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https://github.com/CHOMPStation2/CHOMPStation2.git
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Improves the ripley slightly
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@@ -3,7 +3,8 @@
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name = "APLU \"Ripley\""
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icon_state = "ripley"
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initial_icon = "ripley"
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step_in = 6
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step_in = 5 // vorestation edit, was 6 but that's PAINFULLY slow
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step_energy_drain = 5 // vorestation edit because 10 drained a significant chunk of its cell before you even got out the airlock
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max_temperature = 20000
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health = 200
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wreckage = /obj/effect/decal/mecha_wreckage/ripley
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@@ -66,4 +67,51 @@
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for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily
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qdel (B)
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// VORESTATION EDIT BEGIN
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/obj/mecha/working/ripley/verb/detect_ore()
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set category = "Exosuit Interface"
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set name = "Detect Ores"
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set src = usr.loc
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set popup_menu = 0
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usr << "You start scanning for metal deposits."
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sleep(50)
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if(usr.loc == src) // just to make sure you've not ejected in the meantime or w/e
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var/list/metals = list(
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"surface minerals" = 0,
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"precious metals" = 0,
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"nuclear fuel" = 0,
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"exotic matter" = 0
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)
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for(var/turf/simulated/T in range(2, get_turf(src)))
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if(!T.has_resources)
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continue
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for(var/metal in T.resources)
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var/ore_type
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switch(metal)
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if("silicates", "carbon", "hematite") ore_type = "surface minerals"
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if("gold", "silver", "diamond") ore_type = "precious metals"
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if("uranium") ore_type = "nuclear fuel"
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if("phoron", "osmium", "hydrogen") ore_type = "exotic matter"
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if(ore_type) metals[ore_type] += T.resources[metal]
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usr << "\icon[src] <span class='notice'>The scanner beeps and displays a readout.</span>"
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for(var/ore_type in metals)
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var/result = "no sign"
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switch(metals[ore_type])
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if(1 to 25) result = "trace amounts"
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if(26 to 75) result = "significant amounts"
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if(76 to INFINITY) result = "huge quantities"
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usr << "- [result] of [ore_type]."
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// VORESTATION EDIT END
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