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https://github.com/CHOMPStation2/CHOMPStation2.git
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Xmas Casino
-Modified SouthernCross 2-3 z levels to make it festive. -Modified Casino and gave it a overhaul event map -Added code for Areas_CH, SC_defines and Southern_Cross to allow weather on Casino.
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@@ -2,7 +2,7 @@
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name = "\improper Casino Ship"
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icon_state = "yellow"
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requires_power = 0
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dynamic_lighting = 0
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dynamic_lighting = 1
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/area/casino/casino_ship/wing_left
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name = "\improper Casino Ship left wing"
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@@ -24,25 +24,25 @@
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name = "\improper Casino Shuttle"
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dynamic_lighting = 0
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icon_state = "shuttlegrn"
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/area/surface/outpost/main/dorms
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name = "\improper Main Outpost Dorms"
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/area/surface/outpost/main/dorms/dorm_1
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name = "\improper Main Outpost Dorm One"
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/area/surface/outpost/main/dorms/dorm_2
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name = "\improper Main Outpost Dorm Two"
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/area/surface/outpost/main/dorms/dorm_3
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name = "\improper Main Outpost Dorm Three"
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/area/surface/outpost/main/dorms/dorm_4
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name = "\improper Main Outpost Dorm Four"
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/area/surface/outpost/main/dorms/dorm_5
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name = "\improper Main Outpost Dorm Five"
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/area/surface/outpost/main/dorms/dorm_6
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name = "\improper Main Outpost Dorm Six"
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Load Diff
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@@ -48,7 +48,7 @@
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#include "southern_cross-9.dmm"
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#include "southern_cross-10.dmm"
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//CHOMPStation Edit End
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// #include "southern_cross-casino.dmm" CHOMPedit: Disabled to save resources and loaded in during events - Jack
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#include "southern_cross-casino.dmm" //CHOMPedit: Disabled to save resources and loaded in during events - Jack
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#include "submaps/_southern_cross_submaps.dm"
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@@ -10,7 +10,8 @@
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#define Z_LEVEL_CENTCOM 7
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#define Z_LEVEL_TRANSIT 8
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#define Z_LEVEL_SURFACE_WILD 9
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#define Z_LEVEL_GATEWAY 10
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#define Z_LEVEL_GATEWAY 11 //CHOMPedit - KSC = changed 10-11 so weather works on casino.
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#define Z_LEVEL_SURFACE_CASINO 10 //CHOMPedit - KSC = So there is weather on the casino.
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/datum/map/southern_cross
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name = "Southern Cross"
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@@ -223,6 +224,13 @@
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/floor/outdoors/rocks
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//CHOMPedit - KSC = So Christmas Casino has weather.
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/datum/map_z_level/southern_cross/surface_casino
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z = Z_LEVEL_SURFACE_CASINO
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name = "Casino"
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flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
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base_turf = /turf/simulated/floor/outdoors/rocks
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/datum/map_z_level/southern_cross/misc
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z = Z_LEVEL_MISC
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name = "Misc"
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@@ -274,7 +282,8 @@
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expected_z_levels = list(
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Z_LEVEL_SURFACE,
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Z_LEVEL_SURFACE_MINE,
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Z_LEVEL_SURFACE_WILD
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Z_LEVEL_SURFACE_WILD,
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Z_LEVEL_SURFACE_CASINO //CHOMPedit - KSC = So there is weather on the Casino.
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)
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/obj/effect/step_trigger/teleporter/bridge/east_to_west/Initialize()
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