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Swaps force divisors between kitchen knives and utensil knives.
Because why does the utensil deal more damage than a chopping knife?
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@@ -73,7 +73,7 @@
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name = "knife"
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name = "knife"
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desc = "Can cut through any food."
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desc = "Can cut through any food."
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icon_state = "knife"
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icon_state = "knife"
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force_divisor = 0.2 // 12 when wielded with hardness 60 (steel)
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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if ((CLUMSY in user.mutations) && prob(50))
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@@ -57,7 +57,7 @@
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flags = CONDUCT
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flags = CONDUCT
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sharp = 1
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sharp = 1
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edge = 1
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edge = 1
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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force_divisor = 0.2 // 12 when wielded with hardness 60 (steel)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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matter = list(DEFAULT_WALL_MATERIAL = 12000)
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origin_tech = "materials=1"
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origin_tech = "materials=1"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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