mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #954 from cadyn/newportals
Some simple portals for kassc
This commit is contained in:
@@ -41,3 +41,5 @@ temp.dmi
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/maps/yw/backup
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icons/mecha/mecha_ch.dmi
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.vscode/settings.json
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@@ -0,0 +1,113 @@
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/obj/effect/simple_portal
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name = "Portal"
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desc = "It looks like a portal that leads to somewhere, although you can't quite see through it."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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unacidable = TRUE
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anchored = TRUE
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var/atom/destination
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var/teleport_sound = 'sound/effects/portal_effect.ogg'
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/obj/effect/simple_portal/Bumped(atom/movable/AM)
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. = ..()
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handle_teleport(AM)
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/obj/effect/simple_portal/Crossed(atom/movable/AM)
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. = ..()
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handle_teleport(AM)
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/obj/effect/simple_portal/proc/handle_teleport(atom/movable/AM)
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if(destination)
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AM.forceMove(destination)
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if(!AM.is_incorporeal())
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playsound(get_turf(src),teleport_sound,60,1)
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playsound(get_turf(destination),teleport_sound,60,1)
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/obj/effect/simple_portal/coords
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var/tele_x
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var/tele_y
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var/tele_z
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/obj/effect/simple_portal/coords/handle_teleport(atom/movable/AM)
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destination = null
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if(!isnull(tele_x) && !isnull(tele_y) && !isnull(tele_z))
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destination = locate(tele_x,tele_y,tele_z)
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. = ..()
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/obj/effect/simple_portal/linked
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icon_state = "portal1"
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var/obj/effect/simple_portal/linked/linked_portal
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var/portal_id
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/obj/effect/simple_portal/linked/handle_teleport(atom/movable/AM)
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destination = null
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update_icon()
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if(linked_portal && icon_state == "portal")
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var/rel_x = round(rand(-1,1))
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var/rel_y = round(rand(-1,1))
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var/movingdir = get_dir(AM,src)
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if(!isnull(movingdir))
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destination = get_step(get_turf(linked_portal),movingdir)
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else
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while(rel_x == 0 && rel_y == 0)
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rel_x = round(rand(-1,1))
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rel_y = round(rand(-1,1))
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destination = locate(linked_portal.loc.x + rel_x, linked_portal.loc.y + rel_y, linked_portal.loc.z)
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if(!valid_destination(destination))
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var/list/possible_x = shuffle(list(-1,0,1))
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var/list/possible_y = shuffle(list(-1,0,1))
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for(rel_x in possible_x)
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for(rel_y in possible_y)
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if(rel_x == 0 && rel_y == 0)
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continue
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destination = locate(linked_portal.loc.x + rel_x, linked_portal.loc.y + rel_y, linked_portal.loc.z)
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if(valid_destination(destination))
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break
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. = ..()
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/obj/effect/simple_portal/linked/proc/valid_destination(var/turf/dest,var/atom/movable/AM)
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if(!dest)
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return FALSE
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if(dest.density)
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return FALSE
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if(dest == get_turf(linked_portal))
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return FALSE
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var/windows = 0
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for(var/obj/struct in dest)
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var/obj/structure/window/window = struct
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if(istype(window))
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windows++
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if(window.fulltile)
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return FALSE
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else
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if(!struct.density)
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continue
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if(struct.throwpass || struct.flags & ON_BORDER)
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continue
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else
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return FALSE
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if(windows>2)
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return FALSE
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return TRUE
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/obj/effect/simple_portal/linked/proc/link_portal()
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if(!portal_id)
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return "SET PORTAL ID FIRST"
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var/list/candidates = get_all_of_type(/obj/effect/simple_portal/linked)
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for(var/obj/effect/simple_portal/linked/candidate in candidates)
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if(istype(candidate) && portal_id == candidate.portal_id && candidate != src)
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linked_portal = candidate
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break
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update_icon()
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/obj/effect/simple_portal/linked/update_icon()
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if(linked_portal && !QDELETED(linked_portal))
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icon_state = "portal"
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else
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icon_state = "portal1"
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/obj/effect/simple_portal/linked/Initialize()
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. = ..()
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if(portal_id)
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link_portal()
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@@ -1,5 +1,9 @@
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/turf/simulated
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var/triggers = FALSE
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/obj/effect/ctrigger
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name = "Step Trigger"
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icon = null
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anchored = 1
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invisibility = INVISIBILITY_OBSERVER
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density = 0
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var/list/potential_triggerers = list() //What can set off our trigger?
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var/list/trig_target_paths = list() //What are the paths of whatever we want to call our proc on?
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var/trig_target_trigger_uid //What is the trigger_uid of whatever we want to call our proc on?
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@@ -14,8 +18,7 @@
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var/trig_single_use_per_triggerer = FALSE //Do we want to make so each atom can only trigger this once?
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var/trig_target_is_trigerrer = FALSE //Do we want to use the atom that trigerred us as the target?
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/turf/simulated/proc/can_use_trigger(atom/movable/mover)
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/obj/effect/ctrigger/proc/can_use_trigger(atom/movable/mover)
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if(trig_single_use && has_been_used)
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return FALSE
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if(trig_single_use_per_triggerer && (mover in been_triggered_by))
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@@ -30,9 +33,9 @@
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continue
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return FALSE
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/turf/simulated/Entered(atom/movable/mover, atom/oldloc)
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/obj/effect/ctrigger/Crossed(atom/movable/mover)
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. = ..()
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if(triggers && can_use_trigger(mover))
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if(can_use_trigger(mover))
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if(trig_proc)
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if(trig_target_is_trigerrer)
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trig_targets = list(mover)
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@@ -66,7 +69,7 @@
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else
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return
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/turf/simulated/proc/update_trig_targets()
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/obj/effect/ctrigger/proc/update_trig_targets()
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trig_targets = list()
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for(var/path in trig_target_paths)
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var/trig_target_path = text2path(path)
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@@ -82,7 +85,7 @@
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if(!trig_targets.len)
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message_admins("TRIGGER ERROR: trig_targets STILL EMPTY AFTER CALLED update_trig_targets()")
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/turf/simulated/Initialize(mapload)
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/obj/effect/ctrigger/Initialize(mapload)
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. = ..()
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if(triggers)
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if(trig_target_paths.len)
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update_trig_targets()
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Binary file not shown.
+2
-1
@@ -1096,6 +1096,8 @@
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#include "code\game\objects\effects\spiders_vr.dm"
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#include "code\game\objects\effects\step_triggers.dm"
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#include "code\game\objects\effects\zone_divider.dm"
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#include "code\game\objects\effects\zz_portals_ch.dm"
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#include "code\game\objects\effects\zz_triggers_ch.dm"
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#include "code\game\objects\effects\alien\alien egg.dm"
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#include "code\game\objects\effects\alien\alien.dm"
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#include "code\game\objects\effects\alien\aliens.dm"
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@@ -1584,7 +1586,6 @@
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#include "code\game\turfs\simulated.dm"
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#include "code\game\turfs\simulated_ch.dm"
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#include "code\game\turfs\simulated_vr.dm"
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#include "code\game\turfs\triggers_ch.dm"
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#include "code\game\turfs\turf.dm"
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#include "code\game\turfs\turf_ch.dm"
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#include "code\game\turfs\turf_changing.dm"
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