Merge branch 'master' into 9/4/2015_master_to_dev
Conflicts: code/game/jobs/job/security.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/projectile/automatic.dm maps/colony-1.dmm maps/colony-5.dmm
@@ -15,5 +15,5 @@
|
||||
required_players = 2
|
||||
required_players_secret = 10
|
||||
required_enemies = 1
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
antag_scaling_coeff = 10
|
||||
|
||||
@@ -6,5 +6,5 @@
|
||||
required_players = 5
|
||||
required_players_secret = 15
|
||||
required_enemies = 3
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
antag_tag = MODE_CULTIST
|
||||
|
||||
@@ -12,7 +12,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
|
||||
required_players_secret = 25
|
||||
required_enemies = 4
|
||||
round_description = "An unidentified bluespace signature has slipped past the Icarus and is approaching the station!"
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
|
||||
/datum/game_mode/heist/check_finished()
|
||||
if(!..())
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
config_tag = "meteor"
|
||||
required_players = 0
|
||||
votable = 0
|
||||
deny_respawn = 1
|
||||
deny_respawn = 0
|
||||
var/next_wave = METEOR_DELAY
|
||||
|
||||
/datum/game_mode/meteor/post_setup()
|
||||
|
||||
@@ -13,4 +13,4 @@
|
||||
required_players = 1
|
||||
required_players_secret = 10
|
||||
required_enemies = 1
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
|
||||
@@ -11,7 +11,7 @@ var/list/nuke_disks = list()
|
||||
required_players = 15
|
||||
required_players_secret = 25 // 25 players - 5 players to be the nuke ops = 20 players remaining
|
||||
required_enemies = 1
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
antag_tag = MODE_MERCENARY
|
||||
|
||||
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
required_players = 4
|
||||
required_players_secret = 15
|
||||
required_enemies = 3
|
||||
auto_recall_shuttle = 1
|
||||
end_on_antag_death = 1
|
||||
auto_recall_shuttle = 0 //NO THANKS
|
||||
end_on_antag_death = 0
|
||||
shuttle_delay = 3
|
||||
antag_tag = MODE_REVOLUTIONARY
|
||||
|
||||
|
||||
@@ -13,6 +13,6 @@
|
||||
config_tag = "traitor"
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
antag_scaling_coeff = 10
|
||||
antag_tag = MODE_TRAITOR
|
||||
|
||||
@@ -6,5 +6,5 @@
|
||||
required_players = 1
|
||||
required_players_secret = 10
|
||||
required_enemies = 1
|
||||
end_on_antag_death = 1
|
||||
end_on_antag_death = 0
|
||||
antag_tag = MODE_WIZARD
|
||||
|
||||
@@ -93,8 +93,9 @@
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
alt_titles = list("Forensic Technician")
|
||||
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
|
||||
economic_modifier = 5
|
||||
alt_titles = list("Forensic Technician")
|
||||
minimal_player_age = 3
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
|
||||
@@ -51,6 +51,22 @@
|
||||
icon_open = "green_labcoat_open"
|
||||
icon_closed = "green_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/yellow
|
||||
name = "yellow labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is yellow."
|
||||
icon_state = "yellow_labcoat_open"
|
||||
item_state = "yellow_labcoat"
|
||||
icon_open = "yellow_labcoat_open"
|
||||
icon_closed = "yellow_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/pink
|
||||
name = "pink labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is pink."
|
||||
icon_state = "pink_labcoat_open"
|
||||
item_state = "pink_labcoat"
|
||||
icon_open = "pink_labcoat_open"
|
||||
icon_closed = "pink_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
desc = "Bluer than the standard model."
|
||||
|
||||
@@ -392,4 +392,44 @@
|
||||
icon_state = "black_hoodie"
|
||||
item_state = "black_hoodie"
|
||||
icon_open = "black_hoodie_open"
|
||||
icon_closed = "black_hoodie"
|
||||
icon_closed = "black_hoodie"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/hoodie/red
|
||||
name = "red hoodie"
|
||||
desc = "A warm, red sweatshirt."
|
||||
icon_state = "red_hoodie"
|
||||
item_state = "red_hoodie"
|
||||
icon_open = "red_hoodie_open"
|
||||
icon_closed = "red_hoodie"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/hoodie/blue
|
||||
name = "blue hoodie"
|
||||
desc = "A warm, blue sweatshirt."
|
||||
icon_state = "blue_hoodie"
|
||||
item_state = "blue_hoodie"
|
||||
icon_open = "blue_hoodie_open"
|
||||
icon_closed = "blue_hoodie"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/hoodie/green
|
||||
name = "green hoodie"
|
||||
desc = "A warm, green sweatshirt."
|
||||
icon_state = "green_hoodie"
|
||||
item_state = "green_hoodie"
|
||||
icon_open = "green_hoodie_open"
|
||||
icon_closed = "green_hoodie"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/hoodie/orange
|
||||
name = "orange hoodie"
|
||||
desc = "A warm, orange sweatshirt."
|
||||
icon_state = "orange_hoodie"
|
||||
item_state = "orange_hoodie"
|
||||
icon_open = "orange_hoodie_open"
|
||||
icon_closed = "orange_hoodie"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/hoodie/yellow
|
||||
name = "yellow hoodie"
|
||||
desc = "A warm, yellow sweatshirt."
|
||||
icon_state = "yellow_hoodie"
|
||||
item_state = "yellow_hoodie"
|
||||
icon_open = "yellow_hoodie_open"
|
||||
icon_closed = "yellow_hoodie"
|
||||
|
||||
@@ -112,7 +112,6 @@
|
||||
ponytail2
|
||||
name = "Ponytail 2"
|
||||
icon_state = "hair_pa"
|
||||
gender = FEMALE
|
||||
|
||||
ponytail3
|
||||
name = "Ponytail 3"
|
||||
@@ -121,12 +120,14 @@
|
||||
ponytail4
|
||||
name = "Ponytail 4"
|
||||
icon_state = "hair_ponytail4"
|
||||
gender = FEMALE
|
||||
|
||||
ponytail5
|
||||
name = "Ponytail 5"
|
||||
icon_state = "hair_ponytail5"
|
||||
|
||||
sideponytail
|
||||
name = "Side Ponytail"
|
||||
icon_state = "hair_stail"
|
||||
gender = FEMALE
|
||||
|
||||
parted
|
||||
name = "Parted"
|
||||
@@ -135,12 +136,10 @@
|
||||
pompadour
|
||||
name = "Pompadour"
|
||||
icon_state = "hair_pompadour"
|
||||
gender = MALE
|
||||
|
||||
quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
gender = MALE
|
||||
|
||||
bedhead
|
||||
name = "Bedhead"
|
||||
@@ -157,55 +156,45 @@
|
||||
beehive
|
||||
name = "Beehive"
|
||||
icon_state = "hair_beehive"
|
||||
gender = FEMALE
|
||||
|
||||
beehive2
|
||||
name = "Beehive 2"
|
||||
icon_state = "hair_beehive2"
|
||||
gender = FEMALE
|
||||
|
||||
bobcurl
|
||||
name = "Bobcurl"
|
||||
icon_state = "hair_bobcurl"
|
||||
gender = FEMALE
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
bob
|
||||
name = "Bob"
|
||||
icon_state = "hair_bobcut"
|
||||
gender = FEMALE
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
bowl
|
||||
name = "Bowl"
|
||||
icon_state = "hair_bowlcut"
|
||||
gender = MALE
|
||||
|
||||
buzz
|
||||
name = "Buzzcut"
|
||||
icon_state = "hair_buzzcut"
|
||||
gender = MALE
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
crew
|
||||
name = "Crewcut"
|
||||
icon_state = "hair_crewcut"
|
||||
gender = MALE
|
||||
|
||||
combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
gender = MALE
|
||||
|
||||
father
|
||||
name = "Father"
|
||||
icon_state = "hair_father"
|
||||
gender = MALE
|
||||
|
||||
reversemohawk
|
||||
name = "Reverse Mohawk"
|
||||
icon_state = "hair_reversemohawk"
|
||||
gender = MALE
|
||||
|
||||
devillock
|
||||
name = "Devil Lock"
|
||||
@@ -230,12 +219,10 @@
|
||||
afro_large
|
||||
name = "Big Afro"
|
||||
icon_state = "hair_bigafro"
|
||||
gender = MALE
|
||||
|
||||
sargeant
|
||||
name = "Flat Top"
|
||||
icon_state = "hair_sargeant"
|
||||
gender = MALE
|
||||
|
||||
emo
|
||||
name = "Emo"
|
||||
@@ -244,7 +231,10 @@
|
||||
longemo
|
||||
name = "Long Emo"
|
||||
icon_state = "hair_emolong"
|
||||
gender = FEMALE
|
||||
|
||||
veryshortovereye
|
||||
name = "Overeye Very Short"
|
||||
icon_state = "hair_veryshortovereye"
|
||||
|
||||
shortovereye
|
||||
name = "Overeye Short"
|
||||
@@ -265,31 +255,29 @@
|
||||
hitop
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
gender = MALE
|
||||
|
||||
mohawk
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
jensen
|
||||
name = "Adam Jensen Hair"
|
||||
icon_state = "hair_jensen"
|
||||
gender = MALE
|
||||
|
||||
gelled
|
||||
name = "Gelled Back"
|
||||
icon_state = "hair_gelled"
|
||||
gender = FEMALE
|
||||
|
||||
gentle
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
gender = FEMALE
|
||||
|
||||
spiky
|
||||
name = "Spiky"
|
||||
icon_state = "hair_spikey"
|
||||
species_allowed = list("Human","Unathi")
|
||||
|
||||
kusangi
|
||||
name = "Kusanagi Hair"
|
||||
icon_state = "hair_kusanagi"
|
||||
@@ -297,42 +285,34 @@
|
||||
kagami
|
||||
name = "Pigtails"
|
||||
icon_state = "hair_kagami"
|
||||
gender = FEMALE
|
||||
|
||||
himecut
|
||||
name = "Hime Cut"
|
||||
icon_state = "hair_himecut"
|
||||
gender = FEMALE
|
||||
|
||||
braid
|
||||
name = "Floorlength Braid"
|
||||
icon_state = "hair_braid"
|
||||
gender = FEMALE
|
||||
icon_state = "bald" //Trust me, it's better this way.
|
||||
|
||||
mbraid
|
||||
name = "Medium Braid"
|
||||
icon_state = "hair_shortbraid"
|
||||
gender = FEMALE
|
||||
|
||||
braid2
|
||||
name = "Long Braid"
|
||||
icon_state = "hair_hbraid"
|
||||
gender = FEMALE
|
||||
|
||||
odango
|
||||
name = "Odango"
|
||||
icon_state = "hair_odango"
|
||||
gender = FEMALE
|
||||
|
||||
ombre
|
||||
name = "Ombre"
|
||||
icon_state = "hair_ombre"
|
||||
gender = FEMALE
|
||||
|
||||
updo
|
||||
name = "Updo"
|
||||
icon_state = "hair_updo"
|
||||
gender = FEMALE
|
||||
|
||||
skinhead
|
||||
name = "Skinhead"
|
||||
@@ -346,57 +326,46 @@
|
||||
familyman
|
||||
name = "The Family Man"
|
||||
icon_state = "hair_thefamilyman"
|
||||
gender = MALE
|
||||
|
||||
mahdrills
|
||||
name = "Drillruru"
|
||||
icon_state = "hair_drillruru"
|
||||
gender = FEMALE
|
||||
|
||||
dandypomp
|
||||
name = "Dandy Pompadour"
|
||||
icon_state = "hair_dandypompadour"
|
||||
gender = MALE
|
||||
|
||||
poofy
|
||||
name = "Poofy"
|
||||
icon_state = "hair_poofy"
|
||||
gender = FEMALE
|
||||
|
||||
crono
|
||||
name = "Chrono"
|
||||
icon_state = "hair_toriyama"
|
||||
gender = MALE
|
||||
|
||||
vegeta
|
||||
name = "Vegeta"
|
||||
icon_state = "hair_toriyama2"
|
||||
gender = MALE
|
||||
|
||||
cia
|
||||
name = "CIA"
|
||||
icon_state = "hair_cia"
|
||||
gender = MALE
|
||||
|
||||
mulder
|
||||
name = "Mulder"
|
||||
icon_state = "hair_mulder"
|
||||
gender = MALE
|
||||
|
||||
scully
|
||||
name = "Scully"
|
||||
icon_state = "hair_scully"
|
||||
gender = FEMALE
|
||||
|
||||
nitori
|
||||
name = "Nitori"
|
||||
icon_state = "hair_nitori"
|
||||
gender = FEMALE
|
||||
|
||||
joestar
|
||||
name = "Joestar"
|
||||
icon_state = "hair_joestar"
|
||||
gender = MALE
|
||||
|
||||
bald
|
||||
name = "Bald"
|
||||
|
||||
@@ -20,6 +20,26 @@
|
||||
self_recharge = 1
|
||||
use_external_power = 1
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/gun
|
||||
name = "fm-2t"
|
||||
desc = "The FM-2t is a versatile energy based small arm, capable of switching between stun or kill with a three round burst option for both settings."
|
||||
icon_state = "fm-2tstun100"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
fire_sound = 'sound/weapons/Taser.ogg'
|
||||
max_shots = 12
|
||||
|
||||
projectile_type = /obj/item/projectile/beam/stun
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
|
||||
modifystate = "fm-2tstun"
|
||||
|
||||
firemodes = list(
|
||||
list(name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(name="stun 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
|
||||
list(name="lethal 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear
|
||||
name = "advanced energy gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
@@ -29,12 +49,12 @@
|
||||
force = 8 //looks heavier than a pistol
|
||||
self_recharge = 1
|
||||
modifystate = null
|
||||
|
||||
|
||||
firemodes = list(
|
||||
list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
|
||||
list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'),
|
||||
)
|
||||
|
||||
|
||||
var/lightfail = 0
|
||||
|
||||
//override for failcheck behaviour
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r
|
||||
name = "submachine gun"
|
||||
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 10mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
||||
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
||||
icon_state = "c20r"
|
||||
item_state = "c20r"
|
||||
w_class = 3
|
||||
@@ -230,7 +230,7 @@
|
||||
name = "\improper AS-24 automatic shotgun"
|
||||
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked."
|
||||
icon_state = "ashot"
|
||||
item_state = "arifle"
|
||||
item_state = null
|
||||
w_class = 4
|
||||
force = 10
|
||||
caliber = "shotgun"
|
||||
@@ -252,3 +252,6 @@
|
||||
else
|
||||
icon_state = "ashot"
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 293 KiB After Width: | Height: | Size: 302 KiB |
|
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 108 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 50 KiB |
11
polaris.dme
@@ -1828,9 +1828,10 @@
|
||||
#include "code\ZAS\Zone.dm"
|
||||
#include "interface\interface.dm"
|
||||
#include "interface\skin.dmf"
|
||||
#include "maps\colony-1.dmm"
|
||||
#include "maps\colony-2.dmm"
|
||||
#include "maps\colony-3.dmm"
|
||||
#include "maps\colony-4.dmm"
|
||||
#include "maps\colony-5.dmm"
|
||||
#include "maps\exodus-1.dmm"
|
||||
#include "maps\exodus-2.dmm"
|
||||
#include "maps\exodus-3.dmm"
|
||||
#include "maps\exodus-4.dmm"
|
||||
#include "maps\exodus-5.dmm"
|
||||
#include "maps\exodus-6.dmm"
|
||||
// END_INCLUDE
|
||||
|
||||