The 515 MegaPR early downport (#7783)

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: SatinIsle <thesatinisle@gmail.com>
Co-authored-by: Heroman <alesha3000@list.ru>
Co-authored-by: Casey <a.roaming.shadow@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
This commit is contained in:
Cadyn
2024-02-27 11:17:32 -08:00
committed by GitHub
parent 96a43a09c1
commit b90f7ec922
254 changed files with 2135 additions and 1576 deletions

View File

@@ -13,7 +13,7 @@
. = ..()
if(randomdir)
dir = pick(list(NORTH, SOUTH, EAST, WEST))
timerid = QDEL_IN(src, duration)
timerid = QDEL_IN_STOPPABLE(src, duration)
/obj/effect/temp_visual/Destroy()
. = ..()
@@ -35,4 +35,3 @@
if(set_dir)
dir = set_dir
. = ..()

View File

@@ -109,10 +109,10 @@
var/tip_timer // reference to timer id for a tooltip we might open soon
var/no_random_knockdown = FALSE //stops item from being able to randomly knock people down in combat
var/rock_climbing = FALSE //If true, allows climbing cliffs using click drag for single Z, walls if multiZ
var/climbing_delay = 1 //If rock_climbing, lower better.
/obj/item/Initialize(mapload) //CHOMPedit I stg I'm going to overwrite these many uncommented edits.
. = ..()
if(islist(origin_tech))
@@ -707,7 +707,14 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
//Looking through a scope or binoculars should /not/ improve your periphereal vision. Still, increase viewsize a tiny bit so that sniping isn't as restricted to NSEW
/obj/item/var/ignore_visor_zoom_restriction = FALSE
/obj/item/proc/zoom(var/tileoffset = 14,var/viewsize = 9) //tileoffset is client view offset in the direction the user is facing. viewsize is how far out this thing zooms. 7 is normal view
/obj/item/proc/zoom(var/mob/living/M, var/tileoffset = 14,var/viewsize = 9) //tileoffset is client view offset in the direction the user is facing. viewsize is how far out this thing zooms. 7 is normal view
if(isliving(usr)) //Always prefer usr if set
M = usr
if(!isliving(M))
return 0
var/devicename
@@ -718,25 +725,25 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
var/cannotzoom
if((usr.stat && !zoom) || !(istype(usr,/mob/living/carbon/human)))
to_chat(usr, "<span class='filter_notice'>You are unable to focus through the [devicename].</span>")
if((M.stat && !zoom) || !(istype(M,/mob/living/carbon/human)))
to_chat(M, "<span class='filter_notice'>You are unable to focus through the [devicename].</span>")
cannotzoom = 1
else if(!zoom && (global_hud.darkMask[1] in usr.client.screen))
to_chat(usr, "<span class='filter_notice'>Your visor gets in the way of looking through the [devicename].</span>")
else if(!zoom && (global_hud.darkMask[1] in M.client.screen))
to_chat(M, "<span class='filter_notice'>Your visor gets in the way of looking through the [devicename].</span>")
cannotzoom = 1
else if(!zoom && usr.get_active_hand() != src)
to_chat(usr, "<span class='filter_notice'>You are too distracted to look through the [devicename], perhaps if it was in your active hand this might work better.</span>")
else if(!zoom && M.get_active_hand() != src)
to_chat(M, "<span class='filter_notice'>You are too distracted to look through the [devicename], perhaps if it was in your active hand this might work better.</span>")
cannotzoom = 1
//We checked above if they are a human and returned already if they weren't.
var/mob/living/carbon/human/H = usr
var/mob/living/carbon/human/H = M
if(!zoom && !cannotzoom)
if(H.hud_used.hud_shown)
H.toggle_zoom_hud() // If the user has already limited their HUD this avoids them having a HUD when they zoom in
H.set_viewsize(viewsize)
zoom = 1
GLOB.moved_event.register(H, src, PROC_REF(zoom))
RegisterSignal(H, COMSIG_OBSERVER_MOVED, PROC_REF(zoom), override = TRUE)
var/tilesize = 32
var/viewoffset = tilesize * tileoffset
@@ -755,7 +762,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
H.client.pixel_x = -viewoffset
H.client.pixel_y = 0
H.visible_message("<span class='filter_notice'>[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].</span>")
H.visible_message("<span class='filter_notice'>[M] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].</span>")
if(!ignore_visor_zoom_restriction)
H.looking_elsewhere = TRUE
H.handle_vision()
@@ -765,7 +772,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
if(!H.hud_used.hud_shown)
H.toggle_zoom_hud()
zoom = 0
GLOB.moved_event.unregister(H, src, PROC_REF(zoom))
UnregisterSignal(H, COMSIG_OBSERVER_MOVED)
H.client.pixel_x = 0
H.client.pixel_y = 0
@@ -773,7 +780,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
H.handle_vision()
if(!cannotzoom)
usr.visible_message("<span class='filter_notice'>[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].</span>")
M.visible_message("<span class='filter_notice'>[zoomdevicename ? "[M] looks up from the [src.name]" : "[M] lowers the [src.name]"].</span>")
return

View File

@@ -94,22 +94,22 @@
if(new_state != old_state)
switch(new_state)
if(PROXIMITY_OFF_CAMERANET)
to_chat(carrier, "<span class='notice'>\icon[src][bicon(src)] Now outside of camera network.</span>")
to_chat(carrier, "<span class='notice'>[icon2html(src, carrier.client)] Now outside of camera network.</span>")
carrier << 'sound/machines/defib_failed.ogg'
if(PROXIMITY_NONE)
to_chat(carrier, "<span class='notice'>\icon[src][bicon(src)] Now within camera network, AI and cameras unfocused.</span>")
to_chat(carrier, "<span class='notice'>[icon2html(src, carrier.client)] Now within camera network, AI and cameras unfocused.</span>")
carrier << 'sound/machines/defib_safetyOff.ogg'
if(PROXIMITY_NEAR)
to_chat(carrier, "<span class='warning'>\icon[src][bicon(src)] Warning: AI focus at nearby location.</span>")
to_chat(carrier, "<span class='warning'>[icon2html(src, carrier.client)] Warning: AI focus at nearby location.</span>")
carrier << 'sound/machines/defib_SafetyOn.ogg'
if(PROXIMITY_ON_SCREEN)
to_chat(carrier, "<font size='3'><span class='danger'>\icon[src][bicon(src)] Alert: AI or camera focused at current location!</span></font>")
to_chat(carrier, "<font size='3'><span class='danger'>[icon2html(src, carrier.client)] Alert: AI or camera focused at current location!</span></font>")
carrier <<'sound/machines/defib_ready.ogg'
if(PROXIMITY_TRACKING)
to_chat(carrier, "<font size='3'><span class='danger'>\icon[src][bicon(src)] Danger: AI is actively tracking you!</span></font>")
to_chat(carrier, "<font size='3'><span class='danger'>[icon2html(src, carrier.client)] Danger: AI is actively tracking you!</span></font>")
carrier << 'sound/machines/defib_success.ogg'
if(PROXIMITY_TRACKING_FAIL)
to_chat(carrier, "<font size='3'><span class='danger'>\icon[src][bicon(src)] Danger: AI is attempting to actively track you, but you are outside of the camera network!</span></font>")
to_chat(carrier, "<font size='3'><span class='danger'>[icon2html(src, carrier.client)] Danger: AI is attempting to actively track you, but you are outside of the camera network!</span></font>")
carrier <<'sound/machines/defib_ready.ogg'
@@ -118,4 +118,4 @@
#undef PROXIMITY_NEAR
#undef PROXIMITY_ON_SCREEN
#undef PROXIMITY_TRACKING
#undef PROXIMITY_TRACKING_FAIL
#undef PROXIMITY_TRACKING_FAIL

View File

@@ -382,7 +382,7 @@
im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
log_pda("(COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]", usr)
var/obj/item/device/communicator/comm = exonet.get_atom_from_address(their_address)
to_chat(usr, "<span class='notice'>\icon[src][bicon(src)] Sent message to [istype(comm, /obj/item/device/communicator) ? comm.owner : comm.name], <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
to_chat(usr, "<span class='notice'>[icon2html(src, usr.client)] Sent message to [istype(comm, /obj/item/device/communicator) ? comm.owner : comm.name], <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
for(var/mob/M in player_list)
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)

View File

@@ -402,7 +402,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
//CHOMPADDITION END
for(var/mob/living/voice/voice in contents)
voice_mobs.Remove(voice)
to_chat(voice, "<span class='danger'>\icon[src][bicon(src)] Connection timed out with remote host.</span>")
to_chat(voice, "<span class='danger'>[icon2html(src, voice.client)] Connection timed out with remote host.</span>")
qdel(voice)
close_connection(reason = "Connection timed out")

View File

@@ -34,7 +34,7 @@
if(src in comm.voice_invites)
comm.open_connection(src)
return
to_chat(src, "<span class='notice'>\icon[origin_atom][bicon(origin_atom)] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
to_chat(src, "<span class='notice'>[icon2html(origin_atom,src.client)] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
verb, and select that name to answer the call.</span>")
src << 'sound/machines/defib_SafetyOn.ogg'
comm.voice_invites |= src
@@ -44,7 +44,7 @@
random = random / 10
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
if(message == "text")
to_chat(src, "<span class='notice'>\icon[origin_atom][bicon(origin_atom)] Received text message from [origin_atom]: <b>\"[text]\"</b></span>")
to_chat(src, "<span class='notice'>[icon2html(origin_atom,src.client)] Received text message from [origin_atom]: <b>\"[text]\"</b></span>")
src << 'sound/machines/defib_safetyOff.ogg'
exonet_messages.Add("<b>From [origin_atom]:</b><br>[text]")
return
@@ -84,7 +84,7 @@
playsound(src, S, 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("\icon[src][bicon(src)] *[ttone]*"))
O.show_message(text("[icon2html(src,O.client)] *[ttone]*"))
alert_called = 1
update_icon()
@@ -95,7 +95,7 @@
L = loc
if(L)
to_chat(L, "<span class='notice'>\icon[src][bicon(src)] Message from [who]: <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[candidate]'>Reply</a>)</span>")
to_chat(L, "<span class='notice'>[icon2html(src,L.client)] Message from [who]: <b>\"[text]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[candidate]'>Reply</a>)</span>")
// This is the only Topic the communicators really uses
/obj/item/device/communicator/Topic(href, href_list)
@@ -108,7 +108,7 @@
exonet.send_message(comm.exonet.address, "text", message)
im_list += list(list("address" = exonet.address, "to_address" = comm.exonet.address, "im" = message))
log_pda("(COMM: [src]) sent \"[message]\" to [exonet.get_atom_from_address(comm.exonet.address)]", usr)
to_chat(usr, "<span class='notice'>\icon[src][bicon(src)] Sent message to [istype(comm, /obj/item/device/communicator) ? comm.owner : comm.name], <b>\"[message]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
to_chat(usr, "<span class='notice'>[icon2html(src,usr.client)] Sent message to [istype(comm, /obj/item/device/communicator) ? comm.owner : comm.name], <b>\"[message]\"</b> (<a href='?src=\ref[src];action=Reply;target=\ref[exonet.get_atom_from_address(comm.exonet.address)]'>Reply</a>)</span>")
// Verb: text_communicator()
// Parameters: None

View File

@@ -39,15 +39,15 @@
comm.voice_requests.Remove(src)
if(user)
comm.visible_message("<span class='notice'>\icon[src][bicon(src)] Connecting to [src].</span>")
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Attempting to call [comm].</span>")
comm.visible_message("<span class='notice'>[icon2html(src,viewers(src))] Connecting to [src].</span>")
to_chat(user, "<span class='notice'>[icon2html(src,user.client)] Attempting to call [comm].</span>")
sleep(10)
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Dialing internally from [station_name()], [system_name()].</span>")
to_chat(user, "<span class='notice'>[icon2html(src,user.client)] Dialing internally from [station_name()], [system_name()].</span>")
sleep(20) //If they don't have an exonet something is very wrong and we want a runtime.
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Connection re-routed to [comm] at [comm.exonet.address].</span>")
to_chat(user, "<span class='notice'>[icon2html(src,user.client)] Connection re-routed to [comm] at [comm.exonet.address].</span>")
sleep(40)
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Connection to [comm] at [comm.exonet.address] established.</span>")
comm.visible_message("<span class='notice'>\icon[src][bicon(src)] Connection to [src] at [exonet.address] established.</span>")
to_chat(user, "<span class='notice'>[icon2html(src,user.client)] Connection to [comm] at [comm.exonet.address] established.</span>")
comm.visible_message("<span class='notice'>[icon2html(src,viewers(src))] Connection to [src] at [exonet.address] established.</span>")
sleep(20)
src.add_communicating(comm)
@@ -86,28 +86,28 @@
//Now for some connection fluff.
if(user)
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Connecting to [candidate].</span>")
to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Attempting to call [src].</span>")
to_chat(user, "<span class='notice'>[icon2html(src,user.client)] Connecting to [candidate].</span>")
to_chat(new_voice, "<span class='notice'>[icon2html(src,new_voice.client)] Attempting to call [src].</span>")
sleep(10)
to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Dialing to [station_name()], Kara Subsystem, [system_name()].</span>")
to_chat(new_voice, "<span class='notice'>[icon2html(src,new_voice.client)] Dialing to [station_name()], Kara Subsystem, [system_name()].</span>")
sleep(20)
to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Connecting to [station_name()] telecommunications array.</span>")
to_chat(new_voice, "<span class='notice'>[icon2html(src,new_voice.client)] Connecting to [station_name()] telecommunications array.</span>")
sleep(40)
to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Connection to [station_name()] telecommunications array established. Redirecting signal to [src].</span>")
to_chat(new_voice, "<span class='notice'>[icon2html(src,new_voice.client)] Connection to [station_name()] telecommunications array established. Redirecting signal to [src].</span>")
sleep(20)
//We're connected, no need to hide everything.
new_voice.client.screen.Remove(blackness)
qdel(blackness)
to_chat(new_voice, "<span class='notice'>\icon[src][bicon(src)] Connection to [src] established.</span>")
to_chat(new_voice, "<span class='notice'>[icon2html(src,new_voice.client)] Connection to [src] established.</span>")
to_chat(new_voice, "<b>To talk to the person on the other end of the call, just talk normally.</b>")
to_chat(new_voice, "<b>If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time.</b>")
to_chat(new_voice, "<b>Remember, your character does not know anything you've learned from observing!</b>")
if(new_voice.mind)
new_voice.mind.assigned_role = "Disembodied Voice"
if(user)
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Your communicator is now connected to [candidate]'s communicator.</span>")
to_chat(user, "<span class='notice'>[icon2html(src,new_voice.client)] Your communicator is now connected to [candidate]'s communicator.</span>")
// Proc: close_connection()
// Parameters: 3 (user - the user who initiated the disconnect, target - the mob or device being disconnected, reason - string shown when disconnected)
@@ -120,8 +120,8 @@
for(var/mob/living/voice/voice in voice_mobs) //Handle ghost-callers
if(target && voice != target) //If no target is inputted, it deletes all of them.
continue
to_chat(voice, "<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
visible_message("<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
to_chat(voice, "<span class='danger'>[icon2html(src,voice.client)] [reason].</span>")
visible_message("<span class='danger'>[icon2html(src,viewers(src))] [reason].</span>")
voice_mobs.Remove(voice)
qdel(voice)
update_icon()
@@ -131,8 +131,8 @@
continue
src.del_communicating(comm)
comm.del_communicating(src)
comm.visible_message("<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
visible_message("<span class='danger'>\icon[src][bicon(src)] [reason].</span>")
comm.visible_message("<span class='danger'>[icon2html(src,viewers(src))] [reason].</span>")
visible_message("<span class='danger'>[icon2html(src,viewers(src))] [reason].</span>")
if(comm.camera && video_source == comm.camera) //We hung up on the person on video
end_video()
if(camera && comm.video_source == camera) //We hung up on them while they were watching us
@@ -163,7 +163,7 @@
if(ringer)
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
O.show_message(text("\icon[src][bicon(src)] *beep*"))
O.show_message(text("[icon2html(src,O.client)] *beep*"))
alert_called = 1
update_icon()
@@ -174,7 +174,7 @@
L = loc
if(L)
to_chat(L, "<span class='notice'>\icon[src][bicon(src)] Communications request from [who].</span>")
to_chat(L, "<span class='notice'>[icon2html(src,L.client)] Communications request from [who].</span>")
// Proc: del_request()
// Parameters: 1 (candidate - the ghost or communicator to be declined)
@@ -197,13 +197,13 @@
us = loc
if(us)
to_chat(us, "<span class='notice'>\icon[src][bicon(src)] Declined request.</span>")
to_chat(us, "<span class='notice'>[icon2html(src,us.client)] Declined request.</span>")
// Proc: see_emote()
// Parameters: 2 (M - the mob the emote originated from, text - the emote's contents)
// Description: Relays the emote to all linked communicators.
/obj/item/device/communicator/see_emote(mob/living/M, text)
var/rendered = "\icon[src][bicon(src)] <span class='message'>[text]</span>"
for(var/obj/item/device/communicator/comm in communicating)
var/turf/T = get_turf(comm)
if(!T) return
@@ -216,7 +216,7 @@
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0) //Range of 3 since it's a tiny video display
mobs_to_relay = in_range["mobs"]
//VOREStation Edit End
var/rendered = "[icon2html(src,mobs_to_relay)] <span class='message'>[text]</span>"
for(var/mob/mob in mobs_to_relay) //We can't use visible_message(), or else we will get an infinite loop if two communicators hear each other.
var/dst = get_dist(get_turf(mob),get_turf(comm))
if(dst <= video_range)
@@ -250,20 +250,20 @@
var/message = combined["formatted"]
var/name_used = M.GetVoice()
var/rendered = null
rendered = "<span class='game say'>\icon[src][bicon(src)] <span class='name'>[name_used]</span> [message]</span>"
rendered = "<span class='game say'>[icon2html(src,mobs_to_relay)] <span class='name'>[name_used]</span> [message]</span>"
mob.show_message(rendered, 2)
// Proc: show_message()
// Parameters: 4 (msg - the message, type - number to determine if message is visible or audible, alt - unknown, alt_type - unknown)
// Description: Relays the message to all linked communicators.
/obj/item/device/communicator/show_message(msg, type, alt, alt_type)
var/rendered = "\icon[src][bicon(src)] <span class='message'>[msg]</span>"
for(var/obj/item/device/communicator/comm in communicating)
var/turf/T = get_turf(comm)
if(!T) return
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
var/list/mobs_to_relay = in_range["mobs"]
var/rendered = "[icon2html(src, mobs_to_relay)] <span class='message'>[msg]</span>"
for(var/mob/mob in mobs_to_relay)
mob.show_message(rendered)
..()
@@ -339,28 +339,28 @@
return
if(!(src in comm.communicating) || !comm.camera) //You called someone with a broken communicator or one that's fake or yourself or something
to_chat(user, "<span class='danger'>\icon[src][bicon(src)]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>")
to_chat(user, "<span class='danger'>[icon2html(src, user.client)]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>")
return
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Attempting to start video over existing call.</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user.client)] Attempting to start video over existing call.</span>")
sleep(30)
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] Please wait...</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user.client)] Please wait...</span>")
video_source = comm.camera
comm.visible_message("<span class='danger'>\icon[src][bicon(src)] New video connection from [comm].</span>")
comm.visible_message("<span class='danger'>[icon2html(src,viewers(src))] New video connection from [comm].</span>")
update_active_camera_screen()
GLOB.moved_event.register(video_source, src, PROC_REF(update_active_camera_screen))
RegisterSignal(video_source, COMSIG_OBSERVER_MOVED, PROC_REF(update_active_camera_screen))
update_icon()
// Proc: end_video()
// Parameters: reason - the text reason to print for why it ended
// Description: Ends the video call by clearing video_source
/obj/item/device/communicator/proc/end_video(var/reason)
GLOB.moved_event.unregister(video_source, src, PROC_REF(update_active_camera_screen))
UnregisterSignal(video_source, COMSIG_OBSERVER_MOVED)
show_static()
video_source = null
. = "<span class='danger'>\icon[src][bicon(src)] [reason ? reason : "Video session ended"].</span>"
. = "<span class='danger'>[bicon(src)] [reason ? reason : "Video session ended"].</span>"
visible_message(.)
update_icon()

View File

@@ -65,7 +65,7 @@
STOP_PROCESSING(SSobj, src)
update_icon()
update_sound()
to_chat(user, "<span class='notice'>\icon[src][bicon(src)] You switch [scanning ? "on" : "off"] \the [src].</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user.client)] You switch [scanning ? "on" : "off"] \the [src].</span>")
/obj/item/device/geiger/update_icon()
if(!scanning)
@@ -120,7 +120,7 @@
scanning = !scanning
update_icon()
update_sound()
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] \the [src].</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user.client)] You switch [scanning ? "on" : "off"] \the [src].</span>")
/obj/item/device/geiger/wall/update_icon()
if(!scanning)
@@ -165,4 +165,4 @@
/obj/item/device/geiger/wall/west
pixel_x = -28
dir = WEST
dir = WEST

View File

@@ -56,7 +56,7 @@
scanning = !scanning
update_icon()
update_sound()
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] \the [src].</span>")
to_chat(user, "<span class='notice'>[icon2html(src,user.client)] You switch [scanning ? "on" : "off"] \the [src].</span>")
/obj/item/device/geiger/wall/update_icon()
if(!scanning)

View File

@@ -38,15 +38,15 @@ var/list/GPS_list = list()
/obj/item/device/gps/proc/update_holder()
if(holder && loc != holder)
GLOB.moved_event.unregister(holder, src)
GLOB.dir_set_event.unregister(holder, src)
UnregisterSignal(holder, COMSIG_OBSERVER_MOVED)
//GLOB.dir_set_event.unregister(holder, src)
holder.client?.screen -= compass
holder = null
if(istype(loc, /mob))
holder = loc
GLOB.moved_event.register(holder, src, PROC_REF(update_compass))
GLOB.dir_set_event.register(holder, src, PROC_REF(update_compass))
RegisterSignal(holder, COMSIG_OBSERVER_MOVED, PROC_REF(update_compass), override = TRUE)
//GLOB.dir_set_event.register(holder, src, PROC_REF(update_compass))
if(holder && tracking)
if(!is_in_processing_list)

View File

@@ -71,12 +71,12 @@
to_chat(user, "<span class='warning'>You are already hacking!</span>")
return 0
if(!is_type_in_list(target, supported_types))
to_chat(user, "\icon[src][bicon(src)] <span class='warning'>Unable to hack this target, invalid target type.</span>")
to_chat(user, "[icon2html(src, user.client)] <span class='warning'>Unable to hack this target, invalid target type.</span>")
return 0
var/obj/machinery/door/airlock/D = target
if(D.security_level > max_level)
to_chat(user, "\icon[src][bicon(src)] <span class='warning'>Target's electronic security is too complex.</span>")
to_chat(user, "[icon2html(src, user.client)] <span class='warning'>Target's electronic security is too complex.</span>")
return 0
var/found = known_targets.Find(D)

View File

@@ -21,13 +21,15 @@
. = ..()
var/area/A = get_area(src)
if(A)
GLOB.apc_event.register(A, src, /atom/proc/update_icon)
RegisterSignal(A, COMSIG_OBSERVER_APC, /atom/proc/update_icon)
update_icon()
/obj/item/device/radio/intercom/Destroy()
var/area/A = get_area(src)
if(A)
GLOB.apc_event.unregister(A, src, /atom/proc/update_icon)
UnregisterSignal(A, COMSIG_OBSERVER_APC)
if(circuit)
QDEL_NULL(circuit)
return ..()
/obj/item/device/radio/intercom/custom

View File

@@ -498,7 +498,7 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
distance = 99
else
distance = jamming["distance"]
to_chat(M, "<span class='danger'>\icon[src][bicon(src)] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.</span>")
to_chat(M, "<span class='danger'>[icon2html(src, M.client)] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.</span>")
return FALSE
// First, we want to generate a new radio signal

View File

@@ -24,7 +24,7 @@
var/message = sanitize(tgui_input_text(user,"Choose a message to relay to those around you."))
if(message)
audible_message("\icon[src][bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
audible_message("[icon2html(src, user.client)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
if(ismob(loc))
loc.audible_message("", runemessage = "\[TTS Voice\] [message]")

View File

@@ -716,7 +716,7 @@
if(stored_item && opened && !searching)
searching = TRUE
if(do_after(user, 10))
to_chat(user, "You find \icon[stored_item] [stored_item] in [src]!")
to_chat(user, "You find [icon2html(stored_item, user.client)] [stored_item] in [src]!")
stored_item.forceMove(get_turf(src))
stored_item = null
searching = FALSE
@@ -813,7 +813,7 @@
if(stored_item && opened && !searching)
searching = TRUE
if(do_after(user, 10))
to_chat(user, "You find \icon[stored_item] [stored_item] in [src]!")
to_chat(user, "You find [icon2html(stored_item, user.client)] [stored_item] in [src]!")
stored_item.forceMove(get_turf(src))
stored_item = null
searching = FALSE

View File

@@ -674,7 +674,7 @@
/obj/item/toy/minigibber/attackby(obj/O, mob/user, params)
if(istype(O,/obj/item/toy/figure) || istype(O,/obj/item/toy/character) && O.loc == user)
to_chat(user, "<span class='notice'>You start feeding \the [O] \icon[O][bicon(O)] into \the [src]'s mini-input.</span>")
to_chat(user, "<span class='notice'>You start feeding \the [O] [icon2html(O, user.client)] into \the [src]'s mini-input.</span>")
if(do_after(user, 10, target = src))
if(O.loc != user)
to_chat(user, "<span class='alert'>\The [O] is too far away to feed into \the [src]!</span>")

View File

@@ -405,9 +405,7 @@
active = TRUE
else //Shoot, it didn't work and now it's mad!!!
S.ai_holder.go_wake()
S.ai_holder.target = user
S.ai_holder.track_target_position()
S.ai_holder.set_stance(STANCE_FIGHT)
S.ai_holder.give_target(user, urgent = TRUE)
user.visible_message("\The [src] bonks into \the [S], angering it!")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")

View File

@@ -62,6 +62,13 @@
board_type = new /datum/frame/frame_types/intercom
matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
/obj/item/weapon/circuitboard/intercom/Destroy()
if(istype(loc, /obj/item/device/radio/intercom))
var/obj/item/device/radio/intercom/my_machine = loc
my_machine.circuit = null
. = ..()
/obj/item/weapon/circuitboard/keycard_auth
name = T_BOARD("keycard authenticator")
build_path = /obj/machinery/keycard_auth

View File

@@ -93,8 +93,8 @@
return data
/obj/item/weapon/card/id/attack_self(mob/user as mob)
user.visible_message("\The [user] shows you: \icon[src][bicon(src)] [src.name]. The assignment on the card: [src.assignment]",\
"You flash your ID card: \icon[src][bicon(src)] [src.name]. The assignment on the card: [src.assignment]")
user.visible_message("\The [user] shows you: [icon2html(src,viewers(src))] [src.name]. The assignment on the card: [src.assignment]",\
"You flash your ID card: [icon2html(src, user.client)] [src.name]. The assignment on the card: [src.assignment]")
src.add_fingerprint(user)
return
@@ -110,7 +110,7 @@
set category = "Object"
set src in usr
to_chat(usr, "\icon[src][bicon(src)] [src.name]: The current assignment on the card is [src.assignment].")
to_chat(usr, "[icon2html(src, usr.client)] [src.name]: The current assignment on the card is [src.assignment].")
to_chat(usr, "The blood type on the card is [blood_type].")
to_chat(usr, "The DNA hash on the card is [dna_hash].")
to_chat(usr, "The fingerprint hash on the card is [fingerprint_hash].")

View File

@@ -206,14 +206,14 @@
/obj/item/weapon/storage/bag/ore/equipped(mob/user)
..()
if(user.get_inventory_slot(src) == slot_wear_suit || slot_l_hand || slot_l_hand || slot_belt) //Basically every place they can go. Makes sure it doesn't unregister if moved to other slots.
GLOB.moved_event.register(user, src, /obj/item/weapon/storage/bag/ore/proc/autoload, user)
RegisterSignal(user, COMSIG_OBSERVER_MOVED, /obj/item/weapon/storage/bag/ore/proc/autoload, user, override = TRUE)
/obj/item/weapon/storage/bag/ore/dropped(mob/user)
..()
if(user.get_inventory_slot(src) == slot_wear_suit || slot_l_hand || slot_l_hand || slot_belt) //See above. This should really be a define.
GLOB.moved_event.register(user, src, /obj/item/weapon/storage/bag/ore/proc/autoload, user)
RegisterSignal(user, COMSIG_OBSERVER_MOVED, /obj/item/weapon/storage/bag/ore/proc/autoload, user, override = TRUE)
else
GLOB.moved_event.unregister(user, src)
UnregisterSignal(user, COMSIG_OBSERVER_MOVED)
/obj/item/weapon/storage/bag/ore/proc/autoload(mob/user)
var/obj/item/weapon/ore/O = locate() in get_turf(src)

View File

@@ -50,7 +50,7 @@
icon_state = "c-4[size]_1"
playsound(src, 'sound/weapons/armbomb.ogg', 75, 1)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src][bicon(src)] <span class = 'warning'> The [src.name] beeps! </span>")
O.show_message("[icon2html(src, O.client)] <span class = 'warning'> The [src.name] beeps! </span>")
sleep(50)
explosion(get_turf(src), devastate, heavy_impact, light_impact, flash_range)
for(var/dirn in cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.

View File

@@ -455,7 +455,7 @@ var/list/global/tank_gauge_cache = list()
return
T.assume_air(air_contents)
playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
visible_message("\icon[src][bicon(src)] <span class='danger'>\The [src] flies apart!</span>", "<span class='warning'>You hear a bang!</span>")
visible_message("[icon2html(src,viewers(src))] <span class='danger'>\The [src] flies apart!</span>", "<span class='warning'>You hear a bang!</span>")
T.hotspot_expose(air_contents.temperature, 70, 1)
@@ -500,7 +500,7 @@ var/list/global/tank_gauge_cache = list()
T.assume_air(leaked_gas)
if(!leaking)
visible_message("\icon[src][bicon(src)] <span class='warning'>\The [src] relief valve flips open with a hiss!</span>", "You hear hissing.")
visible_message("[icon2html(src,viewers(src))] <span class='warning'>\The [src] relief valve flips open with a hiss!</span>", "You hear hissing.")
playsound(src, 'sound/effects/spray.ogg', 10, 1, -3)
leaking = 1
#ifdef FIREDBG

View File

@@ -29,7 +29,7 @@
if(loc == user && tools.len)
. += "It has the following fittings:"
for(var/obj/item/tool in tools)
. += "\icon[tool][bicon(tool)] - [tool.name][tools[current_tool]==tool?" (selected)":""]")
. += "[icon2html(tool,)] - [tool.name][tools[current_tool]==tool?" (selected)":""]")
/obj/item/weapon/combitool/New()
..()

View File

@@ -68,7 +68,7 @@
/obj/CanUseTopic(var/mob/user, var/datum/tgui_state/state = GLOB.tgui_default_state)
if(user.CanUseObjTopic(src))
return ..()
to_chat(user, "<span class='danger'>\icon[src][bicon(src)]Access Denied!</span>")
to_chat(user, "<span class='danger'>[icon2html(src, user.client)]Access Denied!</span>")
return STATUS_CLOSE
/mob/living/silicon/CanUseObjTopic(var/obj/O)

View File

@@ -181,10 +181,12 @@ LINEN BINS
. += "There are [amount] bed sheets in the bin."
/obj/structure/bedsheetbin/update_icon()
switch(amount)
if(0) icon_state = "linenbin-empty"
if(1 to amount / 2) icon_state = "linenbin-half"
else icon_state = "linenbin-full"
if(amount == 0)
icon_state = "linenbin-empty"
else if(amount <= (amount / 2))
icon_state = "linenbin-half"
else
icon_state = "linenbin-full"
/obj/structure/bedsheetbin/attackby(obj/item/I as obj, mob/user as mob)

View File

@@ -300,7 +300,7 @@
user.drop_from_inventory(I, src)
I.forceMove(src)
stored_item = I
src.visible_message("\icon[src][bicon(src)] \icon[I][bicon(I)] [user] places [I] into [src].")
src.visible_message("[icon2html(src,viewers(src))] [icon2html(I,viewers(src))] [user] places [I] into [src].")
return
else
to_chat(user, "<span class='notice'>You refrain from putting things into the plant pot.</span>")
@@ -311,7 +311,7 @@
to_chat(user, "<span class='filter_notice'><b>You see nothing of interest in [src]...</b></span>")
else
if(do_after(user, 10))
to_chat(user, "<span class='filter_notice'>You find \icon[stored_item][bicon(stored_item)] [stored_item] in [src]!</span>")
to_chat(user, "<span class='filter_notice'>You find [icon2html(stored_item, user.client)] [stored_item] in [src]!</span>")
stored_item.forceMove(get_turf(src))
stored_item = null
..()
@@ -684,4 +684,3 @@
/obj/structure/flora/underwater/grass4
icon_state = "grass-4"

View File

@@ -119,9 +119,9 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
. = ..(user)
if(istype(mybucket))
var/contains = mybucket.reagents.total_volume
. += "\icon[src][bicon(src)] The bucket contains [contains] unit\s of liquid!"
. += "[icon2html(src, user.client)] The bucket contains [contains] unit\s of liquid!"
else
. += "\icon[src][bicon(src)] There is no bucket mounted on it!"
. += "[icon2html(src, user.client)] There is no bucket mounted on it!"
/obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
if (istype(O, /obj/structure/mopbucket) && !mybucket)