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Update beams_ch.dm
Adjusted phaser damage, now no longer do bonus damage to humanoid simple mobs. In exchange, they've been buffed a bit.
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@@ -1,7 +1,7 @@
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/obj/item/projectile/beam/phaser //The "medium" phaser beam.
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damage = 10
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SA_bonus_damage = 40
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SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID)
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damage = 20
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SA_bonus_damage = 20
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SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION)
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icon = 'icons/obj/projectiles_ch.dmi'
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icon_state = "phaser"
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light_color = "#F18F12"
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@@ -12,8 +12,8 @@
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/obj/item/projectile/beam/phaser/light
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damage = 5
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SA_bonus_damage = 30
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damage = 10
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SA_bonus_damage = 10
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icon_state = "phaser_light"
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light_range = 1.5
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light_power = 0.3
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@@ -23,7 +23,8 @@
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/obj/item/projectile/beam/phaser/heavy
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SA_bonus_damage = 55
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damage = 30
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SA_bonus_damage = 30
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icon_state = "phaser_heavy"
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light_range = 3
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light_power = 1
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@@ -33,8 +34,8 @@
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/obj/item/projectile/beam/phaser/heavy/cannon
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damage = 15
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SA_bonus_damage = 60
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damage = 40
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SA_bonus_damage = 40
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/obj/effect/projectile/tracer/phaser
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