Travis awk workaround for list comments

This commit is contained in:
Arokha Sieyes
2018-02-15 02:31:05 -06:00
parent c470f35520
commit ba8c2a3447
2 changed files with 4 additions and 4 deletions

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@@ -93,9 +93,9 @@
//I'm told by VerySoft these are the liklihood values //I'm told by VerySoft these are the liklihood values
var/list/sk_types = list( var/list/sk_types = list(
/mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking) /mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking),
/mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common /mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common,
/mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people /mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people,
/mob/living/simple_animal/shadekin/yellow = 1 //Very rare, usually never leaves their home /mob/living/simple_animal/shadekin/yellow = 1 //Very rare, usually never leaves their home
) )
var/new_type = pickweight(sk_types) var/new_type = pickweight(sk_types)

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@@ -95,7 +95,7 @@
prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
mobs_to_pick_from = list( mobs_to_pick_from = list(
/mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than /mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than,
/mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values /mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values
) )