Xmas Casino

-Modified SouthernCross 2-3 z levels to make it festive.
-Modified Casino and gave it a overhaul event map
-Added code for Areas_CH, SC_defines and Southern_Cross to allow weather on Casino.
This commit is contained in:
Kassc Zeravla
2020-12-17 03:51:12 -05:00
parent 35ddbf4589
commit b3c7efd04e
6 changed files with 1150 additions and 776 deletions
+8 -8
View File
@@ -2,7 +2,7 @@
name = "\improper Casino Ship"
icon_state = "yellow"
requires_power = 0
dynamic_lighting = 0
dynamic_lighting = 1
/area/casino/casino_ship/wing_left
name = "\improper Casino Ship left wing"
@@ -24,25 +24,25 @@
name = "\improper Casino Shuttle"
dynamic_lighting = 0
icon_state = "shuttlegrn"
/area/surface/outpost/main/dorms
name = "\improper Main Outpost Dorms"
/area/surface/outpost/main/dorms/dorm_1
name = "\improper Main Outpost Dorm One"
/area/surface/outpost/main/dorms/dorm_2
name = "\improper Main Outpost Dorm Two"
/area/surface/outpost/main/dorms/dorm_3
name = "\improper Main Outpost Dorm Three"
/area/surface/outpost/main/dorms/dorm_4
name = "\improper Main Outpost Dorm Four"
/area/surface/outpost/main/dorms/dorm_5
name = "\improper Main Outpost Dorm Five"
/area/surface/outpost/main/dorms/dorm_6
name = "\improper Main Outpost Dorm Six"
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -48,7 +48,7 @@
#include "southern_cross-9.dmm"
#include "southern_cross-10.dmm"
//CHOMPStation Edit End
// #include "southern_cross-casino.dmm" CHOMPedit: Disabled to save resources and loaded in during events - Jack
#include "southern_cross-casino.dmm" //CHOMPedit: Disabled to save resources and loaded in during events - Jack
#include "submaps/_southern_cross_submaps.dm"
+11 -2
View File
@@ -10,7 +10,8 @@
#define Z_LEVEL_CENTCOM 7
#define Z_LEVEL_TRANSIT 8
#define Z_LEVEL_SURFACE_WILD 9
#define Z_LEVEL_GATEWAY 10
#define Z_LEVEL_GATEWAY 11 //CHOMPedit - KSC = changed 10-11 so weather works on casino.
#define Z_LEVEL_SURFACE_CASINO 10 //CHOMPedit - KSC = So there is weather on the casino.
/datum/map/southern_cross
name = "Southern Cross"
@@ -223,6 +224,13 @@
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
base_turf = /turf/simulated/floor/outdoors/rocks
//CHOMPedit - KSC = So Christmas Casino has weather.
/datum/map_z_level/southern_cross/surface_casino
z = Z_LEVEL_SURFACE_CASINO
name = "Casino"
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
base_turf = /turf/simulated/floor/outdoors/rocks
/datum/map_z_level/southern_cross/misc
z = Z_LEVEL_MISC
name = "Misc"
@@ -274,7 +282,8 @@
expected_z_levels = list(
Z_LEVEL_SURFACE,
Z_LEVEL_SURFACE_MINE,
Z_LEVEL_SURFACE_WILD
Z_LEVEL_SURFACE_WILD,
Z_LEVEL_SURFACE_CASINO //CHOMPedit - KSC = So there is weather on the Casino.
)
/obj/effect/step_trigger/teleporter/bridge/east_to_west/Initialize()