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https://github.com/CHOMPStation2/CHOMPStation2.git
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Chem reaction cleanup
Reorganizes handle_reactions() in preparation for implementing reactions-over-time. Moves chemistry initializations into global_init.
This commit is contained in:
@@ -6,42 +6,8 @@
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var/reacting = 0 // Reacting right now
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/datum/reagents/New(var/max = 100)
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..()
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maximum_volume = max
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//I dislike having these here but map-objects are initialised before world/New() is called. >_>
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if(!chemical_reagents_list)
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//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
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var/paths = typesof(/datum/reagent) - /datum/reagent
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chemical_reagents_list = list()
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for(var/path in paths)
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var/datum/reagent/D = new path()
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if(!D.name)
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continue
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chemical_reagents_list[D.id] = D
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if(!chemical_reactions_list)
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//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
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// It is filtered into multiple lists within a list.
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// For example:
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// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
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var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
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chemical_reactions_list = list()
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for(var/path in paths)
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var/datum/chemical_reaction/D = new path()
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var/list/reaction_ids = list()
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if(D.required_reagents && D.required_reagents.len)
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for(var/reaction in D.required_reagents)
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reaction_ids += reaction
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// Create filters based on each reagent id in the required reagents list
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for(var/id in reaction_ids)
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if(!chemical_reactions_list[id])
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chemical_reactions_list[id] = list()
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chemical_reactions_list[id] += D
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break // Don't bother adding ourselves to other reagent ids, it is redundant.
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/datum/reagents/Destroy()
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..()
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@@ -106,50 +72,30 @@
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/datum/reagents/proc/handle_reactions()
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if(!my_atom) // No reactions in temporary holders
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return
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if(!my_atom.loc) //No reactions inside GC'd containers
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return
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if(my_atom.flags & NOREACT) // No reactions here
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return
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var/list/eligible_reactions = list()
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var/reaction_occured = 0
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do
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reaction_occured = 0
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//need to rebuild this to account for chain reactions
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for(var/datum/reagent/R in reagent_list)
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for(var/datum/chemical_reaction/C in chemical_reactions_list[R.id])
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var/reagents_suitable = 1
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for(var/B in C.required_reagents)
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if(!has_reagent(B))
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reagents_suitable = 0
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for(var/B in C.catalysts)
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if(!has_reagent(B, C.catalysts[B]))
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reagents_suitable = 0
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for(var/B in C.inhibitors)
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if(has_reagent(B, C.inhibitors[B]))
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reagents_suitable = 0
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if(!reagents_suitable || !C.can_happen(src))
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continue
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var/use = -1
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for(var/B in C.required_reagents)
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if(use == -1)
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use = get_reagent_amount(B) / C.required_reagents[B]
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else
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use = min(use, get_reagent_amount(B) / C.required_reagents[B])
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var/newdata = C.send_data(src) // We need to get it before reagents are removed. See blood paint.
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for(var/B in C.required_reagents)
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remove_reagent(B, use * C.required_reagents[B], safety = 1)
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if(C.result)
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add_reagent(C.result, C.result_amount * use, newdata)
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if(!ismob(my_atom) && C.mix_message)
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var/list/seen = viewers(4, get_turf(my_atom))
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for(var/mob/M in seen)
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M << "<span class='notice'>\icon[my_atom] [C.mix_message]</span>"
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playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1)
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C.on_reaction(src, C.result_amount * use)
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eligible_reactions |= chemical_reactions_list[R.id]
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for(var/datum/chemical_reaction/C in eligible_reactions)
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if(!C.can_happen(src))
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continue
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if(C.process(src))
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reaction_occured = 1
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eligible_reactions.Cut()
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while(reaction_occured)
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update_total()
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return
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@@ -1,3 +1,15 @@
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//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
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/proc/initialize_chemical_reagents()
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var/paths = typesof(/datum/reagent) - /datum/reagent
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chemical_reagents_list = list()
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for(var/path in paths)
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var/datum/reagent/D = new path()
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if(!D.name)
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continue
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chemical_reagents_list[D.id] = D
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/datum/reagent
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var/name = "Reagent"
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var/id = "reagent"
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@@ -1,3 +1,21 @@
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//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
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// It is filtered into multiple lists within a list.
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// For example:
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// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
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// Note that entries in the list are NOT duplicated. So if a reaction pertains to
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// more than one chemical it will still only appear in only one of the sublists.
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/proc/initialize_chemical_reactions()
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var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
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chemical_reactions_list = list()
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for(var/path in paths)
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var/datum/chemical_reaction/D = new path()
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if(D.required_reagents && D.required_reagents.len)
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var/reagent_id = D.required_reagents[1]
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chemical_reactions_list[reagent_id] += D
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/datum/chemical_reaction
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var/name = null
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var/id = null
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@@ -8,14 +26,68 @@
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var/result_amount = 0
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var/mix_message = "The solution begins to bubble."
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var/reaction_sound = 'sound/effects/bubbles.ogg'
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/datum/chemical_reaction/proc/can_happen(var/datum/reagents/holder)
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//check that all the required reagents are present
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for(var/reagent in required_reagents)
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if(!holder.has_reagent(reagent))
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return 0
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//check that all the required catalysts are present in the required amount
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for(var/reagent in catalysts)
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var/min_req_amt = catalysts[reagent]
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if(!holder.has_reagent(reagent, min_req_amt))
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return 0
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//check that none of the inhibitors are present in the required amount
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for(var/reagent in inhibitors)
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var/min_req_amt = inhibitors[reagent]
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if(holder.has_reagent(reagent, min_req_amt))
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return 0
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return 1
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/datum/chemical_reaction/proc/process(var/datum/reagents/holder)
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//determine how far the reaction can proceed
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var/list/reaction_limits = list()
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for(var/reactant in required_reagents)
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reaction_limits += holder.get_reagent_amount(reactant) / required_reagents[reactant]
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var/reaction_limit = min(reaction_limits)
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//need to obtain the new reagent's data before anything is altered
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var/data = send_data(holder, reaction_limit)
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//remove the reactants
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for(var/reactant in required_reagents)
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var/amt_used = required_reagents[reactant] * reaction_limit
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holder.remove_reagent(reactant, amt_used, safety = 1)
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//add the product
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var/amt_produced = result_amount * reaction_limit
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if(result)
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holder.add_reagent(result, amt_produced, data)
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//produces messages and sounds
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var/atom/container = holder.my_atom
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if(mix_message && container && !ismob(container))
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var/turf/T = get_turf(container)
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var/list/seen = viewers(4, T)
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for(var/mob/M in seen)
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M.show_message("<span class='notice'>\icon[container] [mix_message]</span>", 1)
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playsound(T, reaction_sound, 80, 1)
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on_reaction(holder, amt_produced)
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return reaction_limit
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//called after a reaction occurs
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/datum/chemical_reaction/proc/on_reaction(var/datum/reagents/holder, var/created_volume)
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return
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/datum/chemical_reaction/proc/send_data(var/datum/reagents/T)
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//obtains any special data that will be provided to the reaction products
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//this is called just before reactants are removed.
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/datum/chemical_reaction/proc/send_data(var/datum/reagents/holder, var/reaction_limit)
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return null
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/* Common reactions */
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@@ -875,7 +947,7 @@
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if(holder.my_atom && istype(holder.my_atom, required))
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var/obj/item/slime_extract/T = holder.my_atom
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if(T.Uses > 0)
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return 1
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return ..()
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return 0
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/datum/chemical_reaction/slime/on_reaction(var/datum/reagents/holder)
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@@ -1,3 +1,14 @@
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/*
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The initialization of the game happens roughly like this:
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1. All global variables are initialized (including the global_init instance).
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2. The map is initialized, and map objects are created.
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3. world/New() runs, creating the process scheduler (and the old master controller) and spawning their setup.
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4. processScheduler/setup() runs, creating all the processes. game_controller/setup() runs, calling initialize() on all movable atoms in the world.
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5. The gameticker is created.
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*/
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var/global/datum/global_init/init = new ()
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/*
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@@ -7,8 +18,11 @@ var/global/datum/global_init/init = new ()
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makeDatumRefLists()
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load_configuration()
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initialize_chemical_reagents()
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initialize_chemical_reactions()
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qdel(src)
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qdel(src) //we're done
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/world
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