed
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/mob/living/simple_animal/update_targeted()
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if(!targeted_by && target_locked)
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qdel(target_locked)
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overlays = null
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if (targeted_by && target_locked)
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overlays += target_locked
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/mob/living/simple_animal/say(var/message)
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var/verb = "says"
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if(speak_emote.len)
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@@ -42,3 +42,11 @@
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aiming.update_aiming()
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if(aimed.len)
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trigger_aiming(TARGET_CAN_MOVE)
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/mob/living/proc/set_m_intent(var/intent)
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if (intent != "walk" && intent != "run")
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return 0
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m_intent = intent
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if(hud_used)
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if (hud_used.move_intent)
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hud_used.move_intent.icon_state = intent == "walk" ? "walking" : "running"
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