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Travis awk workaround for list comments
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@@ -93,9 +93,9 @@
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//I'm told by VerySoft these are the liklihood values
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//I'm told by VerySoft these are the liklihood values
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var/list/sk_types = list(
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var/list/sk_types = list(
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/mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking)
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/mob/living/simple_animal/shadekin/red = 20, //Actively seek people out to nom, so fairly common to see (relatively speaking),
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/mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common
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/mob/living/simple_animal/shadekin/blue = 15, //Explorers that like to interact with people, so still fairly common,
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/mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people
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/mob/living/simple_animal/shadekin/purple = 15, //Also explorers that may or may not homf people,
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/mob/living/simple_animal/shadekin/yellow = 1 //Very rare, usually never leaves their home
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/mob/living/simple_animal/shadekin/yellow = 1 //Very rare, usually never leaves their home
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)
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)
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var/new_type = pickweight(sk_types)
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var/new_type = pickweight(sk_types)
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@@ -95,7 +95,7 @@
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prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
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prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
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guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
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guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
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mobs_to_pick_from = list(
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mobs_to_pick_from = list(
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/mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than
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/mob/living/simple_animal/snake = 3, //Snakes are 3x more likely to spawn than,
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/mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values
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/mob/living/simple_animal/hostile/frog = 1 //these frogs are, with these values
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)
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)
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