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VS: Companion commit to robot, typing overlays
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@@ -45,21 +45,21 @@
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..()
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if(dogborg == TRUE && stat == CONSCIOUS)
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if(sleeper_g == TRUE)
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overlays += "[module_sprites[icontype]]-sleeper_g"
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add_overlay("[module_sprites[icontype]]-sleeper_g")
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if(sleeper_r == TRUE)
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overlays += "[module_sprites[icontype]]-sleeper_r"
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add_overlay("[module_sprites[icontype]]-sleeper_r")
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if(istype(module_active,/obj/item/weapon/gun/energy/laser/mounted))
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overlays += "laser"
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add_overlay("laser")
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if(istype(module_active,/obj/item/weapon/gun/energy/taser/mounted/cyborg))
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overlays += "taser"
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add_overlay("taser")
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if(resting)
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overlays.Cut() // Hide that gut for it has no ground sprite yo.
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cut_overlays() // Hide that gut for it has no ground sprite yo.
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icon_state = "[module_sprites[icontype]]-rest"
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else
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icon_state = "[module_sprites[icontype]]"
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if(dogborg == TRUE && stat == DEAD)
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icon_state = "[module_sprites[icontype]]-wreck"
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overlays += "wreck-overlay"
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add_overlay("wreck-overlay")
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/mob/living/silicon/robot/Move(a, b, flag)
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@@ -15,7 +15,7 @@
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if(!message)
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return
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set_typing_indicator(0)
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set_typing_indicator(FALSE)
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if(use_me)
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usr.emote_vr("me",4,message)
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else
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