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Besrserkjuice doesn't spam chat (#6893)
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@@ -59,7 +59,7 @@
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// Checks if the modifier should be allowed to be applied to the mob before attaching it.
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// Override for special criteria, e.g. forbidding robots from receiving it.
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/datum/modifier/proc/can_apply(var/mob/living/L)
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/datum/modifier/proc/can_apply(var/mob/living/L, var/suppress_output = FALSE)
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return TRUE
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// Checks to see if this datum should continue existing.
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@@ -113,7 +113,8 @@
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// Call this to add a modifier to a mob. First argument is the modifier type you want, second is how long it should last, in ticks.
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// Third argument is the 'source' of the modifier, if it's from someone else. If null, it will default to the mob being applied to.
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// The SECONDS/MINUTES macro is very helpful for this. E.g. M.add_modifier(/datum/modifier/example, 5 MINUTES)
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/mob/living/proc/add_modifier(var/modifier_type, var/expire_at = null, var/mob/living/origin = null)
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// The fourth argument is a boolean to suppress failure messages, set it to true if the modifier is repeatedly applied (as chem-based modifiers are) to prevent chat-spam
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/mob/living/proc/add_modifier(var/modifier_type, var/expire_at = null, var/mob/living/origin = null, var/suppress_failure = FALSE)
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// First, check if the mob already has this modifier.
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for(var/datum/modifier/M in modifiers)
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if(ispath(modifier_type, M))
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@@ -130,7 +131,7 @@
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// If we're at this point, the mob doesn't already have it, or it does but stacking is allowed.
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var/datum/modifier/mod = new modifier_type(src, origin)
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if(!mod.can_apply(src))
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if(!mod.can_apply(src, suppress_failure))
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qdel(mod)
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return
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if(expire_at)
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@@ -112,16 +112,18 @@ the artifact triggers the rage.
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var/mob/living/carbon/human/H = holder
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H.shock_stage = last_shock_stage
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/datum/modifier/berserk/can_apply(var/mob/living/L)
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/datum/modifier/berserk/can_apply(var/mob/living/L, var/suppress_failure = FALSE)
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if(L.stat)
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to_chat(L, "<span class='warning'>You can't be unconscious or dead to berserk.</span>")
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if(!suppress_failure)
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to_chat(L, "<span class='warning'>You can't be unconscious or dead to berserk.</span>")
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return FALSE // It would be weird to see a dead body get angry all of a sudden.
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if(!L.is_sentient())
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return FALSE // Drones don't feel anything.
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if(L.has_modifier_of_type(/datum/modifier/berserk_exhaustion))
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to_chat(L, "<span class='warning'>You recently berserked, and cannot do so again while exhausted.</span>")
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if(!suppress_failure)
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to_chat(L, "<span class='warning'>You recently berserked, and cannot do so again while exhausted.</span>")
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return FALSE // On cooldown.
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if(L.isSynthetic())
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@@ -135,7 +137,8 @@ the artifact triggers the rage.
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return FALSE // Happy trees aren't affected by blood rages.
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if(L.nutrition < nutrition_cost)
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to_chat(L, "<span class='warning'>You are too hungry to berserk.</span>")
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if(!suppress_failure)
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to_chat(L, "<span class='warning'>You are too hungry to berserk.</span>")
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return FALSE // Too hungry to enrage.
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return ..()
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@@ -12,12 +12,13 @@
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metabolism = REM
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var/modifier_to_add = /datum/modifier/berserk
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var/modifier_duration = 2 SECONDS // How long, per unit dose, will this last?
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var/modifier_duration = 3 SECONDS // How long, per unit dose, will this last?
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// 2 SECONDS is the resolution of life code, and the modifier will expire before chemical processing tries to re-add it
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/datum/reagent/modapplying/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien == IS_DIONA)
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return
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M.add_modifier(modifier_to_add, dose * modifier_duration)
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M.add_modifier(modifier_to_add, modifier_duration, suppress_failure = TRUE)
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/datum/reagent/modapplying/cryofluid
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name = "cryogenic slurry"
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