VS: Companion commit to robot, typing overlays

This commit is contained in:
Arokha Sieyes
2018-03-17 19:49:21 -04:00
parent 2248c71b39
commit bbc5084853
2 changed files with 7 additions and 7 deletions

View File

@@ -45,21 +45,21 @@
..() ..()
if(dogborg == TRUE && stat == CONSCIOUS) if(dogborg == TRUE && stat == CONSCIOUS)
if(sleeper_g == TRUE) if(sleeper_g == TRUE)
overlays += "[module_sprites[icontype]]-sleeper_g" add_overlay("[module_sprites[icontype]]-sleeper_g")
if(sleeper_r == TRUE) if(sleeper_r == TRUE)
overlays += "[module_sprites[icontype]]-sleeper_r" add_overlay("[module_sprites[icontype]]-sleeper_r")
if(istype(module_active,/obj/item/weapon/gun/energy/laser/mounted)) if(istype(module_active,/obj/item/weapon/gun/energy/laser/mounted))
overlays += "laser" add_overlay("laser")
if(istype(module_active,/obj/item/weapon/gun/energy/taser/mounted/cyborg)) if(istype(module_active,/obj/item/weapon/gun/energy/taser/mounted/cyborg))
overlays += "taser" add_overlay("taser")
if(resting) if(resting)
overlays.Cut() // Hide that gut for it has no ground sprite yo. cut_overlays() // Hide that gut for it has no ground sprite yo.
icon_state = "[module_sprites[icontype]]-rest" icon_state = "[module_sprites[icontype]]-rest"
else else
icon_state = "[module_sprites[icontype]]" icon_state = "[module_sprites[icontype]]"
if(dogborg == TRUE && stat == DEAD) if(dogborg == TRUE && stat == DEAD)
icon_state = "[module_sprites[icontype]]-wreck" icon_state = "[module_sprites[icontype]]-wreck"
overlays += "wreck-overlay" add_overlay("wreck-overlay")
/mob/living/silicon/robot/Move(a, b, flag) /mob/living/silicon/robot/Move(a, b, flag)

View File

@@ -15,7 +15,7 @@
if(!message) if(!message)
return return
set_typing_indicator(0) set_typing_indicator(FALSE)
if(use_me) if(use_me)
usr.emote_vr("me",4,message) usr.emote_vr("me",4,message)
else else