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https://github.com/CHOMPStation2/CHOMPStation2.git
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TG: More sanity checks for:
- SecHUD Glasses - Facehuggers - Attack() And a more likely fix for the Throwing runtime. Revision: r3479 Author: johnsonmt88
This commit is contained in:
@@ -297,39 +297,46 @@ mob/proc/flash_weak_pain()
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Metroid.SStun = 0
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spawn(0)
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Metroid.canmove = 0
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step_away(Metroid, user)
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if(prob(25 + power*2))
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sleep(2)
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if(Metroid)
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Metroid.canmove = 0
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step_away(Metroid, user)
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Metroid.canmove = 1
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if(prob(25 + power))
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sleep(2)
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if(Metroid && user)
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step_away(Metroid, user)
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Metroid.canmove = 1
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else
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if(prob(10 + power*2))
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if(Metroid)
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if(Metroid.Victim)
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if(prob(80) && !Metroid.client)
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Metroid.Discipline++
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if(Metroid.Victim)
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if(prob(80) && !Metroid.client)
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Metroid.Discipline++
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if(Metroid.Discipline == 1)
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Metroid.attacked = 0
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if(Metroid.Discipline == 1)
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Metroid.attacked = 0
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spawn()
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if(Metroid)
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Metroid.SStun = 1
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sleep(rand(5,20))
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if(Metroid)
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Metroid.SStun = 0
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spawn()
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Metroid.SStun = 1
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sleep(rand(5,20))
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Metroid.SStun = 0
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Metroid.Victim = null
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Metroid.anchored = 0
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Metroid.Victim = null
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Metroid.anchored = 0
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spawn(0)
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step_away(Metroid, user)
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Metroid.canmove = 0
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if(prob(25 + power*4))
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sleep(2)
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if(Metroid && user)
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step_away(Metroid, user)
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Metroid.canmove = 1
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Metroid.canmove = 0
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if(prob(25 + power*4))
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sleep(2)
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if(Metroid && user)
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step_away(Metroid, user)
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Metroid.canmove = 1
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var/showname = "."
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if(user)
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@@ -155,7 +155,7 @@
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while(((((src.x < target.x && dx == EAST) || (src.x > target.x && dx == WEST)) && dist_travelled < range) || (a.has_gravity == 0) || istype(src.loc, /turf/space)) && src.throwing && istype(src.loc, /turf))
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while(src && target &&((((src.x < target.x && dx == EAST) || (src.x > target.x && dx == WEST)) && dist_travelled < range) || (a.has_gravity == 0) || istype(src.loc, /turf/space)) && src.throwing && istype(src.loc, /turf))
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// only stop when we've gone the whole distance (or max throw range) and are on a non-space tile, or hit something, or hit the end of the map, or someone picks it up
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if(error < 0)
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var/atom/step = get_step(src, dy)
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