[MIRROR] Extra borg overlay for more options (#9712)

Co-authored-by: Asher-42 <asherdehanna@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2024-12-28 12:32:51 -07:00
committed by GitHub
parent 3f6c0f436f
commit bbbc49354e
2 changed files with 21 additions and 0 deletions

View File

@@ -26,6 +26,7 @@
var/crisis //Admin-settable for combat module use.
var/crisis_override = 0
var/integrated_light_power = 6
var/robotdecal_on = 0
var/datum/wires/robot/wires
can_be_antagged = TRUE
@@ -446,6 +447,13 @@
handle_light()
update_icon()
/mob/living/silicon/robot/verb/toggle_robot_decals() // loads overlay UNDER lights.
set category = "Abilities.Silicon"
set name = "Toggle extras"
robotdecal_on = !robotdecal_on
to_chat(usr, span_filter_notice("You [robotdecal_on ? "enable" : "disable"] your extra apperances."))
update_icon()
/mob/living/silicon/robot/verb/spark_plug() //So you can still sparkle on demand without violence.
set category = "Abilities.Silicon"
set name = "Emit Sparks"
@@ -1010,6 +1018,12 @@
if(eyes_overlay)
add_overlay(eyes_overlay)
if(robotdecal_on && sprite_datum.has_robotdecal_sprites)
if(!shell || deployed) // Shell borgs that are not deployed will have no eyes.
var/robotdecal_overlay = sprite_datum.get_robotdecal_overlay(src)
if(robotdecal_overlay)
add_overlay(robotdecal_overlay)
if(lights_on && sprite_datum.has_eye_light_sprites)
if(!shell || deployed) // Shell borgs that are not deployed will have no eyes.
var/eyes_overlay = sprite_datum.get_eye_light_overlay(src)

View File

@@ -10,6 +10,7 @@
var/has_eye_sprites = TRUE
var/has_eye_light_sprites = FALSE
var/has_robotdecal_sprites = FALSE
var/has_custom_open_sprites = FALSE
var/has_vore_belly_sprites = FALSE
var/has_vore_belly_resting_sprites = FALSE
@@ -131,6 +132,12 @@
else
return
/datum/robot_sprite/proc/get_robotdecal_overlay(var/mob/living/silicon/robot/ourborg)
if(!(ourborg.resting && has_rest_sprites))
return "[sprite_icon_state]-decals"
else
return
/datum/robot_sprite/proc/get_rest_sprite(var/mob/living/silicon/robot/ourborg)
if(!(ourborg.rest_style in rest_sprite_options))
ourborg.rest_style = "Default"