mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
/obj/item/weapon/spacecash change to /obj/item/weapon/money
Can now split and stack money properly. Fixes genetics/research access door and also money path changes.
This commit is contained in:
@@ -21,7 +21,7 @@ log transactions
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/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
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if(ishuman(user))
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var/obj/item/weapon/card/id/user_id = src.scan_user(user)
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if(istype(I,/obj/item/weapon/spacecash))
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if(istype(I,/obj/item/weapon/money))
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user_id.money += I:worth
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del I
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@@ -51,21 +51,21 @@ log transactions
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//hueg switch for giving moneh out
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switch(amount)
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if(1)
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new /obj/item/weapon/spacecash(loc)
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new /obj/item/weapon/money(loc)
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if(10)
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new /obj/item/weapon/spacecash/c10(loc)
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new /obj/item/weapon/money/c10(loc)
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if(20)
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new /obj/item/weapon/spacecash/c20(loc)
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new /obj/item/weapon/money/c20(loc)
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if(50)
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new /obj/item/weapon/spacecash/c50(loc)
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new /obj/item/weapon/money/c50(loc)
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if(100)
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new /obj/item/weapon/spacecash/c100(loc)
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new /obj/item/weapon/money/c100(loc)
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if(200)
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new /obj/item/weapon/spacecash/c200(loc)
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new /obj/item/weapon/money/c200(loc)
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if(500)
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new /obj/item/weapon/spacecash/c500(loc)
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new /obj/item/weapon/money/c500(loc)
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if(1000)
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new /obj/item/weapon/spacecash/c1000(loc)
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new /obj/item/weapon/money/c1000(loc)
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else
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usr << browse("You don't have that much money!<br/><a href=\"?src=\ref[src]\">Back</a>","window=atm")
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return
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@@ -17,13 +17,13 @@ log transactions
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idle_power_usage = 10
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var
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obj/item/weapon/card/id/card
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obj/item/weapon/spacecash/cashes = list()
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obj/item/weapon/money/cashes = list()
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inserted = 0
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accepted = 0
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pincode = 0
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attackby(var/obj/A, var/mob/user)
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if(istype(A,/obj/item/weapon/spacecash))
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if(istype(A,/obj/item/weapon/money))
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cashes += A
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user.drop_item()
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A.loc = src
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@@ -100,21 +100,21 @@ log transactions
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card.money -= amount
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switch(amount)
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if(1)
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new /obj/item/weapon/spacecash(loc)
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new /obj/item/weapon/money(loc)
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if(10)
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new /obj/item/weapon/spacecash/c10(loc)
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new /obj/item/weapon/money/c10(loc)
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if(20)
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new /obj/item/weapon/spacecash/c20(loc)
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new /obj/item/weapon/money/c20(loc)
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if(50)
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new /obj/item/weapon/spacecash/c50(loc)
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new /obj/item/weapon/money/c50(loc)
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if(100)
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new /obj/item/weapon/spacecash/c100(loc)
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new /obj/item/weapon/money/c100(loc)
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if(200)
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new /obj/item/weapon/spacecash/c200(loc)
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new /obj/item/weapon/money/c200(loc)
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if(500)
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new /obj/item/weapon/spacecash/c500(loc)
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new /obj/item/weapon/money/c500(loc)
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if(1000)
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new /obj/item/weapon/spacecash/c1000(loc)
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new /obj/item/weapon/money/c1000(loc)
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else
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user << "\red Error: Insufficient funds."
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return
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@@ -143,7 +143,7 @@ log transactions
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if (usr.machine==src && get_dist(src, usr) <= 1 || istype(usr, /mob/living/silicon/ai))
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if(href_list["eca"])
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if(accepted)
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for(var/obj/item/weapon/spacecash/M in cashes)
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for(var/obj/item/weapon/money/M in cashes)
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M.loc = loc
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inserted = 0
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if(!cashes)
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@@ -154,6 +154,8 @@ log transactions
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if(accepted)
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card.money += inserted
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inserted = 0
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if(cashes)
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cashes = null
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if(href_list["lock"])
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card = null
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accepted = 0
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@@ -2006,21 +2006,21 @@
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New()
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switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
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if(0 to 10)
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new/obj/item/weapon/spacecash/(src.loc)
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new/obj/item/weapon/money/(src.loc)
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if(11 to 20)
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new/obj/item/weapon/spacecash/c10(src.loc)
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new/obj/item/weapon/money/c10(src.loc)
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if(21 to 30)
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new/obj/item/weapon/spacecash/c20(src.loc)
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new/obj/item/weapon/money/c20(src.loc)
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if(31 to 40)
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new/obj/item/weapon/spacecash/c50(src.loc)
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new/obj/item/weapon/money/c50(src.loc)
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if(41 to 50)
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new/obj/item/weapon/spacecash/c100(src.loc)
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new/obj/item/weapon/money/c100(src.loc)
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if(51 to 60)
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new/obj/item/weapon/spacecash/c200(src.loc)
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new/obj/item/weapon/money/c200(src.loc)
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if(61 to 80)
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new/obj/item/weapon/spacecash/c500(src.loc)
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new/obj/item/weapon/money/c500(src.loc)
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else
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new/obj/item/weapon/spacecash/c1000(src.loc)
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new/obj/item/weapon/money/c1000(src.loc)
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spawn(5) //Workaround to keep harvesting from working weirdly.
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del(src)
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@@ -264,7 +264,7 @@
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icon_state = "wallet"
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w_class = 2
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/money",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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@@ -308,10 +308,10 @@
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item1_type = pick( /obj/item/weapon/money/c10,/obj/item/weapon/money/c100,/obj/item/weapon/money/c1000,/obj/item/weapon/money/c20,/obj/item/weapon/money/c200,/obj/item/weapon/money/c50, /obj/item/weapon/money/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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item2_type = pick( /obj/item/weapon/money/c10,/obj/item/weapon/money/c100,/obj/item/weapon/money/c1000,/obj/item/weapon/money/c20,/obj/item/weapon/money/c200,/obj/item/weapon/money/c50, /obj/item/weapon/money/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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@@ -158,9 +158,9 @@
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name = "super compressed matter cartridge"
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ammo = 30
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/obj/item/weapon/spacecash
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/obj/item/weapon/money
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name = "stack of credits"
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desc = "It's worth 1 credit."
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desc = "A pile of 1 credit."
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gender = PLURAL
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icon = 'items.dmi'
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icon_state = "spacecash"
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@@ -172,90 +172,143 @@
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throw_speed = 1
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throw_range = 2
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w_class = 1.0
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var/currency
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var/worth
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var/split = 5
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var/round = 0.01
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var/access = list()
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access = access_crate_cash
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var/worth = 1
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var/amount = 1
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/obj/item/weapon/spacecash/c10
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/obj/item/weapon/spacecash
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New() // Just in case
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spawn(1)
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new/obj/item/weapon/money(loc)
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del src
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/obj/item/weapon/money/proc/updatedesc()
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name = "stack of [currency]"
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desc = "A pile of [worth] [currency]"
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/obj/item/weapon/money/New(var/nloc, var/nworth=1,var/ncurrency = "credits")
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if(!worth)
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worth = nworth
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if(!currency)
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currency = ncurrency
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split = round(worth/2,round)
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updatedesc()
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return ..(nloc)
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/obj/item/weapon/money/c10
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icon_state = "spacecash10"
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access = access_crate_cash
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desc = "It's worth 10 credits."
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desc = "A pile of 10 credits."
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worth = 10
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/obj/item/weapon/spacecash/c20
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/obj/item/weapon/money/c20
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icon_state = "spacecash20"
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access = access_crate_cash
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desc = "It's worth 20 credits."
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worth = 20
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/obj/item/weapon/spacecash/c50
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desc = "A pile of 20 credits."
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/obj/item/weapon/money/c50
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icon_state = "spacecash50"
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access = access_crate_cash
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desc = "It's worth 50 credits."
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worth = 50
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/obj/item/weapon/spacecash/c100
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desc = "A pile of 50 credits."
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/obj/item/weapon/money/c100
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icon_state = "spacecash100"
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access = access_crate_cash
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desc = "It's worth 100 credits."
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desc = "A pile of 100 credits."
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worth = 100
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/obj/item/weapon/spacecash/c200
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/obj/item/weapon/money/c200
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icon_state = "spacecash200"
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access = access_crate_cash
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desc = "It's worth 200 credits."
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desc = "A pile of 200 credits."
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worth = 200
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/obj/item/weapon/spacecash/c500
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/obj/item/weapon/money/c500
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icon_state = "spacecash500"
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access = access_crate_cash
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desc = "It's worth 500 credits."
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desc = "A pile of 500 credits."
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worth = 500
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/obj/item/weapon/spacecash/c1000
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/obj/item/weapon/money/c1000
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icon_state = "spacecash1000"
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access = access_crate_cash
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desc = "It's worth 1000 credits."
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desc = "A pile of 1000 credits."
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worth = 1000
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/obj/item/weapon/spacecash/attack_self(var/mob/user)
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var/dat = "<HEAD><TITLE>Space cash stack</TITLE></HEAD>"
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dat += "Credit amount - [worth * amount]<br>"
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dat += "<a href='?src=\ref[src];takemoney=1'>Take amount</a><br>"
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user << browse(dat,"window=money")
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/obj/item/weapon/spacecash/Topic(href, href_list)
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if(href_list["takemoney"])
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var/a = 1
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a = input(usr,"How much you want take?") as num
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if((a > src.amount) || (a < 0))
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usr << "\red You don't have that many credits."
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/obj/item/weapon/money/attack_self(var/mob/user)
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interact(user)
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/obj/item/weapon/money/proc/interact(var/mob/user)
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user.machine = src
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var/dat
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dat += "<BR>[worth] [currency]"
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dat += "<BR>New pile:"
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dat += "<A href='?src=\ref[src];sd=5'>-</a>"
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dat += "<A href='?src=\ref[src];sd=1'>-</a>"
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if(round<=0.1)
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dat += "<A href='?src=\ref[src];sd=0.1'>-</a>"
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if(round<=0.01)
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dat += "<A href='?src=\ref[src];sd=0.01'>-</a>"
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dat += "[split]"
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if(round<=0.01)
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dat += "<A href='?src=\ref[src];su=0.01'>+</a>"
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if(round<=0.1)
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dat += "<A href='?src=\ref[src];su=0.1'>+</a>"
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dat += "<A href='?src=\ref[src];su=1'>+</a>"
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dat += "<A href='?src=\ref[src];su=5'>+</a>"
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dat += "<BR><A href='?src=\ref[src];split=1'>split</a>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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src.amount -= a
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var/obj/item/weapon/spacecash/S
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if(a <= 0)
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/obj/item/weapon/money/Topic(href, href_list)
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if (href_list["su"])
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var/samt = text2num(href_list["su"])
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if(split+samt<worth)
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split+=samt
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if (href_list["sd"])
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var/samt = text2num(href_list["sd"])
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if(split-samt>0)
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split-=samt
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if(href_list["split"])
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new /obj/item/weapon/money(get_turf(src),split,currency)
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worth-=split
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split = round(worth/2,round)
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updatedesc()
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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for (var/mob/M in viewers(1, src.loc))
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if (M.client && M.machine == src)
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src.attack_self(M)
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return
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switch(src.worth)
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if(1)
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S = new /obj/item/weapon/spacecash(get_turf(src))
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if(10)
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S = new /obj/item/weapon/spacecash/c10(get_turf(src))
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if(20)
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S = new /obj/item/weapon/spacecash/c20(get_turf(src))
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if(50)
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S = new /obj/item/weapon/spacecash/c50(get_turf(src))
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if(100)
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S = new /obj/item/weapon/spacecash/c100(get_turf(src))
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if(200)
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S = new /obj/item/weapon/spacecash/c200(get_turf(src))
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if(500)
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S = new /obj/item/weapon/spacecash/c500(get_turf(src))
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if(1000)
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S = new /obj/item/weapon/spacecash/c1000(get_turf(src))
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S.amount = a
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if(src.amount == 0)
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del(src)
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/obj/item/weapon/spacecash/attackby(var/obj/I, var/mob/user)
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if(!I)
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return
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if(istype(I,src))
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src.amount += I:amount
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user << "You add [I:amount] credits to stack."
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del(I)
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/obj/item/weapon/money/attackby(var/obj/I as obj, var/mob/user as mob)
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if(istype(I,/obj/item/weapon/money))
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var/mob/living/carbon/c = user
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if(!uppertext(I:currency)==uppertext(currency))
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c<<"You can't mix currencies!"
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return ..()
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else
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worth+=I:worth
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c<<"You combine the piles."
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updatedesc()
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del I
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return ..()
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/obj/item/device/mass_spectrometer
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@@ -4,7 +4,7 @@ var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger/an
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// /obj/creature =0,
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// /obj/item/weapon/rcd =0,
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// /obj/item/weapon/rcd_ammo =0,
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// /obj/item/weapon/spacecash =0,
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// /obj/item/weapon/money =0,
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// /obj/item/weapon/cloaking_device =1,
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// /obj/item/weapon/gun/energy/teleport_gun =0,
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// /obj/item/weapon/rubber_chicken =0,
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@@ -65,17 +65,17 @@
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/obj/structure/closet/secure_closet/money_freezer/New()
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..()
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sleep(2)
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new /obj/item/weapon/spacecash/c1000(src)
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new /obj/item/weapon/spacecash/c1000(src)
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new /obj/item/weapon/spacecash/c1000(src)
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new /obj/item/weapon/spacecash/c500(src)
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new /obj/item/weapon/spacecash/c500(src)
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new /obj/item/weapon/spacecash/c500(src)
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new /obj/item/weapon/spacecash/c500(src)
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new /obj/item/weapon/spacecash/c500(src)
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new /obj/item/weapon/spacecash/c200(src)
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new /obj/item/weapon/spacecash/c200(src)
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new /obj/item/weapon/spacecash/c200(src)
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new /obj/item/weapon/spacecash/c200(src)
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new /obj/item/weapon/spacecash/c200(src)
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new /obj/item/weapon/money/c1000(src)
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new /obj/item/weapon/money/c1000(src)
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new /obj/item/weapon/money/c1000(src)
|
||||
new /obj/item/weapon/money/c500(src)
|
||||
new /obj/item/weapon/money/c500(src)
|
||||
new /obj/item/weapon/money/c500(src)
|
||||
new /obj/item/weapon/money/c500(src)
|
||||
new /obj/item/weapon/money/c500(src)
|
||||
new /obj/item/weapon/money/c200(src)
|
||||
new /obj/item/weapon/money/c200(src)
|
||||
new /obj/item/weapon/money/c200(src)
|
||||
new /obj/item/weapon/money/c200(src)
|
||||
new /obj/item/weapon/money/c200(src)
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ RSF
|
||||
if (istype(A, /obj/structure/table) && matter >= 1)
|
||||
user << "Dispensing Dosh..."
|
||||
playsound(src.loc, 'click.ogg', 10, 1)
|
||||
new /obj/item/weapon/spacecash/c10( A.loc )
|
||||
new /obj/item/weapon/money/c10( A.loc )
|
||||
if (isrobot(user))
|
||||
var/mob/living/silicon/robot/engy = user
|
||||
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
|
||||
@@ -70,7 +70,7 @@ RSF
|
||||
if (istype(A, /turf/simulated/floor) && matter >= 1)
|
||||
user << "Dispensing Dosh..."
|
||||
playsound(src.loc, 'click.ogg', 10, 1)
|
||||
new /obj/item/weapon/spacecash/c10( A )
|
||||
new /obj/item/weapon/money/c10( A )
|
||||
if (isrobot(user))
|
||||
var/mob/living/silicon/robot/engy = user
|
||||
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/money(src)
|
||||
new /obj/item/weapon/money(src)
|
||||
new /obj/item/weapon/money(src)
|
||||
|
||||
/obj/item/weapon/storage/bible/tajaran/New()
|
||||
..()
|
||||
|
||||
@@ -733,7 +733,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
del(briefcase_item)
|
||||
for(var/i=3, i>0, i--)
|
||||
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
||||
sec_briefcase.contents += new /obj/item/weapon/money/c1000
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba
|
||||
sec_briefcase.contents += new /obj/item/ammo_magazine/a357
|
||||
|
||||
@@ -62,4 +62,4 @@
|
||||
item_state = "judge"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash)
|
||||
allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/money)
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
switch(prizeselect)
|
||||
if(1)
|
||||
prize = new /obj/item/weapon/spacecash( prize_location )
|
||||
prize = new /obj/item/weapon/money( prize_location )
|
||||
prize.name = "space ticket"
|
||||
prize.desc = "It's almost like actual currency!"
|
||||
if(2)
|
||||
|
||||
@@ -3815,7 +3815,7 @@
|
||||
"bvs" = (/obj/machinery/door/airlock/glass{name = "Genetics"; req_access_txt = "9"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
|
||||
"bvt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "Genetics Inner Shutters"; name = "Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/genetics)
|
||||
"bvu" = (/obj/structure/disposalpipe/segment,/obj/structure/table,/obj/item/weapon/storage/diskbox,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
|
||||
"bvv" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Genetics Research"; req_combined_access_txt = "9; 7"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
|
||||
"bvv" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Genetics Research"; req_access_txt = "30"; req_combined_access_txt = "0"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics)
|
||||
"bvw" = (/obj/structure/disposalpipe/segment{dir = 1},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
|
||||
"bvx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
|
||||
"bvy" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/gasstorage)
|
||||
@@ -7066,7 +7066,7 @@
|
||||
"cFT" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown)
|
||||
"cFU" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown)
|
||||
"cFV" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station)
|
||||
"cFW" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash/c500,/obj/item/weapon/spacecash/c500,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station)
|
||||
"cFW" = (/obj/structure/table/woodentable,/obj/item/weapon/money/c500,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station)
|
||||
"cFX" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station)
|
||||
"cFY" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station)
|
||||
"cFZ" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station)
|
||||
|
||||
Reference in New Issue
Block a user