Update beams_ch.dm

Adjusted phaser damage, now no longer do bonus damage to humanoid simple mobs.  In exchange, they've been buffed a bit.
This commit is contained in:
Cyrelius
2023-02-04 20:51:19 -08:00
committed by GitHub
parent bd1f389bc4
commit b5d1414976

View File

@@ -1,7 +1,7 @@
/obj/item/projectile/beam/phaser //The "medium" phaser beam.
damage = 10
SA_bonus_damage = 40
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID)
damage = 20
SA_bonus_damage = 20
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION)
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "phaser"
light_color = "#F18F12"
@@ -12,8 +12,8 @@
/obj/item/projectile/beam/phaser/light
damage = 5
SA_bonus_damage = 30
damage = 10
SA_bonus_damage = 10
icon_state = "phaser_light"
light_range = 1.5
light_power = 0.3
@@ -23,7 +23,8 @@
/obj/item/projectile/beam/phaser/heavy
SA_bonus_damage = 55
damage = 30
SA_bonus_damage = 30
icon_state = "phaser_heavy"
light_range = 3
light_power = 1
@@ -33,8 +34,8 @@
/obj/item/projectile/beam/phaser/heavy/cannon
damage = 15
SA_bonus_damage = 60
damage = 40
SA_bonus_damage = 40
/obj/effect/projectile/tracer/phaser