Anomalous Weather Part 1 (#8488)

This commit is contained in:
FluffMedic
2024-06-14 02:26:47 -04:00
committed by GitHub
parent 58c85a6905
commit b59cf7a52b
3 changed files with 204 additions and 3 deletions

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@@ -173,7 +173,7 @@
/datum/weather
var/name = "weather base"
var/icon = 'icons/effects/weather.dmi'
var/icon = 'modular_chomp/icons/effects/weather.dmi' //ChompEDIT: I am making custom weather and I am not touching upstream.
var/icon_state = null // Icon to apply to turf undergoing weather.
var/temp_high = T20C // Temperature to apply when at noon.
var/temp_low = T0C // Temperature to apply when at midnight.

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@@ -1,3 +1,29 @@
//Sif defines
/datum/weather_holder/sif
temperature = T0C
allowed_weather_types = list(
WEATHER_CLEAR = new /datum/weather/sif/clear(),
WEATHER_OVERCAST = new /datum/weather/sif/overcast(),
WEATHER_LIGHT_SNOW = new /datum/weather/sif/light_snow(),
WEATHER_SNOW = new /datum/weather/sif/snow(),
WEATHER_BLIZZARD = new /datum/weather/sif/blizzard(),
WEATHER_RAIN = new /datum/weather/sif/rain(),
WEATHER_STORM = new /datum/weather/sif/storm(),
WEATHER_HAIL = new /datum/weather/sif/hail(),
WEATHER_FOG = new /datum/weather/sif/fog(),
WEATHER_BLOOD_MOON = new /datum/weather/sif/blood_moon(),
WEATHER_EMBERFALL = new /datum/weather/sif/emberfall(),
WEATHER_ASH_STORM = new /datum/weather/sif/ash_storm(),
WEATHER_FALLOUT = new /datum/weather/sif/fallout(),
WEATHER_FALLOUT_TEMP = new /datum/weather/sif/fallout/temp(),
WEATHER_CONFETTI = new /datum/weather/sif/confetti(),
WEATHER_EERIE_WIND = new /datum/weather/sif/eeriewind(),
WEATHER_SANDSTORM = new /datum/weather/sif/sandstorm(),
WEATHER_TOXIN_RAIN = new /datum/weather/sif/toxinrain(),
WEATHER_STARRY_RIFT = new /datum/weather/sif/starryrift(),
WEATHER_MIDNIGHT_FOG = new /datum/weather/sif/midnightfog()
)
//Weather
/datum/weather/sif/fog
name = "fog"
icon_state = "fog"
@@ -9,11 +35,12 @@
temp_low = 263.15 // -10c
transition_chances = list(
WEATHER_FOG = 35,
WEATHER_FOG = 30,
WEATHER_CLEAR = 35,
WEATHER_OVERCAST = 15,
WEATHER_LIGHT_SNOW = 10,
WEATHER_RAIN = 5
WEATHER_RAIN = 5,
WEATHER_EERIE_WIND = 5
)
/datum/weather/sif/fallout/temp //fixys firework stars
@@ -42,3 +69,177 @@
"Suddenly, colorful confetti starts raining from the sky."
)
imminent_transition_message = "A rain is starting... A rain of confetti...?"
/datum/weather/sif/blizzard
name = "blizzard"
icon_state = "snowfall_heavy"
temp_high = 243.15 // -30c
temp_low = 233.15 // -40c
wind_high = 4
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
transition_chances = list(
WEATHER_SNOW = 40,
WEATHER_BLIZZARD = 40,
WEATHER_HAIL = 10,
WEATHER_OVERCAST = 5,
WEATHER_EERIE_WIND = 5
)
//Anomalous Weather
/datum/weather/sif/eeriewind
name = "breezy winds"
transition_chances = list(
WEATHER_SANDSTORM = 25,
WEATHER_TOXIN_RAIN = 25,
WEATHER_STARRY_RIFT = 25,
WEATHER_MIDNIGHT_FOG = 25
)
/datum/weather/sif/toxinrain //wanted phoron but explosions come with phoron
name = "toxic rain"
icon_state = "toxic_rain"
//light_modifier = 0.7
temp_high = 283.15
temp_low = 303.15
transition_chances = list(
WEATHER_OVERCAST = 100
)
/datum/weather/sif/toxinrain/process_effects()
..()
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H?.z in holder.our_planet.expected_z_levels) // CHOMPedit Add a check that L has to be valid and not null
var/turf/T = get_turf(H)
if(!T.is_outdoors())
continue
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
if(!istype(U) || !U.open)
U = H.get_inactive_hand()
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Rain patters onto your umbrella.</span>")
continue
var/target_zone = pick(BP_ALL)
var/amount_blocked = H.run_armor_check(target_zone, "bio")
var/amount_soaked = H.get_armor_soak(target_zone, "bio")
var/damage = rand(1,5)
if(amount_blocked >= 40)
continue
if(amount_soaked >= damage)
continue // No need to apply damage.
H.apply_damage(damage, BURN, target_zone, amount_blocked, amount_soaked, used_weapon = "acidic rain")
if(show_message)
to_chat(H, effect_message)
/datum/weather/sif/sandstorm
icon_state = "sandstorm"
temp_high = 313.15
temp_low = 333.15
transition_chances = list(
WEATHER_OVERCAST = 100
)
/datum/weather/sif/sandstorm/process_effects()
..()
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H?.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.is_outdoors())
continue
var/target_zone = pick(BP_ALL)
var/amount_blocked = H.run_armor_check(target_zone, "melee")
var/amount_soaked = H.get_armor_soak(target_zone, "melee")
var/damage = rand(1,2)
if(amount_blocked >= 10)
continue
if(amount_soaked >= damage)
continue // No need to apply damage.
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "sand")
if(show_message)
to_chat(H, effect_message)
//datum/weather/sif/stupidbrainwantingthingsinfives
/datum/weather/sif/starryrift
icon_state = "starry_night"
light_modifier = 1.5
temp_high = 323.15
temp_low = 343.15
transition_chances = list(
WEATHER_OVERCAST = 100
)
/datum/weather/sif/starryrift/process_effects()
..()
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H?.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.is_outdoors())
continue
H.add_modifier(/datum/modifier/starrynight_boon, 1 SECONDS, src)
/datum/modifier/starrynight_boon
name = "Starry Night"
desc = "You feel serene and well rested."
stacks = MODIFIER_STACK_EXTEND
incoming_healing_percent = 2
/*
/datum/modifier/starrynight_boon/tick() Wanna have this and it's counter part mess with kin but brain says noto figuring out how lol
holder.shadekin_adjust_energy(-3)
*/
/datum/modifier/midnightfog_boon
name = "Midnight Fog"
desc = "You feel not fully there."
stacks = MODIFIER_STACK_EXTEND
bleeding_rate_percent = 2 //It desires you
evasion = 10 //Worlds bend and meld. Small chance you aren't where you appear to be
/*
/datum/modifier/midnightfog_boon/tick()
holder.shadekin_adjust_energy(3)
*/
/datum/weather/sif/midnightfog
icon_state = "midnight_fog"
light_modifier = 0.3
temp_high = 303.15
temp_low = 323.15
transition_chances = list(
WEATHER_OVERCAST = 100
)
/datum/weather/sif/midnightfog/process_effects()
..()
for(var/mob/living/carbon/H as anything in human_mob_list)
if(H?.z in holder.our_planet.expected_z_levels)
var/turf/T = get_turf(H)
if(!T.is_outdoors())
continue
H.add_modifier(/datum/modifier/midnightfog_boon, 1 SECONDS, src)

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