Chem reaction cleanup

Reorganizes handle_reactions() in preparation for implementing
reactions-over-time.
Moves chemistry initializations into global_init.
This commit is contained in:
mwerezak
2015-05-21 23:29:50 -04:00
parent 558118f2c8
commit b72abc8b64
4 changed files with 119 additions and 75 deletions

View File

@@ -6,42 +6,8 @@
var/reacting = 0 // Reacting right now
/datum/reagents/New(var/max = 100)
..()
maximum_volume = max
//I dislike having these here but map-objects are initialised before world/New() is called. >_>
if(!chemical_reagents_list)
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
var/paths = typesof(/datum/reagent) - /datum/reagent
chemical_reagents_list = list()
for(var/path in paths)
var/datum/reagent/D = new path()
if(!D.name)
continue
chemical_reagents_list[D.id] = D
if(!chemical_reactions_list)
//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
// It is filtered into multiple lists within a list.
// For example:
// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
chemical_reactions_list = list()
for(var/path in paths)
var/datum/chemical_reaction/D = new path()
var/list/reaction_ids = list()
if(D.required_reagents && D.required_reagents.len)
for(var/reaction in D.required_reagents)
reaction_ids += reaction
// Create filters based on each reagent id in the required reagents list
for(var/id in reaction_ids)
if(!chemical_reactions_list[id])
chemical_reactions_list[id] = list()
chemical_reactions_list[id] += D
break // Don't bother adding ourselves to other reagent ids, it is redundant.
/datum/reagents/Destroy()
..()
@@ -106,50 +72,30 @@
/datum/reagents/proc/handle_reactions()
if(!my_atom) // No reactions in temporary holders
return
if(!my_atom.loc) //No reactions inside GC'd containers
return
if(my_atom.flags & NOREACT) // No reactions here
return
var/list/eligible_reactions = list()
var/reaction_occured = 0
do
reaction_occured = 0
//need to rebuild this to account for chain reactions
for(var/datum/reagent/R in reagent_list)
for(var/datum/chemical_reaction/C in chemical_reactions_list[R.id])
var/reagents_suitable = 1
for(var/B in C.required_reagents)
if(!has_reagent(B))
reagents_suitable = 0
for(var/B in C.catalysts)
if(!has_reagent(B, C.catalysts[B]))
reagents_suitable = 0
for(var/B in C.inhibitors)
if(has_reagent(B, C.inhibitors[B]))
reagents_suitable = 0
if(!reagents_suitable || !C.can_happen(src))
continue
var/use = -1
for(var/B in C.required_reagents)
if(use == -1)
use = get_reagent_amount(B) / C.required_reagents[B]
else
use = min(use, get_reagent_amount(B) / C.required_reagents[B])
var/newdata = C.send_data(src) // We need to get it before reagents are removed. See blood paint.
for(var/B in C.required_reagents)
remove_reagent(B, use * C.required_reagents[B], safety = 1)
if(C.result)
add_reagent(C.result, C.result_amount * use, newdata)
if(!ismob(my_atom) && C.mix_message)
var/list/seen = viewers(4, get_turf(my_atom))
for(var/mob/M in seen)
M << "<span class='notice'>\icon[my_atom] [C.mix_message]</span>"
playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1)
C.on_reaction(src, C.result_amount * use)
eligible_reactions |= chemical_reactions_list[R.id]
for(var/datum/chemical_reaction/C in eligible_reactions)
if(!C.can_happen(src))
continue
if(C.process(src))
reaction_occured = 1
eligible_reactions.Cut()
while(reaction_occured)
update_total()
return

View File

@@ -1,3 +1,15 @@
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
/proc/initialize_chemical_reagents()
var/paths = typesof(/datum/reagent) - /datum/reagent
chemical_reagents_list = list()
for(var/path in paths)
var/datum/reagent/D = new path()
if(!D.name)
continue
chemical_reagents_list[D.id] = D
/datum/reagent
var/name = "Reagent"
var/id = "reagent"

View File

@@ -1,3 +1,21 @@
//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
// It is filtered into multiple lists within a list.
// For example:
// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
// Note that entries in the list are NOT duplicated. So if a reaction pertains to
// more than one chemical it will still only appear in only one of the sublists.
/proc/initialize_chemical_reactions()
var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
chemical_reactions_list = list()
for(var/path in paths)
var/datum/chemical_reaction/D = new path()
if(D.required_reagents && D.required_reagents.len)
var/reagent_id = D.required_reagents[1]
chemical_reactions_list[reagent_id] += D
/datum/chemical_reaction
var/name = null
var/id = null
@@ -8,14 +26,68 @@
var/result_amount = 0
var/mix_message = "The solution begins to bubble."
var/reaction_sound = 'sound/effects/bubbles.ogg'
/datum/chemical_reaction/proc/can_happen(var/datum/reagents/holder)
//check that all the required reagents are present
for(var/reagent in required_reagents)
if(!holder.has_reagent(reagent))
return 0
//check that all the required catalysts are present in the required amount
for(var/reagent in catalysts)
var/min_req_amt = catalysts[reagent]
if(!holder.has_reagent(reagent, min_req_amt))
return 0
//check that none of the inhibitors are present in the required amount
for(var/reagent in inhibitors)
var/min_req_amt = inhibitors[reagent]
if(holder.has_reagent(reagent, min_req_amt))
return 0
return 1
/datum/chemical_reaction/proc/process(var/datum/reagents/holder)
//determine how far the reaction can proceed
var/list/reaction_limits = list()
for(var/reactant in required_reagents)
reaction_limits += holder.get_reagent_amount(reactant) / required_reagents[reactant]
var/reaction_limit = min(reaction_limits)
//need to obtain the new reagent's data before anything is altered
var/data = send_data(holder, reaction_limit)
//remove the reactants
for(var/reactant in required_reagents)
var/amt_used = required_reagents[reactant] * reaction_limit
holder.remove_reagent(reactant, amt_used, safety = 1)
//add the product
var/amt_produced = result_amount * reaction_limit
if(result)
holder.add_reagent(result, amt_produced, data)
//produces messages and sounds
var/atom/container = holder.my_atom
if(mix_message && container && !ismob(container))
var/turf/T = get_turf(container)
var/list/seen = viewers(4, T)
for(var/mob/M in seen)
M.show_message("<span class='notice'>\icon[container] [mix_message]</span>", 1)
playsound(T, reaction_sound, 80, 1)
on_reaction(holder, amt_produced)
return reaction_limit
//called after a reaction occurs
/datum/chemical_reaction/proc/on_reaction(var/datum/reagents/holder, var/created_volume)
return
/datum/chemical_reaction/proc/send_data(var/datum/reagents/T)
//obtains any special data that will be provided to the reaction products
//this is called just before reactants are removed.
/datum/chemical_reaction/proc/send_data(var/datum/reagents/holder, var/reaction_limit)
return null
/* Common reactions */
@@ -875,7 +947,7 @@
if(holder.my_atom && istype(holder.my_atom, required))
var/obj/item/slime_extract/T = holder.my_atom
if(T.Uses > 0)
return 1
return ..()
return 0
/datum/chemical_reaction/slime/on_reaction(var/datum/reagents/holder)

View File

@@ -1,3 +1,14 @@
/*
The initialization of the game happens roughly like this:
1. All global variables are initialized (including the global_init instance).
2. The map is initialized, and map objects are created.
3. world/New() runs, creating the process scheduler (and the old master controller) and spawning their setup.
4. processScheduler/setup() runs, creating all the processes. game_controller/setup() runs, calling initialize() on all movable atoms in the world.
5. The gameticker is created.
*/
var/global/datum/global_init/init = new ()
/*
@@ -7,8 +18,11 @@ var/global/datum/global_init/init = new ()
makeDatumRefLists()
load_configuration()
initialize_chemical_reagents()
initialize_chemical_reactions()
qdel(src)
qdel(src) //we're done
/world