- Added an indicator for cold damage that is displayed to humans when they're taking cold damage. Monkeys don't react to cold anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4499 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-08-20 00:42:44 +00:00
parent dd6288f26a
commit b6061bdeeb
6 changed files with 15 additions and 4 deletions

View File

@@ -432,21 +432,26 @@
else if(breath.temperature > 360.15)
if(prob(20))
src << "\red You feel your face burning and a searing heat in your lungs!"
fire_alert = max(fire_alert, 1)
switch(breath.temperature)
if(-INFINITY to 120)
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
fire_alert = max(fire_alert, 1)
if(120 to 200)
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
fire_alert = max(fire_alert, 1)
if(200 to 260)
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
fire_alert = max(fire_alert, 1)
if(360 to 400)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
fire_alert = max(fire_alert, 2)
if(400 to 1000)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
fire_alert = max(fire_alert, 2)
if(1000 to INFINITY)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
fire_alert = max(fire_alert, 2)
//Temporary fixes to the alerts.
@@ -489,10 +494,13 @@
switch(bodytemperature)
if(360 to 400)
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
fire_alert = max(fire_alert, 2)
if(400 to 1000)
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
fire_alert = max(fire_alert, 2)
if(1000 to INFINITY)
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
fire_alert = max(fire_alert, 2)
else if(bodytemperature < 260.15)
fire_alert = max(fire_alert, 1)
@@ -500,10 +508,13 @@
switch(bodytemperature)
if(200 to 260)
apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
fire_alert = max(fire_alert, 1)
if(120 to 200)
apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
fire_alert = max(fire_alert, 1)
if(-INFINITY to 120)
apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
fire_alert = max(fire_alert, 1)
// Account for massive pressure differences. Done by Polymorph
// Made it possible to actually have something that can protect against high pressure... Done by Errorage. Polymorph now has an axe sticking from his head for his previous hardcoded nonsense!
@@ -1070,7 +1081,7 @@
if(hal_screwyhud == 3 || oxygen_alert) oxygen.icon_state = "oxy1"
else oxygen.icon_state = "oxy0"
if(fire)
if(fire_alert) fire.icon_state = "fire1"
if(fire_alert) fire.icon_state = "fire[fire_alert]" //fire_alert is either 0 if no alert, 1 for cold and 2 for heat.
else fire.icon_state = "fire0"
if(bodytemp)

View File

@@ -311,7 +311,7 @@
if(breath.temperature > (T0C+66)) // Hot air hurts :(
if(prob(20))
src << "\red You feel a searing heat in your lungs!"
fire_alert = max(fire_alert, 1)
fire_alert = max(fire_alert, 2)
else
fire_alert = 0
@@ -510,7 +510,7 @@
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
if (fire) fire.icon_state = "fire[fire_alert ? 2 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.

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