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Compile fixes/port fixes.
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@@ -42,3 +42,11 @@
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aiming.update_aiming()
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if(aimed.len)
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trigger_aiming(TARGET_CAN_MOVE)
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/mob/living/proc/set_m_intent(var/intent)
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if (intent != "walk" && intent != "run")
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return 0
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m_intent = intent
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if(hud_used)
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if (hud_used.move_intent)
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hud_used.move_intent.icon_state = intent == "walk" ? "walking" : "running"
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