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Merge pull request #11121 from KillianKirilenko/kk-fixes2
Fix Agent IDs
This commit is contained in:
committed by
Chompstation Bot
parent
06d8845b5d
commit
b456b5287b
@@ -8,209 +8,269 @@
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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/obj/item/weapon/card/id/generic
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/obj/item/weapon/card/id/generic
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name = "Generic ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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//Central
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//Central
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/obj/item/weapon/card/id/centcom
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/obj/item/weapon/card/id/centcom
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name = "Central Command ID"
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-white", "stripe-gold")
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-white", "stripe-gold")
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/obj/item/weapon/card/id/centcom/vip
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/obj/item/weapon/card/id/centcom/vip
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name = "VIP ID"
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
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//ERT
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//ERT
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/obj/item/weapon/card/id/centcom/ERT
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/obj/item/weapon/card/id/centcom/ERT
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name = "Emergency Responder ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
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/obj/item/weapon/card/id/centcom/ERT/medic
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/obj/item/weapon/card/id/centcom/ERT/medic
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name = "Emergency Medical Responder ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
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/obj/item/weapon/card/id/centcom/ERT/commander
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/obj/item/weapon/card/id/centcom/ERT/commander
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name = "Emergency Response Commander ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
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/obj/item/weapon/card/id/centcom/ERT/engineer
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/obj/item/weapon/card/id/centcom/ERT/engineer
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name = "Emergency Engineering Responder ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
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/obj/item/weapon/card/id/centcom/ERT/janitor
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/obj/item/weapon/card/id/centcom/ERT/janitor
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name = "Emergency Cleanup Responder ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
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//Silver
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//Silver
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/obj/item/weapon/card/id/silver
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/obj/item/weapon/card/id/silver
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name = "Silver ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
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/obj/item/weapon/card/id/silver/secretary
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/obj/item/weapon/card/id/silver/secretary
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name = "Secretary's ID"
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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/obj/item/weapon/card/id/silver/hop
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/obj/item/weapon/card/id/silver/hop
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name = "Head of Personnel ID"
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
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//Gold
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//Gold
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/obj/item/weapon/card/id/gold
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/obj/item/weapon/card/id/gold
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name = "Gold ID"
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n")
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n")
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/obj/item/weapon/card/id/gold/captain
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/obj/item/weapon/card/id/gold/captain
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name = "Captain's ID"
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
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initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
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/obj/item/weapon/card/id/gold/captain/spare
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/obj/item/weapon/card/id/gold/captain/spare
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name = "Spare ID"
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initial_sprite_stack = list("base-stamp-gold", "top-gold", "stamp-n")
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initial_sprite_stack = list("base-stamp-gold", "top-gold", "stamp-n")
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//Medical
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//Medical
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/obj/item/weapon/card/id/medical
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/obj/item/weapon/card/id/medical
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name = "Medical ID"
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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/obj/item/weapon/card/id/medical/chemist
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/obj/item/weapon/card/id/medical/chemist
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name = "Chemist's ID"
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
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/obj/item/weapon/card/id/medical/geneticist
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/obj/item/weapon/card/id/medical/geneticist
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name = "Geneticist's ID"
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
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/obj/item/weapon/card/id/medical/psych
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/obj/item/weapon/card/id/medical/psych
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name = "Psychologist's ID"
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
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/obj/item/weapon/card/id/medical/virologist
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/obj/item/weapon/card/id/medical/virologist
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name = "Virologist's ID"
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
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/obj/item/weapon/card/id/medical/emt
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/obj/item/weapon/card/id/medical/emt
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name = "Emergency Medical Technician's ID"
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
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/obj/item/weapon/card/id/medical/head
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/obj/item/weapon/card/id/medical/head
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name = "Chief Medical Officer's ID"
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
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//Security
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//Security
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/obj/item/weapon/card/id/security
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/obj/item/weapon/card/id/security
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name = "Security ID"
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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/obj/item/weapon/card/id/security/detective
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/obj/item/weapon/card/id/security/detective
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name = "Detective's ID"
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
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/obj/item/weapon/card/id/security/warden
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/obj/item/weapon/card/id/security/warden
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name = "Warden's ID"
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
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/obj/item/weapon/card/id/security/head
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/obj/item/weapon/card/id/security/head
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name = "Head of Security's ID"
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
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//Engineering
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//Engineering
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/obj/item/weapon/card/id/engineering
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/obj/item/weapon/card/id/engineering
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name = "Engineering ID"
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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/obj/item/weapon/card/id/engineering/atmos
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/obj/item/weapon/card/id/engineering/atmos
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name = "Atmospherics ID"
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initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
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/obj/item/weapon/card/id/engineering/head
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/obj/item/weapon/card/id/engineering/head
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name = "Chief Engineer's ID"
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
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//Science
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//Science
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/obj/item/weapon/card/id/science
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/obj/item/weapon/card/id/science
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name = "Science ID"
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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/obj/item/weapon/card/id/science/roboticist
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/obj/item/weapon/card/id/science/roboticist
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name = "Roboticist's ID"
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
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/obj/item/weapon/card/id/science/xenobiologist
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/obj/item/weapon/card/id/science/xenobiologist
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name = "Xenobiologist's ID"
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
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/obj/item/weapon/card/id/science/xenobotanist
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/obj/item/weapon/card/id/science/xenobotanist
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name = "Xenobotanist's ID"
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
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/obj/item/weapon/card/id/science/head
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/obj/item/weapon/card/id/science/head
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name = "Research Director's ID"
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
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//Cargo
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//Cargo
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/obj/item/weapon/card/id/cargo
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/obj/item/weapon/card/id/cargo
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name = "Cargo ID"
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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/obj/item/weapon/card/id/cargo/miner
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/obj/item/weapon/card/id/cargo/miner
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name = "Miner's ID"
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
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/obj/item/weapon/card/id/cargo/head
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/obj/item/weapon/card/id/cargo/head
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name = "Quartermaster's ID"
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
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//Civilian
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//Civilian
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/obj/item/weapon/card/id/civilian
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/obj/item/weapon/card/id/civilian
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name = "Civilian ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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/obj/item/weapon/card/id/civilian/chaplain
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/obj/item/weapon/card/id/civilian/chaplain
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name = "Chaplain's ID"
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
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/obj/item/weapon/card/id/civilian/journalist
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/obj/item/weapon/card/id/civilian/journalist
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name = "Journalist's ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
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/obj/item/weapon/card/id/civilian/pilot
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/obj/item/weapon/card/id/civilian/pilot
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name = "Pilot's ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-olive")
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-olive")
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/obj/item/weapon/card/id/civilian/entertainer
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/obj/item/weapon/card/id/civilian/entertainer
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
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name = "Entertainer's ID"
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
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/obj/item/weapon/card/id/civilian/clown
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/obj/item/weapon/card/id/civilian/clown
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name = "Clown's ID"
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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/obj/item/weapon/card/id/civilian/mime
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/obj/item/weapon/card/id/civilian/mime
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name = "Mime's ID"
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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/obj/item/weapon/card/id/civilian/internal_affairs
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/obj/item/weapon/card/id/civilian/internal_affairs
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name = "Internal Affairs ID"
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
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//Service
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//Service
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/obj/item/weapon/card/id/civilian/service
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/obj/item/weapon/card/id/civilian/service
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name = "Service ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
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/obj/item/weapon/card/id/civilian/service/botanist
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/obj/item/weapon/card/id/civilian/service/botanist
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name = "Botanist's ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
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/obj/item/weapon/card/id/civilian/service/bartender
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/obj/item/weapon/card/id/civilian/service/bartender
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name = "Bartender's ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
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/obj/item/weapon/card/id/civilian/service/chef
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/obj/item/weapon/card/id/civilian/service/chef
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name = "Chef's ID"
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
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||||||
/obj/item/weapon/card/id/civilian/service/janitor
|
/obj/item/weapon/card/id/civilian/service/janitor
|
||||||
|
name = "Janitor's ID"
|
||||||
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
|
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
|
||||||
|
|
||||||
//Exploration
|
//Exploration
|
||||||
|
|
||||||
/obj/item/weapon/card/id/exploration
|
/obj/item/weapon/card/id/exploration
|
||||||
|
name = "Exploration ID"
|
||||||
initial_sprite_stack = list("base-stamp", "top-olive", "stamp-n")
|
initial_sprite_stack = list("base-stamp", "top-olive", "stamp-n")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/exploration/fm
|
/obj/item/weapon/card/id/exploration/fm
|
||||||
|
name = "Field Medic's ID"
|
||||||
initial_sprite_stack = list("base-stamp", "top-olive", "stamp-n", "stripe-medblu")
|
initial_sprite_stack = list("base-stamp", "top-olive", "stamp-n", "stripe-medblu")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/exploration/head
|
/obj/item/weapon/card/id/exploration/head
|
||||||
|
name = "Pathfinder's ID"
|
||||||
initial_sprite_stack = list("base-stamp-silver", "top-olive", "stamp-n", "pips-white")
|
initial_sprite_stack = list("base-stamp-silver", "top-olive", "stamp-n", "pips-white")
|
||||||
|
|
||||||
//Talon
|
//Talon
|
||||||
|
|
||||||
/obj/item/weapon/card/id/talon
|
/obj/item/weapon/card/id/talon
|
||||||
|
name = "Talon ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
|
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/talon/doctor
|
/obj/item/weapon/card/id/talon/doctor
|
||||||
|
name = "Talon Medical ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
|
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/talon/engineer
|
/obj/item/weapon/card/id/talon/engineer
|
||||||
|
name = "Talon Engineering ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
|
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/talon/officer
|
/obj/item/weapon/card/id/talon/officer
|
||||||
|
name = "Talon Security ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
|
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/talon/pilot
|
/obj/item/weapon/card/id/talon/pilot
|
||||||
|
name = "Talon Pilot ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
|
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/talon/captain
|
/obj/item/weapon/card/id/talon/captain
|
||||||
|
name = "Talon Captain ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
|
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
|
||||||
|
|
||||||
//Antags
|
//Antags
|
||||||
|
|
||||||
/obj/item/weapon/card/id/syndicate
|
/obj/item/weapon/card/id/syndicate
|
||||||
|
name = "Syndicate ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
|
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
|
||||||
|
|
||||||
/obj/item/weapon/card/id/syndicate/officer
|
/obj/item/weapon/card/id/syndicate/officer
|
||||||
|
name = "Syndicate Officer ID"
|
||||||
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
|
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
|
||||||
@@ -58,6 +58,8 @@
|
|||||||
if(choice && tgui_status(usr, state) == STATUS_INTERACTIVE)
|
if(choice && tgui_status(usr, state) == STATUS_INTERACTIVE)
|
||||||
S.icon_state = choice.icon_state
|
S.icon_state = choice.icon_state
|
||||||
S.item_state = choice.item_state
|
S.item_state = choice.item_state
|
||||||
|
S.sprite_stack = choice.sprite_stack
|
||||||
|
S.update_icon()
|
||||||
to_chat(usr, "<span class='notice'>Appearance changed to [choice].</span>")
|
to_chat(usr, "<span class='notice'>Appearance changed to [choice].</span>")
|
||||||
. = TRUE
|
. = TRUE
|
||||||
if("assignment")
|
if("assignment")
|
||||||
@@ -127,9 +129,13 @@
|
|||||||
S.electronic_warfare = initial(S.electronic_warfare)
|
S.electronic_warfare = initial(S.electronic_warfare)
|
||||||
S.fingerprint_hash = initial(S.fingerprint_hash)
|
S.fingerprint_hash = initial(S.fingerprint_hash)
|
||||||
S.icon_state = initial(S.icon_state)
|
S.icon_state = initial(S.icon_state)
|
||||||
|
S.item_state = initial(S.item_state)
|
||||||
|
S.sprite_stack = S.initial_sprite_stack
|
||||||
|
S.front = null
|
||||||
S.name = initial(S.name)
|
S.name = initial(S.name)
|
||||||
S.registered_name = initial(S.registered_name)
|
S.registered_name = initial(S.registered_name)
|
||||||
S.unset_registered_user()
|
S.unset_registered_user()
|
||||||
S.sex = initial(S.sex)
|
S.sex = initial(S.sex)
|
||||||
|
S.update_icon()
|
||||||
to_chat(usr, "<span class='notice'>All information has been deleted from \the [src].</span>")
|
to_chat(usr, "<span class='notice'>All information has been deleted from \the [src].</span>")
|
||||||
. = TRUE
|
. = TRUE
|
||||||
|
|||||||
Reference in New Issue
Block a user