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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #4466 from Atermonera/Weatherapp
Adds a weather app to the communicator
This commit is contained in:
238
code/game/objects/items/devices/communicator/UI.dm
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238
code/game/objects/items/devices/communicator/UI.dm
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@@ -0,0 +1,238 @@
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// Proc: ui_interact()
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// Parameters: 4 (standard NanoUI arguments)
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// Description: Uses a bunch of for loops to turn lists into lists of lists, so they can be displayed in nanoUI, then displays various buttons to the user.
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/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/key_state = null)
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// this is the data which will be sent to the ui
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var/data[0] //General nanoUI information
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var/communicators[0] //List of communicators
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var/invites[0] //Communicators and ghosts we've invited to our communicator.
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var/requests[0] //Communicators and ghosts wanting to go in our communicator.
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var/voices[0] //Current /mob/living/voice s inside the device.
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var/connected_communicators[0] //Current communicators connected to the device.
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var/im_contacts_ui[0] //List of communicators that have been messaged.
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var/im_list_ui[0] //List of messages.
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var/weather[0]
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var/modules_ui[0] //Home screen info.
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//First we add other 'local' communicators.
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for(var/obj/item/device/communicator/comm in known_devices)
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if(comm.network_visibility && comm.exonet)
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communicators[++communicators.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
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//Now for ghosts who we pretend have communicators.
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for(var/mob/observer/dead/O in known_devices)
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if(O.client && O.client.prefs.communicator_visibility == 1 && O.exonet)
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communicators[++communicators.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
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//Lists all the other communicators that we invited.
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for(var/obj/item/device/communicator/comm in voice_invites)
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if(comm.exonet)
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invites[++invites.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
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//Ghosts we invited.
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for(var/mob/observer/dead/O in voice_invites)
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if(O.exonet && O.client)
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invites[++invites.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
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//Communicators that want to talk to us.
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for(var/obj/item/device/communicator/comm in voice_requests)
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if(comm.exonet)
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requests[++requests.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
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//Ghosts that want to talk to us.
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for(var/mob/observer/dead/O in voice_requests)
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if(O.exonet && O.client)
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requests[++requests.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
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//Now for all the voice mobs inside the communicator.
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for(var/mob/living/voice/voice in contents)
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voices[++voices.len] = list("name" = sanitize("[voice.name]'s communicator"), "true_name" = sanitize(voice.name))
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//Finally, all the communicators linked to this one.
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for(var/obj/item/device/communicator/comm in communicating)
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connected_communicators[++connected_communicators.len] = list("name" = sanitize(comm.name), "true_name" = sanitize(comm.name), "ref" = "\ref[comm]")
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//Devices that have been messaged or recieved messages from.
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for(var/obj/item/device/communicator/comm in im_contacts)
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if(comm.exonet)
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im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
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for(var/mob/observer/dead/ghost in im_contacts)
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if(ghost.exonet)
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im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(ghost.name), "address" = ghost.exonet.address, "ref" = "\ref[ghost]")
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//Actual messages.
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for(var/I in im_list)
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im_list_ui[++im_list_ui.len] = list("address" = I["address"], "to_address" = I["to_address"], "im" = I["im"])
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//Weather reports.
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for(var/datum/planet/planet in planet_controller.planets)
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if(planet.weather_holder && planet.weather_holder.current_weather)
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weather[++weather.len] = list("Planet" = planet.name, "Weather" = planet.weather_holder.current_weather.name, "Temperature" = (round(planet.weather_holder.temperature*1000)/1000),\
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"High" = planet.weather_holder.current_weather.temp_high, "Low" = planet.weather_holder.current_weather.temp_low, "Wind" = "[planet.weather_holder.wind_speed]|[dir2text(planet.weather_holder.wind_dir)]")
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//Modules for homescreen.
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for(var/list/R in modules)
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modules_ui[++modules_ui.len] = R
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data["owner"] = owner ? owner : "Unset"
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data["occupation"] = occupation ? occupation : "Swipe ID to set."
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data["connectionStatus"] = get_connection_to_tcomms()
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data["visible"] = network_visibility
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data["address"] = exonet.address ? exonet.address : "Unallocated"
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data["targetAddress"] = target_address
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data["targetAddressName"] = target_address_name
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data["currentTab"] = selected_tab
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data["knownDevices"] = communicators
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data["invitesSent"] = invites
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data["requestsReceived"] = requests
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data["voice_mobs"] = voices
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data["communicating"] = connected_communicators
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data["video_comm"] = video_source ? "\ref[video_source.loc]" : null
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data["imContacts"] = im_contacts_ui
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data["imList"] = im_list_ui
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data["time"] = stationtime2text()
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data["ring"] = ringer
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data["homeScreen"] = modules_ui
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data["note"] = note // current notes
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data["weather"] = weather
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700, state = key_state)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every five Master Controller tick
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ui.set_auto_update(5)
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// Proc: Topic()
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// Parameters: 2 (standard Topic arguments)
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// Description: Responds to NanoUI button presses.
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/obj/item/device/communicator/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["rename"])
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var/new_name = sanitizeSafe(input(usr,"Please enter your name.","Communicator",usr.name) )
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if(new_name)
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owner = new_name
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name = "[owner]'s [initial(name)]"
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if(camera)
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camera.name = name
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camera.c_tag = name
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if(href_list["toggle_visibility"])
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switch(network_visibility)
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if(1) //Visible, becoming invisbile
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network_visibility = 0
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if(camera)
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camera.remove_network(NETWORK_COMMUNICATORS)
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if(0) //Invisible, becoming visible
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network_visibility = 1
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if(camera)
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camera.add_network(NETWORK_COMMUNICATORS)
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if(href_list["toggle_ringer"])
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ringer = !ringer
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if(href_list["add_hex"])
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var/hex = href_list["add_hex"]
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add_to_EPv2(hex)
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if(href_list["write_target_address"])
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var/new_address = sanitizeSafe(input(usr,"Please enter the desired target EPv2 address. Note that you must write the colons \
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yourself.","Communicator",src.target_address) )
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if(new_address)
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target_address = new_address
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if(href_list["clear_target_address"])
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target_address = ""
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if(href_list["dial"])
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if(!get_connection_to_tcomms())
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usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
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return
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var/their_address = href_list["dial"]
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exonet.send_message(their_address, "voice")
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if(href_list["decline"])
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var/ref_to_remove = href_list["decline"]
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var/atom/decline = locate(ref_to_remove)
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if(decline)
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del_request(decline)
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if(href_list["message"])
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if(!get_connection_to_tcomms())
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usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
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return
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var/their_address = href_list["message"]
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var/text = sanitizeSafe(input(usr,"Enter your message.","Text Message"))
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if(text)
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exonet.send_message(their_address, "text", text)
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im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
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log_pda("[usr] (COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]")
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for(var/mob/M in player_list)
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if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
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if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
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continue
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if(exonet.get_atom_from_address(their_address) == M)
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continue
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M.show_message("Comm IM - [src] -> [exonet.get_atom_from_address(their_address)]: [text]")
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if(href_list["disconnect"])
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var/name_to_disconnect = href_list["disconnect"]
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for(var/mob/living/voice/V in contents)
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if(name_to_disconnect == V.name)
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close_connection(usr, V, "[usr] hung up")
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for(var/obj/item/device/communicator/comm in communicating)
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if(name_to_disconnect == comm.name)
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close_connection(usr, comm, "[usr] hung up")
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if(href_list["startvideo"])
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var/ref_to_video = href_list["startvideo"]
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var/obj/item/device/communicator/comm = locate(ref_to_video)
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if(comm)
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connect_video(usr, comm)
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if(href_list["endvideo"])
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if(video_source)
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end_video()
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if(href_list["watchvideo"])
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if(video_source)
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watch_video(usr,video_source.loc)
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if(href_list["copy"])
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target_address = href_list["copy"]
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if(href_list["copy_name"])
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target_address_name = href_list["copy_name"]
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if(href_list["hang_up"])
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for(var/mob/living/voice/V in contents)
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close_connection(usr, V, "[usr] hung up")
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for(var/obj/item/device/communicator/comm in communicating)
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close_connection(usr, comm, "[usr] hung up")
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if(href_list["switch_tab"])
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selected_tab = href_list["switch_tab"]
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if(href_list["edit"])
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var/n = input(usr, "Please enter message", name, notehtml)
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n = sanitizeSafe(n, extra = 0)
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if(n)
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note = html_decode(n)
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notehtml = note
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note = replacetext(note, "\n", "<br>")
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else
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note = ""
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notehtml = note
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nanomanager.update_uis(src)
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add_fingerprint(usr)
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@@ -37,7 +37,8 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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list("module" = "Contacts", "icon" = "person64", "number" = 3),
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list("module" = "Messaging", "icon" = "comment64", "number" = 4),
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list("module" = "Note", "icon" = "note64", "number" = 5),
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list("module" = "Settings", "icon" = "gear64", "number" = 6)
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list("module" = "Weather", "icon" = "sun64", "number" = 6),
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list("module" = "Settings", "icon" = "gear64", "number" = 7)
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) //list("module" = "Name of Module", "icon" = "icon name64", "number" = "what tab is the module")
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var/selected_tab = 1
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@@ -191,16 +192,19 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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if(istype(C, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/idcard = C
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if(!idcard.registered_name || !idcard.assignment)
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user << "<span class='notice'>\The [src] rejects the ID.</span>"
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return
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if(!owner)
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user << "<span class='notice'>\The [src] rejects the ID.</span>"
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return
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if(owner == idcard.registered_name)
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to_chat(user, "<span class='notice'>\The [src] rejects the ID.</span>")
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else if(!owner)
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to_chat(user, "<span class='notice'>\The [src] rejects the ID.</span>")
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else if(owner == idcard.registered_name)
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occupation = idcard.assignment
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user << "<span class='notice'>Occupation updated.</span>"
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return
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else return
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to_chat(user, "<span class='notice'>Occupation updated.</span>")
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// else if(istype(C, /obj/item/weapon/cartridge))
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// if(cartridge)
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// to_chat(user, "<span class='notice'>\The [src] already has an external device attached!</span>")
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// else
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// modules.Add(list("module" = "External Device", "icon = external64", "number" = 8))
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// cartridge = C
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return
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// Proc: attack_self()
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// Parameters: 1 (user - the mob that clicked the device in their hand)
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@@ -258,288 +262,6 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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exonet = null
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return ..()
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// Proc: ui_interact()
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// Parameters: 4 (standard NanoUI arguments)
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// Description: Uses a bunch of for loops to turn lists into lists of lists, so they can be displayed in nanoUI, then displays various buttons to the user.
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/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/key_state = null)
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// this is the data which will be sent to the ui
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var/data[0] //General nanoUI information
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var/communicators[0] //List of communicators
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var/invites[0] //Communicators and ghosts we've invited to our communicator.
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var/requests[0] //Communicators and ghosts wanting to go in our communicator.
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var/voices[0] //Current /mob/living/voice s inside the device.
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var/connected_communicators[0] //Current communicators connected to the device.
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var/im_contacts_ui[0] //List of communicators that have been messaged.
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var/im_list_ui[0] //List of messages.
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var/modules_ui[0] //Home screen info.
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//First we add other 'local' communicators.
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for(var/obj/item/device/communicator/comm in known_devices)
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if(comm.network_visibility && comm.exonet)
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communicators[++communicators.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
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//Now for ghosts who we pretend have communicators.
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for(var/mob/observer/dead/O in known_devices)
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if(O.client && O.client.prefs.communicator_visibility == 1 && O.exonet)
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communicators[++communicators.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
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//Lists all the other communicators that we invited.
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for(var/obj/item/device/communicator/comm in voice_invites)
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if(comm.exonet)
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invites[++invites.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
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//Ghosts we invited.
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for(var/mob/observer/dead/O in voice_invites)
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if(O.exonet && O.client)
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invites[++invites.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
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//Communicators that want to talk to us.
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for(var/obj/item/device/communicator/comm in voice_requests)
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if(comm.exonet)
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requests[++requests.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
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//Ghosts that want to talk to us.
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for(var/mob/observer/dead/O in voice_requests)
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if(O.exonet && O.client)
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requests[++requests.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address, "ref" = "\ref[O]")
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//Now for all the voice mobs inside the communicator.
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for(var/mob/living/voice/voice in contents)
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voices[++voices.len] = list("name" = sanitize("[voice.name]'s communicator"), "true_name" = sanitize(voice.name))
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//Finally, all the communicators linked to this one.
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for(var/obj/item/device/communicator/comm in communicating)
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connected_communicators[++connected_communicators.len] = list("name" = sanitize(comm.name), "true_name" = sanitize(comm.name), "ref" = "\ref[comm]")
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//Devices that have been messaged or recieved messages from.
|
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for(var/obj/item/device/communicator/comm in im_contacts)
|
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if(comm.exonet)
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im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address, "ref" = "\ref[comm]")
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for(var/mob/observer/dead/ghost in im_contacts)
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if(ghost.exonet)
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im_contacts_ui[++im_contacts_ui.len] = list("name" = sanitize(ghost.name), "address" = ghost.exonet.address, "ref" = "\ref[ghost]")
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//Actual messages.
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for(var/I in im_list)
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im_list_ui[++im_list_ui.len] = list("address" = I["address"], "to_address" = I["to_address"], "im" = I["im"])
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//Modules for homescreen.
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for(var/list/R in modules)
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modules_ui[++modules_ui.len] = R
|
||||
|
||||
data["owner"] = owner ? owner : "Unset"
|
||||
data["occupation"] = occupation ? occupation : "Swipe ID to set."
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||||
data["connectionStatus"] = get_connection_to_tcomms()
|
||||
data["visible"] = network_visibility
|
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data["address"] = exonet.address ? exonet.address : "Unallocated"
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||||
data["targetAddress"] = target_address
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||||
data["targetAddressName"] = target_address_name
|
||||
data["currentTab"] = selected_tab
|
||||
data["knownDevices"] = communicators
|
||||
data["invitesSent"] = invites
|
||||
data["requestsReceived"] = requests
|
||||
data["voice_mobs"] = voices
|
||||
data["communicating"] = connected_communicators
|
||||
data["video_comm"] = video_source ? "\ref[video_source.loc]" : null
|
||||
data["imContacts"] = im_contacts_ui
|
||||
data["imList"] = im_list_ui
|
||||
data["time"] = stationtime2text()
|
||||
data["ring"] = ringer
|
||||
data["homeScreen"] = modules_ui
|
||||
data["note"] = note // current notes
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 475, 700, state = key_state)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every five Master Controller tick
|
||||
ui.set_auto_update(5)
|
||||
|
||||
// Proc: Topic()
|
||||
// Parameters: 2 (standard Topic arguments)
|
||||
// Description: Responds to NanoUI button presses.
|
||||
/obj/item/device/communicator/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["rename"])
|
||||
var/new_name = sanitizeSafe(input(usr,"Please enter your name.","Communicator",usr.name) )
|
||||
if(new_name)
|
||||
owner = new_name
|
||||
name = "[owner]'s [initial(name)]"
|
||||
if(camera)
|
||||
camera.name = name
|
||||
camera.c_tag = name
|
||||
|
||||
if(href_list["toggle_visibility"])
|
||||
switch(network_visibility)
|
||||
if(1) //Visible, becoming invisbile
|
||||
network_visibility = 0
|
||||
if(camera)
|
||||
camera.remove_network(NETWORK_COMMUNICATORS)
|
||||
if(0) //Invisible, becoming visible
|
||||
network_visibility = 1
|
||||
if(camera)
|
||||
camera.add_network(NETWORK_COMMUNICATORS)
|
||||
|
||||
if(href_list["toggle_ringer"])
|
||||
ringer = !ringer
|
||||
|
||||
if(href_list["add_hex"])
|
||||
var/hex = href_list["add_hex"]
|
||||
add_to_EPv2(hex)
|
||||
|
||||
if(href_list["write_target_address"])
|
||||
var/new_address = sanitizeSafe(input(usr,"Please enter the desired target EPv2 address. Note that you must write the colons \
|
||||
yourself.","Communicator",src.target_address) )
|
||||
if(new_address)
|
||||
target_address = new_address
|
||||
|
||||
if(href_list["clear_target_address"])
|
||||
target_address = ""
|
||||
|
||||
if(href_list["dial"])
|
||||
if(!get_connection_to_tcomms())
|
||||
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
|
||||
return
|
||||
var/their_address = href_list["dial"]
|
||||
exonet.send_message(their_address, "voice")
|
||||
|
||||
if(href_list["decline"])
|
||||
var/ref_to_remove = href_list["decline"]
|
||||
var/atom/decline = locate(ref_to_remove)
|
||||
if(decline)
|
||||
del_request(decline)
|
||||
|
||||
if(href_list["message"])
|
||||
if(!get_connection_to_tcomms())
|
||||
usr << "<span class='danger'>Error: Cannot connect to Exonet node.</span>"
|
||||
return
|
||||
var/their_address = href_list["message"]
|
||||
var/text = sanitizeSafe(input(usr,"Enter your message.","Text Message"))
|
||||
if(text)
|
||||
exonet.send_message(their_address, "text", text)
|
||||
im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
|
||||
log_pda("[usr] (COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]")
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(exonet.get_atom_from_address(their_address) == M)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [exonet.get_atom_from_address(their_address)]: [text]")
|
||||
|
||||
if(href_list["disconnect"])
|
||||
var/name_to_disconnect = href_list["disconnect"]
|
||||
for(var/mob/living/voice/V in contents)
|
||||
if(name_to_disconnect == V.name)
|
||||
close_connection(usr, V, "[usr] hung up")
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
if(name_to_disconnect == comm.name)
|
||||
close_connection(usr, comm, "[usr] hung up")
|
||||
|
||||
if(href_list["startvideo"])
|
||||
var/ref_to_video = href_list["startvideo"]
|
||||
var/obj/item/device/communicator/comm = locate(ref_to_video)
|
||||
if(comm)
|
||||
connect_video(usr, comm)
|
||||
|
||||
if(href_list["endvideo"])
|
||||
if(video_source)
|
||||
end_video()
|
||||
|
||||
if(href_list["watchvideo"])
|
||||
if(video_source)
|
||||
watch_video(usr,video_source.loc)
|
||||
|
||||
if(href_list["copy"])
|
||||
target_address = href_list["copy"]
|
||||
|
||||
if(href_list["copy_name"])
|
||||
target_address_name = href_list["copy_name"]
|
||||
|
||||
if(href_list["hang_up"])
|
||||
for(var/mob/living/voice/V in contents)
|
||||
close_connection(usr, V, "[usr] hung up")
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
close_connection(usr, comm, "[usr] hung up")
|
||||
|
||||
if(href_list["switch_tab"])
|
||||
selected_tab = href_list["switch_tab"]
|
||||
|
||||
if(href_list["edit"])
|
||||
var/n = input(usr, "Please enter message", name, notehtml)
|
||||
n = sanitizeSafe(n, extra = 0)
|
||||
if(n)
|
||||
note = html_decode(n)
|
||||
notehtml = note
|
||||
note = replacetext(note, "\n", "<br>")
|
||||
else
|
||||
note = ""
|
||||
notehtml = note
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
// Proc: receive_exonet_message()
|
||||
// Parameters: 4 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received,
|
||||
// text - message text to send if message is of type "text")
|
||||
// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response and IM function.
|
||||
/obj/item/device/communicator/receive_exonet_message(var/atom/origin_atom, origin_address, message, text)
|
||||
if(message == "voice")
|
||||
if(isobserver(origin_atom) || istype(origin_atom, /obj/item/device/communicator))
|
||||
if(origin_atom in voice_invites)
|
||||
var/user = null
|
||||
if(ismob(origin_atom.loc))
|
||||
user = origin_atom.loc
|
||||
open_connection(user, origin_atom)
|
||||
return
|
||||
else if(origin_atom in voice_requests)
|
||||
return //Spam prevention
|
||||
else
|
||||
request(origin_atom)
|
||||
if(message == "ping")
|
||||
if(network_visibility)
|
||||
var/random = rand(200,350)
|
||||
random = random / 10
|
||||
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
|
||||
if(message == "text")
|
||||
request_im(origin_atom, origin_address, text)
|
||||
return
|
||||
|
||||
// Proc: receive_exonet_message()
|
||||
// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
|
||||
// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response.
|
||||
/mob/observer/dead/receive_exonet_message(origin_atom, origin_address, message, text)
|
||||
if(message == "voice")
|
||||
if(istype(origin_atom, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = origin_atom
|
||||
if(src in comm.voice_invites)
|
||||
comm.open_connection(src)
|
||||
return
|
||||
src << "<span class='notice'>\icon[origin_atom] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
|
||||
verb, and select that name to answer the call.</span>"
|
||||
src << 'sound/machines/defib_SafetyOn.ogg'
|
||||
comm.voice_invites |= src
|
||||
if(message == "ping")
|
||||
if(client && client.prefs.communicator_visibility)
|
||||
var/random = rand(450,700)
|
||||
random = random / 10
|
||||
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
|
||||
if(message == "text")
|
||||
src << "<span class='notice'>\icon[origin_atom] Received text message from [origin_atom]: <b>\"[text]\"</b></span>"
|
||||
src << 'sound/machines/defib_safetyOff.ogg'
|
||||
exonet_messages.Add("<b>From [origin_atom]:</b><br>[text]")
|
||||
return
|
||||
|
||||
// Proc: register_device()
|
||||
// Parameters: 1 (user - the person to use their name for)
|
||||
// Description: Updates the owner's name and the device's name.
|
||||
@@ -553,252 +275,13 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
|
||||
camera.name = name
|
||||
camera.c_tag = name
|
||||
|
||||
// Proc: add_communicating()
|
||||
// Parameters: 1 (comm - the communicator to add to communicating)
|
||||
// Description: Used when this communicator gets a new communicator to relay say/me messages to
|
||||
/obj/item/device/communicator/proc/add_communicating(obj/item/device/communicator/comm)
|
||||
if(!comm || !istype(comm)) return
|
||||
|
||||
communicating |= comm
|
||||
listening_objects |= src
|
||||
update_icon()
|
||||
|
||||
// Proc: del_communicating()
|
||||
// Parameters: 1 (comm - the communicator to remove from communicating)
|
||||
// Description: Used when this communicator is being asked to stop relaying say/me messages to another
|
||||
/obj/item/device/communicator/proc/del_communicating(obj/item/device/communicator/comm)
|
||||
if(!comm || !istype(comm)) return
|
||||
|
||||
communicating.Remove(comm)
|
||||
update_icon()
|
||||
|
||||
// Proc: open_connection()
|
||||
// Parameters: 2 (user - the person who initiated the connecting being opened, candidate - the communicator or observer that will connect to the device)
|
||||
// Description: Typechecks the candidate, then calls the correct proc for further connecting.
|
||||
/obj/item/device/communicator/proc/open_connection(mob/user, var/atom/candidate)
|
||||
if(isobserver(candidate))
|
||||
voice_invites.Remove(candidate)
|
||||
open_connection_to_ghost(user, candidate)
|
||||
else
|
||||
if(istype(candidate, /obj/item/device/communicator))
|
||||
open_connection_to_communicator(user, candidate)
|
||||
|
||||
// Proc: open_connection_to_communicator()
|
||||
// Parameters: 2 (user - the person who initiated this and will be receiving feedback information, candidate - someone else's communicator)
|
||||
// Description: Adds the candidate and src to each other's communicating lists, allowing messages seen by the devices to be relayed.
|
||||
/obj/item/device/communicator/proc/open_connection_to_communicator(mob/user, var/atom/candidate)
|
||||
if(!istype(candidate, /obj/item/device/communicator))
|
||||
return
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
voice_invites.Remove(candidate)
|
||||
comm.voice_requests.Remove(src)
|
||||
|
||||
if(user)
|
||||
comm.visible_message("<span class='notice'>\icon[src] Connecting to [src].</span>")
|
||||
user << "<span class='notice'>\icon[src] Attempting to call [comm].</span>"
|
||||
sleep(10)
|
||||
user << "<span class='notice'>\icon[src] Dialing internally from [station_name()], Kara Subsystem, [system_name()].</span>"
|
||||
sleep(20) //If they don't have an exonet something is very wrong and we want a runtime.
|
||||
user << "<span class='notice'>\icon[src] Connection re-routed to [comm] at [comm.exonet.address].</span>"
|
||||
sleep(40)
|
||||
user << "<span class='notice'>\icon[src] Connection to [comm] at [comm.exonet.address] established.</span>"
|
||||
comm.visible_message("<span class='notice'>\icon[src] Connection to [src] at [exonet.address] established.</span>")
|
||||
sleep(20)
|
||||
|
||||
src.add_communicating(comm)
|
||||
comm.add_communicating(src)
|
||||
|
||||
// Proc: open_connection_to_ghost()
|
||||
// Parameters: 2 (user - the person who initiated this, candidate - the ghost that will be turned into a voice mob)
|
||||
// Description: Pulls the candidate ghost from deadchat, makes a new voice mob, transfers their identity, then their client.
|
||||
/obj/item/device/communicator/proc/open_connection_to_ghost(mob/user, var/mob/candidate)
|
||||
if(!isobserver(candidate))
|
||||
return
|
||||
//Handle moving the ghost into the new shell.
|
||||
announce_ghost_joinleave(candidate, 0, "They are occupying a personal communications device now.")
|
||||
voice_requests.Remove(candidate)
|
||||
voice_invites.Remove(candidate)
|
||||
var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the ghost is going to be.
|
||||
new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
|
||||
//Do some simple logging since this is a tad risky as a concept.
|
||||
var/msg = "[candidate && candidate.client ? "[candidate.client.key]" : "*no key*"] ([candidate]) has entered [src], triggered by \
|
||||
[user && user.client ? "[user.client.key]" : "*no key*"] ([user ? "[user]" : "*null*"]) at [x],[y],[z]. They have joined as [new_voice.name]."
|
||||
message_admins(msg)
|
||||
log_game(msg)
|
||||
new_voice.mind = candidate.mind //Transfer the mind, if any.
|
||||
new_voice.ckey = candidate.ckey //Finally, bring the client over.
|
||||
voice_mobs.Add(new_voice)
|
||||
listening_objects |= src
|
||||
|
||||
var/obj/screen/blackness = new() //Makes a black screen, so the candidate can't see what's going on before actually 'connecting' to the communicator.
|
||||
blackness.screen_loc = ui_entire_screen
|
||||
blackness.icon = 'icons/effects/effects.dmi'
|
||||
blackness.icon_state = "1"
|
||||
blackness.mouse_opacity = 2 //Can't see anything!
|
||||
new_voice.client.screen.Add(blackness)
|
||||
|
||||
update_icon()
|
||||
|
||||
//Now for some connection fluff.
|
||||
if(user)
|
||||
user << "<span class='notice'>\icon[src] Connecting to [candidate].</span>"
|
||||
new_voice << "<span class='notice'>\icon[src] Attempting to call [src].</span>"
|
||||
sleep(10)
|
||||
new_voice << "<span class='notice'>\icon[src] Dialing to [station_name()], Kara Subsystem, [system_name()].</span>"
|
||||
sleep(20)
|
||||
new_voice << "<span class='notice'>\icon[src] Connecting to [station_name()] telecommunications array.</span>"
|
||||
sleep(40)
|
||||
new_voice << "<span class='notice'>\icon[src] Connection to [station_name()] telecommunications array established. Redirecting signal to [src].</span>"
|
||||
sleep(20)
|
||||
|
||||
//We're connected, no need to hide everything.
|
||||
new_voice.client.screen.Remove(blackness)
|
||||
qdel(blackness)
|
||||
|
||||
new_voice << "<span class='notice'>\icon[src] Connection to [src] established.</span>"
|
||||
new_voice << "<b>To talk to the person on the other end of the call, just talk normally.</b>"
|
||||
new_voice << "<b>If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time.</b>"
|
||||
new_voice << "<b>Remember, your character does not know anything you've learned from observing!</b>"
|
||||
if(new_voice.mind)
|
||||
new_voice.mind.assigned_role = "Disembodied Voice"
|
||||
if(user)
|
||||
user << "<span class='notice'>\icon[src] Your communicator is now connected to [candidate]'s communicator.</span>"
|
||||
|
||||
// Proc: close_connection()
|
||||
// Parameters: 3 (user - the user who initiated the disconnect, target - the mob or device being disconnected, reason - string shown when disconnected)
|
||||
// Description: Deletes specific voice_mobs or disconnects communicators, and shows a message to everyone when doing so. If target is null, all communicators
|
||||
// and voice mobs are removed.
|
||||
/obj/item/device/communicator/proc/close_connection(mob/user, var/atom/target, var/reason)
|
||||
if(voice_mobs.len == 0 && communicating.len == 0)
|
||||
return
|
||||
|
||||
for(var/mob/living/voice/voice in voice_mobs) //Handle ghost-callers
|
||||
if(target && voice != target) //If no target is inputted, it deletes all of them.
|
||||
continue
|
||||
voice << "<span class='danger'>\icon[src] [reason].</span>"
|
||||
visible_message("<span class='danger'>\icon[src] [reason].</span>")
|
||||
voice_mobs.Remove(voice)
|
||||
qdel(voice)
|
||||
update_icon()
|
||||
|
||||
for(var/obj/item/device/communicator/comm in communicating) //Now we handle real communicators.
|
||||
if(target && comm != target)
|
||||
continue
|
||||
src.del_communicating(comm)
|
||||
comm.del_communicating(src)
|
||||
comm.visible_message("<span class='danger'>\icon[src] [reason].</span>")
|
||||
visible_message("<span class='danger'>\icon[src] [reason].</span>")
|
||||
if(comm.camera && video_source == comm.camera) //We hung up on the person on video
|
||||
end_video()
|
||||
if(camera && comm.video_source == camera) //We hung up on them while they were watching us
|
||||
comm.end_video()
|
||||
|
||||
if(voice_mobs.len == 0 && communicating.len == 0)
|
||||
listening_objects.Remove(src)
|
||||
|
||||
// Proc: request()
|
||||
// Parameters: 1 (candidate - the ghost or communicator wanting to call the device)
|
||||
// Description: Response to a communicator or observer trying to call the device. Adds them to the list of requesters
|
||||
/obj/item/device/communicator/proc/request(var/atom/candidate)
|
||||
if(candidate in voice_requests)
|
||||
return
|
||||
var/who = null
|
||||
if(isobserver(candidate))
|
||||
who = candidate.name
|
||||
else if(istype(candidate, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
who = comm.owner
|
||||
comm.voice_invites |= src
|
||||
|
||||
if(!who)
|
||||
return
|
||||
|
||||
voice_requests |= candidate
|
||||
|
||||
if(ringer)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(2, loc))
|
||||
O.show_message(text("\icon[src] *beep*"))
|
||||
|
||||
alert_called = 1
|
||||
update_icon()
|
||||
|
||||
//Search for holder of the device.
|
||||
var/mob/living/L = null
|
||||
if(loc && isliving(loc))
|
||||
L = loc
|
||||
|
||||
if(L)
|
||||
L << "<span class='notice'>\icon[src] Communications request from [who].</span>"
|
||||
|
||||
// Proc: del_request()
|
||||
// Parameters: 1 (candidate - the ghost or communicator to be declined)
|
||||
// Description: Declines a request and cleans up both ends
|
||||
/obj/item/device/communicator/proc/del_request(var/atom/candidate)
|
||||
if(!(candidate in voice_requests))
|
||||
return
|
||||
|
||||
if(isobserver(candidate))
|
||||
candidate << "<span class='warning'>Your communicator call request was declined.</span>"
|
||||
else if(istype(candidate, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
comm.voice_invites -= src
|
||||
|
||||
voice_requests -= candidate
|
||||
|
||||
//Search for holder of our device.
|
||||
var/mob/living/us = null
|
||||
if(loc && isliving(loc))
|
||||
us = loc
|
||||
|
||||
if(us)
|
||||
us << "<span class='notice'>\icon[src] Declined request.</span>"
|
||||
|
||||
// Proc: request_im()
|
||||
// Parameters: 3 (candidate - the communicator wanting to message the device, origin_address - the address of the sender, text - the message)
|
||||
// Description: Response to a communicator trying to message the device.
|
||||
// Adds them to the list of people that have messaged this device and adds the message to the message list.
|
||||
/obj/item/device/communicator/proc/request_im(var/atom/candidate, var/origin_address, var/text)
|
||||
var/who = null
|
||||
if(isobserver(candidate))
|
||||
var/mob/observer/dead/ghost = candidate
|
||||
who = ghost
|
||||
im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
|
||||
else if(istype(candidate, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
who = comm.owner
|
||||
comm.im_contacts |= src
|
||||
im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
|
||||
else return
|
||||
|
||||
im_contacts |= candidate
|
||||
|
||||
if(!who)
|
||||
return
|
||||
|
||||
if(ringer)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(2, loc))
|
||||
O.show_message(text("\icon[src] *beep*"))
|
||||
|
||||
alert_called = 1
|
||||
update_icon()
|
||||
|
||||
//Search for holder of the device.
|
||||
var/mob/living/L = null
|
||||
if(loc && isliving(loc))
|
||||
L = loc
|
||||
|
||||
if(L)
|
||||
L << "<span class='notice'>\icon[src] Message from [who].</span>"
|
||||
|
||||
// Proc: Destroy()
|
||||
// Parameters: None
|
||||
// Description: Deletes all the voice mobs, disconnects all linked communicators, and cuts lists to allow successful qdel()
|
||||
/obj/item/device/communicator/Destroy()
|
||||
for(var/mob/living/voice/voice in contents)
|
||||
voice_mobs.Remove(voice)
|
||||
voice << "<span class='danger'>\icon[src] Connection timed out with remote host.</span>"
|
||||
to_chat(voice, "<span class='danger'>\icon[src] Connection timed out with remote host.</span>")
|
||||
qdel(voice)
|
||||
close_connection(reason = "Connection timed out")
|
||||
communicating.Cut()
|
||||
@@ -832,290 +315,6 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
|
||||
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
// Proc: see_emote()
|
||||
// Parameters: 2 (M - the mob the emote originated from, text - the emote's contents)
|
||||
// Description: Relays the emote to all linked communicators.
|
||||
/obj/item/device/communicator/see_emote(mob/living/M, text)
|
||||
var/rendered = "\icon[src] <span class='message'>[text]</span>"
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0) //Range of 3 since it's a tiny video display
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay) //We can't use visible_message(), or else we will get an infinite loop if two communicators hear each other.
|
||||
var/dst = get_dist(get_turf(mob),get_turf(comm))
|
||||
if(dst <= video_range)
|
||||
mob.show_message(rendered)
|
||||
else
|
||||
mob << "You can barely see some movement on \the [src]'s display."
|
||||
|
||||
..()
|
||||
|
||||
// Proc: hear_talk()
|
||||
// Parameters: 4 (M - the mob the speech originated from, text - what is being said, verb - the word used to describe how text is being said, speaking - language
|
||||
// being used)
|
||||
// Description: Relays the speech to all linked communicators.
|
||||
/obj/item/device/communicator/hear_talk(mob/living/M, text, verb, datum/language/speaking)
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay)
|
||||
//Can whoever is hearing us understand?
|
||||
if(!mob.say_understands(M, speaking))
|
||||
if(speaking)
|
||||
text = speaking.scramble(text)
|
||||
else
|
||||
text = stars(text)
|
||||
var/name_used = M.GetVoice()
|
||||
var/rendered = null
|
||||
if(speaking) //Language being used
|
||||
rendered = "<span class='game say'>\icon[src] <span class='name'>[name_used]</span> [speaking.format_message(text, verb)]</span>"
|
||||
else
|
||||
rendered = "<span class='game say'>\icon[src] <span class='name'>[name_used]</span> [verb], <span class='message'>\"[text]\"</span></span>"
|
||||
mob.show_message(rendered, 2)
|
||||
|
||||
// Proc: show_message()
|
||||
// Parameters: 4 (msg - the message, type - number to determine if message is visible or audible, alt - unknown, alt_type - unknown)
|
||||
// Description: Relays the message to all linked communicators.
|
||||
/obj/item/device/communicator/show_message(msg, type, alt, alt_type)
|
||||
var/rendered = "\icon[src] <span class='message'>[msg]</span>"
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay)
|
||||
mob.show_message(rendered)
|
||||
..()
|
||||
|
||||
// Verb: join_as_voice()
|
||||
// Parameters: None
|
||||
// Description: Allows ghosts to call communicators, if they meet all the requirements.
|
||||
/mob/observer/dead/verb/join_as_voice()
|
||||
set category = "Ghost"
|
||||
set name = "Call Communicator"
|
||||
set desc = "If there is a communicator available, send a request to speak through it. This will reset your respawn timer, if someone picks up."
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
src << "<span class='danger'>The game hasn't started yet!</span>"
|
||||
return
|
||||
|
||||
if (!src.stat)
|
||||
return
|
||||
|
||||
if (usr != src)
|
||||
return //something is terribly wrong
|
||||
|
||||
var/confirm = alert(src, "Would you like to talk as [src.client.prefs.real_name], over a communicator? \
|
||||
This will reset your respawn timer, if someone answers.", "Join as Voice?", "Yes","No")
|
||||
if(confirm == "No")
|
||||
return
|
||||
|
||||
for(var/mob/living/L in mob_list) //Simple check so you don't have dead people calling.
|
||||
if(src.client.prefs.real_name == L.real_name)
|
||||
src << "<span class='danger'>Your identity is already present in the game world. Please load in a different character first.</span>"
|
||||
return
|
||||
|
||||
var/obj/machinery/exonet_node/E = get_exonet_node()
|
||||
if(!E || !E.on || !E.allow_external_communicators)
|
||||
src << "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, so your call can't go through.</span>"
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/obj/item/device/communicator/comm in all_communicators)
|
||||
if(!comm.network_visibility || !comm.exonet || !comm.exonet.address)
|
||||
continue
|
||||
choices.Add(comm)
|
||||
|
||||
if(!choices.len)
|
||||
src << "<span class='danger'>There are no available communicators, sorry.</span>"
|
||||
return
|
||||
|
||||
var/choice = input(src,"Send a voice request to whom?") as null|anything in choices
|
||||
if(choice)
|
||||
var/obj/item/device/communicator/chosen_communicator = choice
|
||||
var/mob/observer/dead/O = src
|
||||
if(O.exonet)
|
||||
O.exonet.send_message(chosen_communicator.exonet.address, "voice")
|
||||
|
||||
src << "A communications request has been sent to [chosen_communicator]. Now you need to wait until someone answers."
|
||||
|
||||
// Verb: text_communicator()
|
||||
// Parameters: None
|
||||
// Description: Allows a ghost to send a text message to a communicator.
|
||||
/mob/observer/dead/verb/text_communicator()
|
||||
set category = "Ghost"
|
||||
set name = "Text Communicator"
|
||||
set desc = "If there is a communicator available, send a text message to it."
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
src << "<span class='danger'>The game hasn't started yet!</span>"
|
||||
return
|
||||
|
||||
if (!src.stat)
|
||||
return
|
||||
|
||||
if (usr != src)
|
||||
return //something is terribly wrong
|
||||
|
||||
for(var/mob/living/L in mob_list) //Simple check so you don't have dead people calling.
|
||||
if(src.client.prefs.real_name == L.real_name)
|
||||
src << "<span class='danger'>Your identity is already present in the game world. Please load in a different character first.</span>"
|
||||
return
|
||||
|
||||
var/obj/machinery/exonet_node/E = get_exonet_node()
|
||||
if(!E || !E.on || !E.allow_external_communicators)
|
||||
src << "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, so your call can't go through.</span>"
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/obj/item/device/communicator/comm in all_communicators)
|
||||
if(!comm.network_visibility || !comm.exonet || !comm.exonet.address)
|
||||
continue
|
||||
choices.Add(comm)
|
||||
|
||||
if(!choices.len)
|
||||
src << "<span class='danger'>There are no available communicators, sorry.</span>"
|
||||
return
|
||||
|
||||
var/choice = input(src,"Send a text message to whom?") as null|anything in choices
|
||||
if(choice)
|
||||
var/obj/item/device/communicator/chosen_communicator = choice
|
||||
var/mob/observer/dead/O = src
|
||||
var/text_message = sanitize(input(src, "What do you want the message to say?")) as message
|
||||
if(text_message && O.exonet)
|
||||
O.exonet.send_message(chosen_communicator.exonet.address, "text", text_message)
|
||||
|
||||
src << "<span class='notice'>You have sent '[text_message]' to [chosen_communicator].</span>"
|
||||
exonet_messages.Add("<b>To [chosen_communicator]:</b><br>[text_message]")
|
||||
log_pda("[usr] (COMM: [src]) sent \"[text_message]\" to [chosen_communicator]")
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(M == src)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [chosen_communicator]: [text_message]")
|
||||
|
||||
|
||||
|
||||
// Verb: show_text_messages()
|
||||
// Parameters: None
|
||||
// Description: Lets ghosts review messages they've sent or received.
|
||||
/mob/observer/dead/verb/show_text_messages()
|
||||
set category = "Ghost"
|
||||
set name = "Show Text Messages"
|
||||
set desc = "Allows you to see exonet text messages you've sent and received."
|
||||
|
||||
var/HTML = "<html><head><title>Exonet Message Log</title></head><body>"
|
||||
for(var/line in exonet_messages)
|
||||
HTML += line + "<br>"
|
||||
HTML +="</body></html>"
|
||||
usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
|
||||
|
||||
// Proc: connect_video()
|
||||
// Parameters: user - the mob doing the viewing of video, comm - the communicator at the far end
|
||||
// Description: Sets up a videocall and puts the first view into it using watch_video, and updates the icon
|
||||
/obj/item/device/communicator/proc/connect_video(mob/user,obj/item/device/communicator/comm)
|
||||
if((!user) || (!comm) || user.stat) return //KO or dead, or already in a video
|
||||
|
||||
if(video_source) //Already in a video
|
||||
user << "<span class='danger'>You are already connected to a video call!</span>"
|
||||
|
||||
if(user.blinded) //User is blinded
|
||||
user << "<span class='danger'>You cannot see well enough to do that!</span>"
|
||||
|
||||
if(!(src in comm.communicating) || !comm.camera) //You called someone with a broken communicator or one that's fake or yourself or something
|
||||
user << "<span class='danger'>\icon[src]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>"
|
||||
|
||||
user << "<span class='notice'>\icon[src] Attempting to start video over existing call.</span>"
|
||||
sleep(30)
|
||||
user << "<span class='notice'>\icon[src] Please wait...</span>"
|
||||
|
||||
video_source = comm.camera
|
||||
comm.visible_message("<span class='danger'>\icon[src] New video connection from [comm].</span>")
|
||||
watch_video(user)
|
||||
update_icon()
|
||||
|
||||
// Proc: watch_video()
|
||||
// Parameters: user - the mob doing the viewing of video
|
||||
// Description: Moves a mob's eye to the far end for the duration of viewing the far end
|
||||
/obj/item/device/communicator/proc/watch_video(mob/user)
|
||||
if(!Adjacent(user) || !video_source) return
|
||||
user.set_machine(video_source)
|
||||
user.reset_view(video_source)
|
||||
to_chat(user,"<span class='notice'>Now viewing video session. To leave camera view, close the communicator window OR: OOC -> Cancel Camera View</span>")
|
||||
to_chat(user,"<span class='notice'>To return to an active video session, use the communicator in your hand.</span>")
|
||||
spawn(0)
|
||||
while(user.machine == video_source && Adjacent(user))
|
||||
var/turf/T = get_turf(video_source)
|
||||
if(!T || !is_on_same_plane_or_station(T.z, user.z) || !video_source.can_use())
|
||||
user << "<span class='warning'>The screen bursts into static, then goes black.</span>"
|
||||
video_cleanup(user)
|
||||
return
|
||||
sleep(10)
|
||||
|
||||
video_cleanup(user)
|
||||
|
||||
// Proc: video_cleanup()
|
||||
// Parameters: user - the mob who doesn't want to see video anymore
|
||||
// Description: Cleans up mob's client when they stop watching a video
|
||||
/obj/item/device/communicator/proc/video_cleanup(mob/user)
|
||||
if(!user) return
|
||||
|
||||
user.reset_view(null)
|
||||
user.unset_machine()
|
||||
|
||||
// Proc: end_video()
|
||||
// Parameters: reason - the text reason to print for why it ended
|
||||
// Description: Ends the video call by clearing video_source
|
||||
/obj/item/device/communicator/proc/end_video(var/reason)
|
||||
video_source = null
|
||||
|
||||
. = "<span class='danger'>\icon[src] [reason ? reason : "Video session ended"].</span>"
|
||||
|
||||
visible_message(.)
|
||||
update_icon()
|
||||
|
||||
//For synths who have no hands.
|
||||
/obj/item/device/communicator/integrated
|
||||
name = "integrated communicator"
|
||||
desc = "A circuit used for long-range communications, able to be integrated into a system."
|
||||
|
||||
//A stupid hack because synths don't use languages properly or something.
|
||||
//I don't want to go digging in saycode for a week, so BS it as translation software or something.
|
||||
|
||||
// Proc: open_connection_to_ghost()
|
||||
// Parameters: 2 (refer to base definition for arguments)
|
||||
// Description: Synths don't use languages properly, so this is a bandaid fix until that can be resolved..
|
||||
/obj/item/device/communicator/integrated/open_connection_to_ghost(user, candidate)
|
||||
..(user, candidate)
|
||||
spawn(1)
|
||||
for(var/mob/living/voice/V in contents)
|
||||
V.universal_speak = 1
|
||||
V.universal_understand = 1
|
||||
|
||||
// Verb: activate()
|
||||
// Parameters: None
|
||||
// Description: Lets synths use their communicators without hands.
|
||||
/obj/item/device/communicator/integrated/verb/activate()
|
||||
set category = "AI IM"
|
||||
set name = "Use Communicator"
|
||||
set desc = "Utilizes your built-in communicator."
|
||||
set src in usr
|
||||
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
|
||||
src.attack_self(usr)
|
||||
|
||||
// A camera preset for spawning in the communicator
|
||||
/obj/machinery/camera/communicator
|
||||
network = list(NETWORK_COMMUNICATORS)
|
||||
|
||||
32
code/game/objects/items/devices/communicator/integrated.dm
Normal file
32
code/game/objects/items/devices/communicator/integrated.dm
Normal file
@@ -0,0 +1,32 @@
|
||||
//For synths who have no hands.
|
||||
/obj/item/device/communicator/integrated
|
||||
name = "integrated communicator"
|
||||
desc = "A circuit used for long-range communications, able to be integrated into a system."
|
||||
|
||||
//A stupid hack because synths don't use languages properly or something.
|
||||
//I don't want to go digging in saycode for a week, so BS it as translation software or something.
|
||||
|
||||
// Proc: open_connection_to_ghost()
|
||||
// Parameters: 2 (refer to base definition for arguments)
|
||||
// Description: Synths don't use languages properly, so this is a bandaid fix until that can be resolved..
|
||||
/obj/item/device/communicator/integrated/open_connection_to_ghost(user, candidate)
|
||||
..(user, candidate)
|
||||
spawn(1)
|
||||
for(var/mob/living/voice/V in contents)
|
||||
V.universal_speak = 1
|
||||
V.universal_understand = 1
|
||||
|
||||
// Verb: activate()
|
||||
// Parameters: None
|
||||
// Description: Lets synths use their communicators without hands.
|
||||
/obj/item/device/communicator/integrated/verb/activate()
|
||||
set category = "AI IM"
|
||||
set name = "Use Communicator"
|
||||
set desc = "Utilizes your built-in communicator."
|
||||
set src in usr
|
||||
|
||||
if(usr.stat == 2)
|
||||
to_chat(usr, "You can't do that because you are dead!")
|
||||
return
|
||||
|
||||
src.attack_self(usr)
|
||||
162
code/game/objects/items/devices/communicator/messaging.dm
Normal file
162
code/game/objects/items/devices/communicator/messaging.dm
Normal file
@@ -0,0 +1,162 @@
|
||||
// Proc: receive_exonet_message()
|
||||
// Parameters: 4 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received,
|
||||
// text - message text to send if message is of type "text")
|
||||
// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response and IM function.
|
||||
/obj/item/device/communicator/receive_exonet_message(var/atom/origin_atom, origin_address, message, text)
|
||||
if(message == "voice")
|
||||
if(isobserver(origin_atom) || istype(origin_atom, /obj/item/device/communicator))
|
||||
if(origin_atom in voice_invites)
|
||||
var/user = null
|
||||
if(ismob(origin_atom.loc))
|
||||
user = origin_atom.loc
|
||||
open_connection(user, origin_atom)
|
||||
return
|
||||
else if(origin_atom in voice_requests)
|
||||
return //Spam prevention
|
||||
else
|
||||
request(origin_atom)
|
||||
if(message == "ping")
|
||||
if(network_visibility)
|
||||
var/random = rand(200,350)
|
||||
random = random / 10
|
||||
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
|
||||
if(message == "text")
|
||||
request_im(origin_atom, origin_address, text)
|
||||
return
|
||||
|
||||
// Proc: receive_exonet_message()
|
||||
// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
|
||||
// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response.
|
||||
/mob/observer/dead/receive_exonet_message(origin_atom, origin_address, message, text)
|
||||
if(message == "voice")
|
||||
if(istype(origin_atom, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = origin_atom
|
||||
if(src in comm.voice_invites)
|
||||
comm.open_connection(src)
|
||||
return
|
||||
to_chat(src, "<span class='notice'>\icon[origin_atom] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
|
||||
verb, and select that name to answer the call.</span>")
|
||||
src << 'sound/machines/defib_SafetyOn.ogg'
|
||||
comm.voice_invites |= src
|
||||
if(message == "ping")
|
||||
if(client && client.prefs.communicator_visibility)
|
||||
var/random = rand(450,700)
|
||||
random = random / 10
|
||||
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
|
||||
if(message == "text")
|
||||
to_chat(src, "<span class='notice'>\icon[origin_atom] Received text message from [origin_atom]: <b>\"[text]\"</b></span>")
|
||||
src << 'sound/machines/defib_safetyOff.ogg'
|
||||
exonet_messages.Add("<b>From [origin_atom]:</b><br>[text]")
|
||||
return
|
||||
|
||||
// Proc: request_im()
|
||||
// Parameters: 3 (candidate - the communicator wanting to message the device, origin_address - the address of the sender, text - the message)
|
||||
// Description: Response to a communicator trying to message the device.
|
||||
// Adds them to the list of people that have messaged this device and adds the message to the message list.
|
||||
/obj/item/device/communicator/proc/request_im(var/atom/candidate, var/origin_address, var/text)
|
||||
var/who = null
|
||||
if(isobserver(candidate))
|
||||
var/mob/observer/dead/ghost = candidate
|
||||
who = ghost
|
||||
im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
|
||||
else if(istype(candidate, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
who = comm.owner
|
||||
comm.im_contacts |= src
|
||||
im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
|
||||
else return
|
||||
|
||||
im_contacts |= candidate
|
||||
|
||||
if(!who)
|
||||
return
|
||||
|
||||
if(ringer)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(2, loc))
|
||||
O.show_message(text("\icon[src] *beep*"))
|
||||
|
||||
alert_called = 1
|
||||
update_icon()
|
||||
|
||||
//Search for holder of the device.
|
||||
var/mob/living/L = null
|
||||
if(loc && isliving(loc))
|
||||
L = loc
|
||||
|
||||
if(L)
|
||||
to_chat(L, "<span class='notice'>\icon[src] Message from [who].</span>")
|
||||
|
||||
// Verb: text_communicator()
|
||||
// Parameters: None
|
||||
// Description: Allows a ghost to send a text message to a communicator.
|
||||
/mob/observer/dead/verb/text_communicator()
|
||||
set category = "Ghost"
|
||||
set name = "Text Communicator"
|
||||
set desc = "If there is a communicator available, send a text message to it."
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
to_chat(src, "<span class='danger'>The game hasn't started yet!</span>")
|
||||
return
|
||||
|
||||
if (!src.stat)
|
||||
return
|
||||
|
||||
if (usr != src)
|
||||
return //something is terribly wrong
|
||||
|
||||
for(var/mob/living/L in mob_list) //Simple check so you don't have dead people calling.
|
||||
if(src.client.prefs.real_name == L.real_name)
|
||||
to_chat(src, "<span class='danger'>Your identity is already present in the game world. Please load in a different character first.</span>")
|
||||
return
|
||||
|
||||
var/obj/machinery/exonet_node/E = get_exonet_node()
|
||||
if(!E || !E.on || !E.allow_external_communicators)
|
||||
to_chat(src, "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
|
||||
so your call can't go through.</span>")
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/obj/item/device/communicator/comm in all_communicators)
|
||||
if(!comm.network_visibility || !comm.exonet || !comm.exonet.address)
|
||||
continue
|
||||
choices.Add(comm)
|
||||
|
||||
if(!choices.len)
|
||||
to_chat(src, "<span class='danger'>There are no available communicators, sorry.</span>")
|
||||
return
|
||||
|
||||
var/choice = input(src,"Send a text message to whom?") as null|anything in choices
|
||||
if(choice)
|
||||
var/obj/item/device/communicator/chosen_communicator = choice
|
||||
var/mob/observer/dead/O = src
|
||||
var/text_message = sanitize(input(src, "What do you want the message to say?")) as message
|
||||
if(text_message && O.exonet)
|
||||
O.exonet.send_message(chosen_communicator.exonet.address, "text", text_message)
|
||||
|
||||
to_chat(src, "<span class='notice'>You have sent '[text_message]' to [chosen_communicator].</span>")
|
||||
exonet_messages.Add("<b>To [chosen_communicator]:</b><br>[text_message]")
|
||||
log_pda("[usr] (COMM: [src]) sent \"[text_message]\" to [chosen_communicator]")
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(M == src)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [chosen_communicator]: [text_message]")
|
||||
|
||||
|
||||
|
||||
// Verb: show_text_messages()
|
||||
// Parameters: None
|
||||
// Description: Lets ghosts review messages they've sent or received.
|
||||
/mob/observer/dead/verb/show_text_messages()
|
||||
set category = "Ghost"
|
||||
set name = "Show Text Messages"
|
||||
set desc = "Allows you to see exonet text messages you've sent and received."
|
||||
|
||||
var/HTML = "<html><head><title>Exonet Message Log</title></head><body>"
|
||||
for(var/line in exonet_messages)
|
||||
HTML += line + "<br>"
|
||||
HTML +="</body></html>"
|
||||
usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
|
||||
380
code/game/objects/items/devices/communicator/phone.dm
Normal file
380
code/game/objects/items/devices/communicator/phone.dm
Normal file
@@ -0,0 +1,380 @@
|
||||
// Proc: add_communicating()
|
||||
// Parameters: 1 (comm - the communicator to add to communicating)
|
||||
// Description: Used when this communicator gets a new communicator to relay say/me messages to
|
||||
/obj/item/device/communicator/proc/add_communicating(obj/item/device/communicator/comm)
|
||||
if(!comm || !istype(comm)) return
|
||||
|
||||
communicating |= comm
|
||||
listening_objects |= src
|
||||
update_icon()
|
||||
|
||||
// Proc: del_communicating()
|
||||
// Parameters: 1 (comm - the communicator to remove from communicating)
|
||||
// Description: Used when this communicator is being asked to stop relaying say/me messages to another
|
||||
/obj/item/device/communicator/proc/del_communicating(obj/item/device/communicator/comm)
|
||||
if(!comm || !istype(comm)) return
|
||||
|
||||
communicating.Remove(comm)
|
||||
update_icon()
|
||||
|
||||
// Proc: open_connection()
|
||||
// Parameters: 2 (user - the person who initiated the connecting being opened, candidate - the communicator or observer that will connect to the device)
|
||||
// Description: Typechecks the candidate, then calls the correct proc for further connecting.
|
||||
/obj/item/device/communicator/proc/open_connection(mob/user, var/atom/candidate)
|
||||
if(isobserver(candidate))
|
||||
voice_invites.Remove(candidate)
|
||||
open_connection_to_ghost(user, candidate)
|
||||
else
|
||||
if(istype(candidate, /obj/item/device/communicator))
|
||||
open_connection_to_communicator(user, candidate)
|
||||
|
||||
// Proc: open_connection_to_communicator()
|
||||
// Parameters: 2 (user - the person who initiated this and will be receiving feedback information, candidate - someone else's communicator)
|
||||
// Description: Adds the candidate and src to each other's communicating lists, allowing messages seen by the devices to be relayed.
|
||||
/obj/item/device/communicator/proc/open_connection_to_communicator(mob/user, var/atom/candidate)
|
||||
if(!istype(candidate, /obj/item/device/communicator))
|
||||
return
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
voice_invites.Remove(candidate)
|
||||
comm.voice_requests.Remove(src)
|
||||
|
||||
if(user)
|
||||
comm.visible_message("<span class='notice'>\icon[src] Connecting to [src].</span>")
|
||||
to_chat(user, "<span class='notice'>\icon[src] Attempting to call [comm].</span>")
|
||||
sleep(10)
|
||||
to_chat(user, "<span class='notice'>\icon[src] Dialing internally from [station_name()], Kara Subsystem, [system_name()].</span>")
|
||||
sleep(20) //If they don't have an exonet something is very wrong and we want a runtime.
|
||||
to_chat(user, "<span class='notice'>\icon[src] Connection re-routed to [comm] at [comm.exonet.address].</span>")
|
||||
sleep(40)
|
||||
to_chat(user, "<span class='notice'>\icon[src] Connection to [comm] at [comm.exonet.address] established.</span>")
|
||||
comm.visible_message("<span class='notice'>\icon[src] Connection to [src] at [exonet.address] established.</span>")
|
||||
sleep(20)
|
||||
|
||||
src.add_communicating(comm)
|
||||
comm.add_communicating(src)
|
||||
|
||||
// Proc: open_connection_to_ghost()
|
||||
// Parameters: 2 (user - the person who initiated this, candidate - the ghost that will be turned into a voice mob)
|
||||
// Description: Pulls the candidate ghost from deadchat, makes a new voice mob, transfers their identity, then their client.
|
||||
/obj/item/device/communicator/proc/open_connection_to_ghost(mob/user, var/mob/candidate)
|
||||
if(!isobserver(candidate))
|
||||
return
|
||||
//Handle moving the ghost into the new shell.
|
||||
announce_ghost_joinleave(candidate, 0, "They are occupying a personal communications device now.")
|
||||
voice_requests.Remove(candidate)
|
||||
voice_invites.Remove(candidate)
|
||||
var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the ghost is going to be.
|
||||
new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
|
||||
//Do some simple logging since this is a tad risky as a concept.
|
||||
var/msg = "[candidate && candidate.client ? "[candidate.client.key]" : "*no key*"] ([candidate]) has entered [src], triggered by \
|
||||
[user && user.client ? "[user.client.key]" : "*no key*"] ([user ? "[user]" : "*null*"]) at [x],[y],[z]. They have joined as [new_voice.name]."
|
||||
message_admins(msg)
|
||||
log_game(msg)
|
||||
new_voice.mind = candidate.mind //Transfer the mind, if any.
|
||||
new_voice.ckey = candidate.ckey //Finally, bring the client over.
|
||||
voice_mobs.Add(new_voice)
|
||||
listening_objects |= src
|
||||
|
||||
var/obj/screen/blackness = new() //Makes a black screen, so the candidate can't see what's going on before actually 'connecting' to the communicator.
|
||||
blackness.screen_loc = ui_entire_screen
|
||||
blackness.icon = 'icons/effects/effects.dmi'
|
||||
blackness.icon_state = "1"
|
||||
blackness.mouse_opacity = 2 //Can't see anything!
|
||||
new_voice.client.screen.Add(blackness)
|
||||
|
||||
update_icon()
|
||||
|
||||
//Now for some connection fluff.
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>\icon[src] Connecting to [candidate].</span>")
|
||||
to_chat(new_voice, "<span class='notice'>\icon[src] Attempting to call [src].</span>")
|
||||
sleep(10)
|
||||
to_chat(new_voice, "<span class='notice'>\icon[src] Dialing to [station_name()], Kara Subsystem, [system_name()].</span>")
|
||||
sleep(20)
|
||||
to_chat(new_voice, "<span class='notice'>\icon[src] Connecting to [station_name()] telecommunications array.</span>")
|
||||
sleep(40)
|
||||
to_chat(new_voice, "<span class='notice'>\icon[src] Connection to [station_name()] telecommunications array established. Redirecting signal to [src].</span>")
|
||||
sleep(20)
|
||||
|
||||
//We're connected, no need to hide everything.
|
||||
new_voice.client.screen.Remove(blackness)
|
||||
qdel(blackness)
|
||||
|
||||
to_chat(new_voice, "<span class='notice'>\icon[src] Connection to [src] established.</span>")
|
||||
to_chat(new_voice, "<b>To talk to the person on the other end of the call, just talk normally.</b>")
|
||||
to_chat(new_voice, "<b>If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time.</b>")
|
||||
to_chat(new_voice, "<b>Remember, your character does not know anything you've learned from observing!</b>")
|
||||
if(new_voice.mind)
|
||||
new_voice.mind.assigned_role = "Disembodied Voice"
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>\icon[src] Your communicator is now connected to [candidate]'s communicator.</span>")
|
||||
|
||||
// Proc: close_connection()
|
||||
// Parameters: 3 (user - the user who initiated the disconnect, target - the mob or device being disconnected, reason - string shown when disconnected)
|
||||
// Description: Deletes specific voice_mobs or disconnects communicators, and shows a message to everyone when doing so. If target is null, all communicators
|
||||
// and voice mobs are removed.
|
||||
/obj/item/device/communicator/proc/close_connection(mob/user, var/atom/target, var/reason)
|
||||
if(voice_mobs.len == 0 && communicating.len == 0)
|
||||
return
|
||||
|
||||
for(var/mob/living/voice/voice in voice_mobs) //Handle ghost-callers
|
||||
if(target && voice != target) //If no target is inputted, it deletes all of them.
|
||||
continue
|
||||
to_chat(voice, "<span class='danger'>\icon[src] [reason].</span>")
|
||||
visible_message("<span class='danger'>\icon[src] [reason].</span>")
|
||||
voice_mobs.Remove(voice)
|
||||
qdel(voice)
|
||||
update_icon()
|
||||
|
||||
for(var/obj/item/device/communicator/comm in communicating) //Now we handle real communicators.
|
||||
if(target && comm != target)
|
||||
continue
|
||||
src.del_communicating(comm)
|
||||
comm.del_communicating(src)
|
||||
comm.visible_message("<span class='danger'>\icon[src] [reason].</span>")
|
||||
visible_message("<span class='danger'>\icon[src] [reason].</span>")
|
||||
if(comm.camera && video_source == comm.camera) //We hung up on the person on video
|
||||
end_video()
|
||||
if(camera && comm.video_source == camera) //We hung up on them while they were watching us
|
||||
comm.end_video()
|
||||
|
||||
if(voice_mobs.len == 0 && communicating.len == 0)
|
||||
listening_objects.Remove(src)
|
||||
|
||||
// Proc: request()
|
||||
// Parameters: 1 (candidate - the ghost or communicator wanting to call the device)
|
||||
// Description: Response to a communicator or observer trying to call the device. Adds them to the list of requesters
|
||||
/obj/item/device/communicator/proc/request(var/atom/candidate)
|
||||
if(candidate in voice_requests)
|
||||
return
|
||||
var/who = null
|
||||
if(isobserver(candidate))
|
||||
who = candidate.name
|
||||
else if(istype(candidate, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
who = comm.owner
|
||||
comm.voice_invites |= src
|
||||
|
||||
if(!who)
|
||||
return
|
||||
|
||||
voice_requests |= candidate
|
||||
|
||||
if(ringer)
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(2, loc))
|
||||
O.show_message(text("\icon[src] *beep*"))
|
||||
|
||||
alert_called = 1
|
||||
update_icon()
|
||||
|
||||
//Search for holder of the device.
|
||||
var/mob/living/L = null
|
||||
if(loc && isliving(loc))
|
||||
L = loc
|
||||
|
||||
if(L)
|
||||
to_chat(L, "<span class='notice'>\icon[src] Communications request from [who].</span>")
|
||||
|
||||
// Proc: del_request()
|
||||
// Parameters: 1 (candidate - the ghost or communicator to be declined)
|
||||
// Description: Declines a request and cleans up both ends
|
||||
/obj/item/device/communicator/proc/del_request(var/atom/candidate)
|
||||
if(!(candidate in voice_requests))
|
||||
return
|
||||
|
||||
if(isobserver(candidate))
|
||||
to_chat(candidate, "<span class='warning'>Your communicator call request was declined.</span>")
|
||||
else if(istype(candidate, /obj/item/device/communicator))
|
||||
var/obj/item/device/communicator/comm = candidate
|
||||
comm.voice_invites -= src
|
||||
|
||||
voice_requests -= candidate
|
||||
|
||||
//Search for holder of our device.
|
||||
var/mob/living/us = null
|
||||
if(loc && isliving(loc))
|
||||
us = loc
|
||||
|
||||
if(us)
|
||||
to_chat(us, "<span class='notice'>\icon[src] Declined request.</span>")
|
||||
|
||||
// Proc: see_emote()
|
||||
// Parameters: 2 (M - the mob the emote originated from, text - the emote's contents)
|
||||
// Description: Relays the emote to all linked communicators.
|
||||
/obj/item/device/communicator/see_emote(mob/living/M, text)
|
||||
var/rendered = "\icon[src] <span class='message'>[text]</span>"
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0) //Range of 3 since it's a tiny video display
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay) //We can't use visible_message(), or else we will get an infinite loop if two communicators hear each other.
|
||||
var/dst = get_dist(get_turf(mob),get_turf(comm))
|
||||
if(dst <= video_range)
|
||||
mob.show_message(rendered)
|
||||
else
|
||||
to_chat(mob, "You can barely see some movement on \the [src]'s display.")
|
||||
|
||||
..()
|
||||
|
||||
// Proc: hear_talk()
|
||||
// Parameters: 4 (M - the mob the speech originated from, text - what is being said, verb - the word used to describe how text is being said, speaking - language
|
||||
// being used)
|
||||
// Description: Relays the speech to all linked communicators.
|
||||
/obj/item/device/communicator/hear_talk(mob/living/M, text, verb, datum/language/speaking)
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay)
|
||||
//Can whoever is hearing us understand?
|
||||
if(!mob.say_understands(M, speaking))
|
||||
if(speaking)
|
||||
text = speaking.scramble(text)
|
||||
else
|
||||
text = stars(text)
|
||||
var/name_used = M.GetVoice()
|
||||
var/rendered = null
|
||||
if(speaking) //Language being used
|
||||
rendered = "<span class='game say'>\icon[src] <span class='name'>[name_used]</span> [speaking.format_message(text, verb)]</span>"
|
||||
else
|
||||
rendered = "<span class='game say'>\icon[src] <span class='name'>[name_used]</span> [verb], <span class='message'>\"[text]\"</span></span>"
|
||||
mob.show_message(rendered, 2)
|
||||
|
||||
// Proc: show_message()
|
||||
// Parameters: 4 (msg - the message, type - number to determine if message is visible or audible, alt - unknown, alt_type - unknown)
|
||||
// Description: Relays the message to all linked communicators.
|
||||
/obj/item/device/communicator/show_message(msg, type, alt, alt_type)
|
||||
var/rendered = "\icon[src] <span class='message'>[msg]</span>"
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay)
|
||||
mob.show_message(rendered)
|
||||
..()
|
||||
|
||||
// Verb: join_as_voice()
|
||||
// Parameters: None
|
||||
// Description: Allows ghosts to call communicators, if they meet all the requirements.
|
||||
/mob/observer/dead/verb/join_as_voice()
|
||||
set category = "Ghost"
|
||||
set name = "Call Communicator"
|
||||
set desc = "If there is a communicator available, send a request to speak through it. This will reset your respawn timer, if someone picks up."
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
to_chat(src, "<span class='danger'>The game hasn't started yet!</span>")
|
||||
return
|
||||
|
||||
if (!src.stat)
|
||||
return
|
||||
|
||||
if (usr != src)
|
||||
return //something is terribly wrong
|
||||
|
||||
var/confirm = alert(src, "Would you like to talk as [src.client.prefs.real_name], over a communicator? \
|
||||
This will reset your respawn timer, if someone answers.", "Join as Voice?", "Yes","No")
|
||||
if(confirm == "No")
|
||||
return
|
||||
|
||||
for(var/mob/living/L in mob_list) //Simple check so you don't have dead people calling.
|
||||
if(src.client.prefs.real_name == L.real_name)
|
||||
to_chat(src, "<span class='danger'>Your identity is already present in the game world. Please load in a different character first.</span>")
|
||||
return
|
||||
|
||||
var/obj/machinery/exonet_node/E = get_exonet_node()
|
||||
if(!E || !E.on || !E.allow_external_communicators)
|
||||
to_chat(src, "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
|
||||
so your call can't go through.</span>")
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/obj/item/device/communicator/comm in all_communicators)
|
||||
if(!comm.network_visibility || !comm.exonet || !comm.exonet.address)
|
||||
continue
|
||||
choices.Add(comm)
|
||||
|
||||
if(!choices.len)
|
||||
to_chat(src , "<span class='danger'>There are no available communicators, sorry.</span>")
|
||||
return
|
||||
|
||||
var/choice = input(src,"Send a voice request to whom?") as null|anything in choices
|
||||
if(choice)
|
||||
var/obj/item/device/communicator/chosen_communicator = choice
|
||||
var/mob/observer/dead/O = src
|
||||
if(O.exonet)
|
||||
O.exonet.send_message(chosen_communicator.exonet.address, "voice")
|
||||
|
||||
to_chat(src, "A communications request has been sent to [chosen_communicator]. Now you need to wait until someone answers.")
|
||||
|
||||
// Proc: connect_video()
|
||||
// Parameters: user - the mob doing the viewing of video, comm - the communicator at the far end
|
||||
// Description: Sets up a videocall and puts the first view into it using watch_video, and updates the icon
|
||||
/obj/item/device/communicator/proc/connect_video(mob/user,obj/item/device/communicator/comm)
|
||||
if((!user) || (!comm) || user.stat) return //KO or dead, or already in a video
|
||||
|
||||
if(video_source) //Already in a video
|
||||
to_chat(user, "<span class='danger'>You are already connected to a video call!</span>")
|
||||
|
||||
if(user.blinded) //User is blinded
|
||||
to_chat(user, "<span class='danger'>You cannot see well enough to do that!</span>")
|
||||
|
||||
if(!(src in comm.communicating) || !comm.camera) //You called someone with a broken communicator or one that's fake or yourself or something
|
||||
to_chat(user, "<span class='danger'>\icon[src]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>")
|
||||
|
||||
to_chat(user, "<span class='notice'>\icon[src] Attempting to start video over existing call.</span>")
|
||||
sleep(30)
|
||||
to_chat(user, "<span class='notice'>\icon[src] Please wait...</span>")
|
||||
|
||||
video_source = comm.camera
|
||||
comm.visible_message("<span class='danger'>\icon[src] New video connection from [comm].</span>")
|
||||
watch_video(user)
|
||||
update_icon()
|
||||
|
||||
// Proc: watch_video()
|
||||
// Parameters: user - the mob doing the viewing of video
|
||||
// Description: Moves a mob's eye to the far end for the duration of viewing the far end
|
||||
/obj/item/device/communicator/proc/watch_video(mob/user)
|
||||
if(!Adjacent(user) || !video_source) return
|
||||
user.set_machine(video_source)
|
||||
user.reset_view(video_source)
|
||||
to_chat(user,"<span class='notice'>Now viewing video session. To leave camera view, close the communicator window OR: OOC -> Cancel Camera View</span>")
|
||||
to_chat(user,"<span class='notice'>To return to an active video session, use the communicator in your hand.</span>")
|
||||
spawn(0)
|
||||
while(user.machine == video_source && Adjacent(user))
|
||||
var/turf/T = get_turf(video_source)
|
||||
if(!T || !is_on_same_plane_or_station(T.z, user.z) || !video_source.can_use())
|
||||
user << "<span class='warning'>The screen bursts into static, then goes black.</span>"
|
||||
video_cleanup(user)
|
||||
return
|
||||
sleep(10)
|
||||
|
||||
video_cleanup(user)
|
||||
|
||||
// Proc: video_cleanup()
|
||||
// Parameters: user - the mob who doesn't want to see video anymore
|
||||
// Description: Cleans up mob's client when they stop watching a video
|
||||
/obj/item/device/communicator/proc/video_cleanup(mob/user)
|
||||
if(!user) return
|
||||
|
||||
user.reset_view(null)
|
||||
user.unset_machine()
|
||||
|
||||
// Proc: end_video()
|
||||
// Parameters: reason - the text reason to print for why it ended
|
||||
// Description: Ends the video call by clearing video_source
|
||||
/obj/item/device/communicator/proc/end_video(var/reason)
|
||||
video_source = null
|
||||
|
||||
. = "<span class='danger'>\icon[src] [reason ? reason : "Video session ended"].</span>"
|
||||
|
||||
visible_message(.)
|
||||
update_icon()
|
||||
|
||||
5
html/changelogs/Atermonera - Weatherapp.yml
Normal file
5
html/changelogs/Atermonera - Weatherapp.yml
Normal file
@@ -0,0 +1,5 @@
|
||||
author: Atermonera
|
||||
|
||||
delete-after: True
|
||||
|
||||
- rscadd: "Communicators now have a weather app."
|
||||
@@ -50,222 +50,241 @@
|
||||
|
||||
/* positioning */
|
||||
.uiIcon16.icon-blank { background-position: 16px 16px; }
|
||||
.uiIcon16.icon-carat-1-n { background-position: 0 0; }
|
||||
.uiIcon16.icon-carat-1-ne { background-position: -16px 0; }
|
||||
.uiIcon16.icon-carat-1-e { background-position: -32px 0; }
|
||||
.uiIcon16.icon-carat-1-se { background-position: -48px 0; }
|
||||
.uiIcon16.icon-carat-1-s { background-position: -64px 0; }
|
||||
.uiIcon16.icon-carat-1-sw { background-position: -80px 0; }
|
||||
.uiIcon16.icon-carat-1-w { background-position: -96px 0; }
|
||||
.uiIcon16.icon-carat-1-nw { background-position: -112px 0; }
|
||||
|
||||
.uiIcon16.icon-carat-1-n { background-position: 0 0; }
|
||||
.uiIcon16.icon-carat-1-ne { background-position: -16px 0; }
|
||||
.uiIcon16.icon-carat-1-e { background-position: -32px 0; }
|
||||
.uiIcon16.icon-carat-1-se { background-position: -48px 0; }
|
||||
.uiIcon16.icon-carat-1-s { background-position: -64px 0; }
|
||||
.uiIcon16.icon-carat-1-sw { background-position: -80px 0; }
|
||||
.uiIcon16.icon-carat-1-w { background-position: -96px 0; }
|
||||
.uiIcon16.icon-carat-1-nw { background-position: -112px 0; }
|
||||
.uiIcon16.icon-carat-2-n-s { background-position: -128px 0; }
|
||||
.uiIcon16.icon-carat-2-e-w { background-position: -144px 0; }
|
||||
.uiIcon16.icon-triangle-1-n { background-position: 0 -16px; }
|
||||
.uiIcon16.icon-triangle-1-ne { background-position: -16px -16px; }
|
||||
.uiIcon16.icon-triangle-1-e { background-position: -32px -16px; }
|
||||
.uiIcon16.icon-triangle-1-se { background-position: -48px -16px; }
|
||||
.uiIcon16.icon-triangle-1-s { background-position: -64px -16px; }
|
||||
.uiIcon16.icon-triangle-1-sw { background-position: -80px -16px; }
|
||||
.uiIcon16.icon-triangle-1-w { background-position: -96px -16px; }
|
||||
.uiIcon16.icon-triangle-1-nw { background-position: -112px -16px; }
|
||||
|
||||
.uiIcon16.icon-triangle-1-n { background-position: 0 -16px; }
|
||||
.uiIcon16.icon-triangle-1-ne { background-position: -16px -16px; }
|
||||
.uiIcon16.icon-triangle-1-e { background-position: -32px -16px; }
|
||||
.uiIcon16.icon-triangle-1-se { background-position: -48px -16px; }
|
||||
.uiIcon16.icon-triangle-1-s { background-position: -64px -16px; }
|
||||
.uiIcon16.icon-triangle-1-sw { background-position: -80px -16px; }
|
||||
.uiIcon16.icon-triangle-1-w { background-position: -96px -16px; }
|
||||
.uiIcon16.icon-triangle-1-nw { background-position: -112px -16px; }
|
||||
.uiIcon16.icon-triangle-2-n-s { background-position: -128px -16px; }
|
||||
.uiIcon16.icon-triangle-2-e-w { background-position: -144px -16px; }
|
||||
.uiIcon16.icon-arrow-1-n { background-position: 0 -32px; }
|
||||
.uiIcon16.icon-arrow-1-ne { background-position: -16px -32px; }
|
||||
.uiIcon16.icon-arrow-1-e { background-position: -32px -32px; }
|
||||
.uiIcon16.icon-arrow-1-se { background-position: -48px -32px; }
|
||||
.uiIcon16.icon-arrow-1-s { background-position: -64px -32px; }
|
||||
.uiIcon16.icon-arrow-1-sw { background-position: -80px -32px; }
|
||||
.uiIcon16.icon-arrow-1-w { background-position: -96px -32px; }
|
||||
.uiIcon16.icon-arrow-1-nw { background-position: -112px -32px; }
|
||||
.uiIcon16.icon-arrow-2-n-s { background-position: -128px -32px; }
|
||||
|
||||
.uiIcon16.icon-arrow-1-n { background-position: 0 -32px; }
|
||||
.uiIcon16.icon-arrow-1-ne { background-position: -16px -32px; }
|
||||
.uiIcon16.icon-arrow-1-e { background-position: -32px -32px; }
|
||||
.uiIcon16.icon-arrow-1-se { background-position: -48px -32px; }
|
||||
.uiIcon16.icon-arrow-1-s { background-position: -64px -32px; }
|
||||
.uiIcon16.icon-arrow-1-sw { background-position: -80px -32px; }
|
||||
.uiIcon16.icon-arrow-1-w { background-position: -96px -32px; }
|
||||
.uiIcon16.icon-arrow-1-nw { background-position: -112px -32px; }
|
||||
.uiIcon16.icon-arrow-2-n-s { background-position: -128px -32px; }
|
||||
.uiIcon16.icon-arrow-2-ne-sw { background-position: -144px -32px; }
|
||||
.uiIcon16.icon-arrow-2-e-w { background-position: -160px -32px; }
|
||||
.uiIcon16.icon-arrow-2-e-w { background-position: -160px -32px; }
|
||||
.uiIcon16.icon-arrow-2-se-nw { background-position: -176px -32px; }
|
||||
|
||||
.uiIcon16.icon-arrowstop-1-n { background-position: -192px -32px; }
|
||||
.uiIcon16.icon-arrowstop-1-e { background-position: -208px -32px; }
|
||||
.uiIcon16.icon-arrowstop-1-s { background-position: -224px -32px; }
|
||||
.uiIcon16.icon-arrowstop-1-w { background-position: -240px -32px; }
|
||||
.uiIcon16.icon-arrowthick-1-n { background-position: 0 -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-ne { background-position: -16px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-e { background-position: -32px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-se { background-position: -48px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-s { background-position: -64px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-sw { background-position: -80px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-w { background-position: -96px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-nw { background-position: -112px -48px; }
|
||||
.uiIcon16.icon-arrowthick-2-n-s { background-position: -128px -48px; }
|
||||
|
||||
.uiIcon16.icon-arrowthick-1-n { background-position: 0 -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-ne { background-position: -16px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-e { background-position: -32px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-se { background-position: -48px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-s { background-position: -64px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-sw { background-position: -80px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-w { background-position: -96px -48px; }
|
||||
.uiIcon16.icon-arrowthick-1-nw { background-position: -112px -48px; }
|
||||
.uiIcon16.icon-arrowthick-2-n-s { background-position: -128px -48px; }
|
||||
.uiIcon16.icon-arrowthick-2-ne-sw { background-position: -144px -48px; }
|
||||
.uiIcon16.icon-arrowthick-2-e-w { background-position: -160px -48px; }
|
||||
.uiIcon16.icon-arrowthick-2-e-w { background-position: -160px -48px; }
|
||||
.uiIcon16.icon-arrowthick-2-se-nw { background-position: -176px -48px; }
|
||||
|
||||
.uiIcon16.icon-arrowthickstop-1-n { background-position: -192px -48px; }
|
||||
.uiIcon16.icon-arrowthickstop-1-e { background-position: -208px -48px; }
|
||||
.uiIcon16.icon-arrowthickstop-1-s { background-position: -224px -48px; }
|
||||
.uiIcon16.icon-arrowthickstop-1-w { background-position: -240px -48px; }
|
||||
|
||||
.uiIcon16.icon-arrowreturnthick-1-w { background-position: 0 -64px; }
|
||||
.uiIcon16.icon-arrowreturnthick-1-n { background-position: -16px -64px; }
|
||||
.uiIcon16.icon-arrowreturnthick-1-e { background-position: -32px -64px; }
|
||||
.uiIcon16.icon-arrowreturnthick-1-s { background-position: -48px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-w { background-position: -64px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-n { background-position: -80px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-e { background-position: -96px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-s { background-position: -112px -64px; }
|
||||
|
||||
.uiIcon16.icon-arrowreturn-1-w { background-position: -64px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-n { background-position: -80px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-e { background-position: -96px -64px; }
|
||||
.uiIcon16.icon-arrowreturn-1-s { background-position: -112px -64px; }
|
||||
.uiIcon16.icon-arrowrefresh-1-w { background-position: -128px -64px; }
|
||||
.uiIcon16.icon-arrowrefresh-1-n { background-position: -144px -64px; }
|
||||
.uiIcon16.icon-arrowrefresh-1-e { background-position: -160px -64px; }
|
||||
.uiIcon16.icon-arrowrefresh-1-s { background-position: -176px -64px; }
|
||||
.uiIcon16.icon-arrow-4 { background-position: 0 -80px; }
|
||||
.uiIcon16.icon-arrow-4-diag { background-position: -16px -80px; }
|
||||
.uiIcon16.icon-extlink { background-position: -32px -80px; }
|
||||
.uiIcon16.icon-newwin { background-position: -48px -80px; }
|
||||
.uiIcon16.icon-refresh { background-position: -64px -80px; }
|
||||
.uiIcon16.icon-shuffle { background-position: -80px -80px; }
|
||||
.uiIcon16.icon-transfer-e-w { background-position: -96px -80px; }
|
||||
|
||||
.uiIcon16.icon-arrow-4 { background-position: 0 -80px; }
|
||||
.uiIcon16.icon-arrow-4-diag { background-position: -16px -80px; }
|
||||
.uiIcon16.icon-extlink { background-position: -32px -80px; }
|
||||
.uiIcon16.icon-newwin { background-position: -48px -80px; }
|
||||
.uiIcon16.icon-refresh { background-position: -64px -80px; }
|
||||
.uiIcon16.icon-shuffle { background-position: -80px -80px; }
|
||||
.uiIcon16.icon-transfer-e-w { background-position: -96px -80px; }
|
||||
.uiIcon16.icon-transferthick-e-w { background-position: -112px -80px; }
|
||||
.uiIcon16.icon-radiation { background-position: -128px -80px; }
|
||||
.uiIcon16.icon-folder-collapsed { background-position: 0 -96px; }
|
||||
.uiIcon16.icon-folder-open { background-position: -16px -96px; }
|
||||
.uiIcon16.icon-document { background-position: -32px -96px; }
|
||||
.uiIcon16.icon-document-b { background-position: -48px -96px; }
|
||||
.uiIcon16.icon-note { background-position: -64px -96px; }
|
||||
.uiIcon16.icon-mail-closed { background-position: -80px -96px; }
|
||||
.uiIcon16.icon-mail-open { background-position: -96px -96px; }
|
||||
.uiIcon16.icon-suitcase { background-position: -112px -96px; }
|
||||
.uiIcon16.icon-comment { background-position: -128px -96px; }
|
||||
.uiIcon16.icon-person { background-position: -144px -96px; }
|
||||
.uiIcon16.icon-print { background-position: -160px -96px; }
|
||||
.uiIcon16.icon-trash { background-position: -176px -96px; }
|
||||
.uiIcon16.icon-locked { background-position: -192px -96px; }
|
||||
.uiIcon16.icon-unlocked { background-position: -208px -96px; }
|
||||
.uiIcon16.icon-bookmark { background-position: -224px -96px; }
|
||||
.uiIcon16.icon-tag { background-position: -240px -96px; }
|
||||
.uiIcon16.icon-home { background-position: 0 -112px; }
|
||||
.uiIcon16.icon-flag { background-position: -16px -112px; }
|
||||
.uiIcon16.icon-calendar { background-position: -32px -112px; }
|
||||
.uiIcon16.icon-cart { background-position: -48px -112px; }
|
||||
.uiIcon16.icon-pencil { background-position: -64px -112px; }
|
||||
.uiIcon16.icon-clock { background-position: -80px -112px; }
|
||||
.uiIcon16.icon-disk { background-position: -96px -112px; }
|
||||
.uiIcon16.icon-calculator { background-position: -112px -112px; }
|
||||
.uiIcon16.icon-zoomin { background-position: -128px -112px; }
|
||||
.uiIcon16.icon-zoomout { background-position: -144px -112px; }
|
||||
.uiIcon16.icon-search { background-position: -160px -112px; }
|
||||
.uiIcon16.icon-wrench { background-position: -176px -112px; }
|
||||
.uiIcon16.icon-gear { background-position: -192px -112px; }
|
||||
.uiIcon16.icon-heart { background-position: -208px -112px; }
|
||||
.uiIcon16.icon-star { background-position: -224px -112px; }
|
||||
.uiIcon16.icon-link { background-position: -240px -112px; }
|
||||
.uiIcon16.icon-cancel { background-position: 0 -128px; }
|
||||
.uiIcon16.icon-plus { background-position: -16px -128px; }
|
||||
.uiIcon16.icon-plusthick { background-position: -32px -128px; }
|
||||
.uiIcon16.icon-minus { background-position: -48px -128px; }
|
||||
.uiIcon16.icon-minusthick { background-position: -64px -128px; }
|
||||
.uiIcon16.icon-close { background-position: -80px -128px; }
|
||||
.uiIcon16.icon-closethick { background-position: -96px -128px; }
|
||||
.uiIcon16.icon-key { background-position: -112px -128px; }
|
||||
.uiIcon16.icon-lightbulb { background-position: -128px -128px; }
|
||||
.uiIcon16.icon-scissors { background-position: -144px -128px; }
|
||||
.uiIcon16.icon-clipboard { background-position: -160px -128px; }
|
||||
.uiIcon16.icon-copy { background-position: -176px -128px; }
|
||||
.uiIcon16.icon-contact { background-position: -192px -128px; }
|
||||
.uiIcon16.icon-image { background-position: -208px -128px; }
|
||||
.uiIcon16.icon-video { background-position: -224px -128px; }
|
||||
.uiIcon16.icon-script { background-position: -240px -128px; }
|
||||
.uiIcon16.icon-alert { background-position: 0 -144px; }
|
||||
.uiIcon16.icon-alert-red { background-image: url(uiIcons16Red.png); background-position: 0 -144px; }
|
||||
.uiIcon16.icon-info { background-position: -16px -144px; }
|
||||
.uiIcon16.icon-notice { background-position: -32px -144px; }
|
||||
.uiIcon16.icon-help { background-position: -48px -144px; }
|
||||
.uiIcon16.icon-check { background-position: -64px -144px; }
|
||||
.uiIcon16.icon-bullet { background-position: -80px -144px; }
|
||||
.uiIcon16.icon-radio-on { background-position: -96px -144px; }
|
||||
.uiIcon16.icon-radio-off { background-position: -112px -144px; }
|
||||
.uiIcon16.icon-pin-w { background-position: -128px -144px; }
|
||||
.uiIcon16.icon-pin-s { background-position: -144px -144px; }
|
||||
.uiIcon16.icon-phone { background-position: -160px -144px; }
|
||||
.uiIcon16.icon-list { background-position: -176px -144px; }
|
||||
.uiIcon16.icon-syringe { background-position: -192px -144px; }
|
||||
.uiIcon16.icon-play { background-position: 0 -160px; }
|
||||
.uiIcon16.icon-pause { background-position: -16px -160px; }
|
||||
.uiIcon16.icon-seek-next { background-position: -32px -160px; }
|
||||
.uiIcon16.icon-seek-prev { background-position: -48px -160px; }
|
||||
.uiIcon16.icon-seek-end { background-position: -64px -160px; }
|
||||
.uiIcon16.icon-seek-start { background-position: -80px -160px; }
|
||||
.uiIcon16.icon-radiation { background-position: -128px -80px; }
|
||||
.uiIcon16.icon-folder-collapsed { background-position: 0 -96px; }
|
||||
.uiIcon16.icon-folder-open { background-position: -16px -96px; }
|
||||
.uiIcon16.icon-document { background-position: -32px -96px; }
|
||||
.uiIcon16.icon-document-b { background-position: -48px -96px; }
|
||||
.uiIcon16.icon-note { background-position: -64px -96px; }
|
||||
.uiIcon16.icon-mail-closed { background-position: -80px -96px; }
|
||||
.uiIcon16.icon-mail-open { background-position: -96px -96px; }
|
||||
.uiIcon16.icon-suitcase { background-position: -112px -96px; }
|
||||
.uiIcon16.icon-comment { background-position: -128px -96px; }
|
||||
.uiIcon16.icon-person { background-position: -144px -96px; }
|
||||
.uiIcon16.icon-print { background-position: -160px -96px; }
|
||||
.uiIcon16.icon-trash { background-position: -176px -96px; }
|
||||
.uiIcon16.icon-locked { background-position: -192px -96px; }
|
||||
.uiIcon16.icon-unlocked { background-position: -208px -96px; }
|
||||
.uiIcon16.icon-bookmark { background-position: -224px -96px; }
|
||||
.uiIcon16.icon-tag { background-position: -240px -96px; }
|
||||
.uiIcon16.icon-home { background-position: 0 -112px; }
|
||||
.uiIcon16.icon-flag { background-position: -16px -112px; }
|
||||
.uiIcon16.icon-calendar { background-position: -32px -112px; }
|
||||
.uiIcon16.icon-cart { background-position: -48px -112px; }
|
||||
.uiIcon16.icon-pencil { background-position: -64px -112px; }
|
||||
.uiIcon16.icon-clock { background-position: -80px -112px; }
|
||||
.uiIcon16.icon-disk { background-position: -96px -112px; }
|
||||
.uiIcon16.icon-calculator { background-position: -112px -112px; }
|
||||
.uiIcon16.icon-zoomin { background-position: -128px -112px; }
|
||||
.uiIcon16.icon-zoomout { background-position: -144px -112px; }
|
||||
.uiIcon16.icon-search { background-position: -160px -112px; }
|
||||
.uiIcon16.icon-wrench { background-position: -176px -112px; }
|
||||
.uiIcon16.icon-gear { background-position: -192px -112px; }
|
||||
.uiIcon16.icon-heart { background-position: -208px -112px; }
|
||||
.uiIcon16.icon-star { background-position: -224px -112px; }
|
||||
.uiIcon16.icon-link { background-position: -240px -112px; }
|
||||
.uiIcon16.icon-cancel { background-position: 0 -128px; }
|
||||
.uiIcon16.icon-plus { background-position: -16px -128px; }
|
||||
.uiIcon16.icon-plusthick { background-position: -32px -128px; }
|
||||
.uiIcon16.icon-minus { background-position: -48px -128px; }
|
||||
.uiIcon16.icon-minusthick { background-position: -64px -128px; }
|
||||
.uiIcon16.icon-close { background-position: -80px -128px; }
|
||||
.uiIcon16.icon-closethick { background-position: -96px -128px; }
|
||||
.uiIcon16.icon-key { background-position: -112px -128px; }
|
||||
.uiIcon16.icon-lightbulb { background-position: -128px -128px; }
|
||||
.uiIcon16.icon-scissors { background-position: -144px -128px; }
|
||||
.uiIcon16.icon-clipboard { background-position: -160px -128px; }
|
||||
.uiIcon16.icon-copy { background-position: -176px -128px; }
|
||||
.uiIcon16.icon-contact { background-position: -192px -128px; }
|
||||
.uiIcon16.icon-image { background-position: -208px -128px; }
|
||||
.uiIcon16.icon-video { background-position: -224px -128px; }
|
||||
.uiIcon16.icon-script { background-position: -240px -128px; }
|
||||
.uiIcon16.icon-alert { background-position: 0 -144px; }
|
||||
.uiIcon16.icon-alert-red { background-image: url(uiIcons16Red.png); background-position: 0 -144px; }
|
||||
.uiIcon16.icon-info { background-position: -16px -144px; }
|
||||
.uiIcon16.icon-notice { background-position: -32px -144px; }
|
||||
.uiIcon16.icon-help { background-position: -48px -144px; }
|
||||
.uiIcon16.icon-check { background-position: -64px -144px; }
|
||||
.uiIcon16.icon-bullet { background-position: -80px -144px; }
|
||||
.uiIcon16.icon-radio-on { background-position: -96px -144px; }
|
||||
.uiIcon16.icon-radio-off { background-position: -112px -144px; }
|
||||
.uiIcon16.icon-pin-w { background-position: -128px -144px; }
|
||||
.uiIcon16.icon-pin-s { background-position: -144px -144px; }
|
||||
.uiIcon16.icon-phone { background-position: -160px -144px; }
|
||||
.uiIcon16.icon-list { background-position: -176px -144px; }
|
||||
.uiIcon16.icon-syringe { background-position: -192px -144px; }
|
||||
.uiIcon16.icon-play { background-position: 0 -160px; }
|
||||
.uiIcon16.icon-pause { background-position: -16px -160px; }
|
||||
.uiIcon16.icon-seek-next { background-position: -32px -160px; }
|
||||
.uiIcon16.icon-seek-prev { background-position: -48px -160px; }
|
||||
.uiIcon16.icon-seek-end { background-position: -64px -160px; }
|
||||
.uiIcon16.icon-seek-start { background-position: -80px -160px; }
|
||||
|
||||
/* uiIcon-seek-first is deprecated, use uiIcon-seek-start instead */
|
||||
.uiIcon16.icon-seek-first { background-position: -80px -160px; }
|
||||
.uiIcon16.icon-stop { background-position: -96px -160px; }
|
||||
.uiIcon16.icon-eject { background-position: -112px -160px; }
|
||||
.uiIcon16.icon-volume-off { background-position: -128px -160px; }
|
||||
.uiIcon16.icon-volume-on { background-position: -144px -160px; }
|
||||
.uiIcon16.icon-power { background-position: 0 -176px; }
|
||||
.uiIcon16.icon-signal-diag { background-position: -16px -176px; }
|
||||
.uiIcon16.icon-signal { background-position: -32px -176px; }
|
||||
.uiIcon16.icon-seek-first { background-position: -80px -160px; }
|
||||
.uiIcon16.icon-stop { background-position: -96px -160px; }
|
||||
.uiIcon16.icon-eject { background-position: -112px -160px; }
|
||||
.uiIcon16.icon-volume-off { background-position: -128px -160px; }
|
||||
.uiIcon16.icon-volume-on { background-position: -144px -160px; }
|
||||
.uiIcon16.icon-power { background-position: 0 -176px; }
|
||||
.uiIcon16.icon-signal-diag { background-position: -16px -176px; }
|
||||
.uiIcon16.icon-signal { background-position: -32px -176px; }
|
||||
.uiIcon16.icon-signal-green { background-image: url(uiIcons16Green.png); background-position: -32px -176px; }
|
||||
|
||||
.uiIcon16.icon-battery-0 { background-position: -48px -176px; }
|
||||
.uiIcon16.icon-battery-1 { background-position: -64px -176px; }
|
||||
.uiIcon16.icon-battery-2 { background-position: -80px -176px; }
|
||||
.uiIcon16.icon-battery-3 { background-position: -96px -176px; }
|
||||
.uiIcon16.icon-circle-plus { background-position: 0 -192px; }
|
||||
.uiIcon16.icon-circle-minus { background-position: -16px -192px; }
|
||||
.uiIcon16.icon-circle-close { background-position: -32px -192px; }
|
||||
|
||||
.uiIcon16.icon-circle-plus { background-position: 0 -192px; }
|
||||
.uiIcon16.icon-circle-minus { background-position: -16px -192px; }
|
||||
.uiIcon16.icon-circle-close { background-position: -32px -192px; }
|
||||
.uiIcon16.icon-circle-triangle-e { background-position: -48px -192px; }
|
||||
.uiIcon16.icon-circle-triangle-s { background-position: -64px -192px; }
|
||||
.uiIcon16.icon-circle-triangle-w { background-position: -80px -192px; }
|
||||
.uiIcon16.icon-circle-triangle-n { background-position: -96px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-e { background-position: -112px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-s { background-position: -128px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-w { background-position: -144px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-n { background-position: -160px -192px; }
|
||||
.uiIcon16.icon-circle-zoomin { background-position: -176px -192px; }
|
||||
.uiIcon16.icon-circle-zoomout { background-position: -192px -192px; }
|
||||
.uiIcon16.icon-circle-check { background-position: -208px -192px; }
|
||||
.uiIcon16.icon-circlesmall-plus { background-position: 0 -208px; }
|
||||
.uiIcon16.icon-circle-arrow-e { background-position: -112px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-s { background-position: -128px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-w { background-position: -144px -192px; }
|
||||
.uiIcon16.icon-circle-arrow-n { background-position: -160px -192px; }
|
||||
.uiIcon16.icon-circle-zoomin { background-position: -176px -192px; }
|
||||
.uiIcon16.icon-circle-zoomout { background-position: -192px -192px; }
|
||||
.uiIcon16.icon-circle-check { background-position: -208px -192px; }
|
||||
|
||||
.uiIcon16.icon-circlesmall-plus { background-position: 0 -208px; }
|
||||
.uiIcon16.icon-circlesmall-minus { background-position: -16px -208px; }
|
||||
.uiIcon16.icon-circlesmall-close { background-position: -32px -208px; }
|
||||
.uiIcon16.icon-squaresmall-plus { background-position: -48px -208px; }
|
||||
|
||||
.uiIcon16.icon-squaresmall-plus { background-position: -48px -208px; }
|
||||
.uiIcon16.icon-squaresmall-minus { background-position: -64px -208px; }
|
||||
.uiIcon16.icon-squaresmall-close { background-position: -80px -208px; }
|
||||
.uiIcon16.icon-grip-dotted-vertical { background-position: 0 -224px; }
|
||||
|
||||
.uiIcon16.icon-grip-dotted-vertical { background-position: 0 -224px; }
|
||||
.uiIcon16.icon-grip-dotted-horizontal { background-position: -16px -224px; }
|
||||
.uiIcon16.icon-grip-solid-vertical { background-position: -32px -224px; }
|
||||
.uiIcon16.icon-grip-solid-horizontal { background-position: -48px -224px; }
|
||||
.uiIcon16.icon-gripsmall-diagonal-se { background-position: -64px -224px; }
|
||||
.uiIcon16.icon-grip-diagonal-se { background-position: -80px -224px; }
|
||||
.uiIcon16.icon-grip-solid-vertical { background-position: -32px -224px; }
|
||||
.uiIcon16.icon-grip-solid-horizontal { background-position: -48px -224px; }
|
||||
.uiIcon16.icon-gripsmall-diagonal-se { background-position: -64px -224px; }
|
||||
.uiIcon16.icon-grip-diagonal-se { background-position: -80px -224px; }
|
||||
|
||||
.uiIcon16.icon-batt_full { background-image: url(c_max.gif); background-position: 0px 0px }
|
||||
.uiIcon16.icon-batt_disc { background-image: url(c_discharging.gif); background-position: 0px 0px }
|
||||
.uiIcon16.icon-batt_chrg { background-image: url(c_charging.gif); background-position: 0px 0px }
|
||||
/*yes, defining these all like this is awful, but unless the javascript for icon handling is sorted out this will have to do*/
|
||||
.uiIcon16.icon-empty64 { background-image: url(uiIcons64.png); background-position: 0 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-phone64 { background-image: url(uiIcons64.png); background-position: -64px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-comment64 { background-image: url(uiIcons64.png); background-position: -128px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-list64 { background-image: url(uiIcons64.png); background-position: -192px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-gear64 { background-image: url(uiIcons64.png); background-position: -256px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-person64 { background-image: url(uiIcons64.png); background-position: -320px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-newspaper64 { background-image: url(uiIcons64.png); background-position: 0 -64px; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-note64 { background-image: url(uiIcons64.png); background-position: -64px -64px; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-close64 { background-image: url(uiIcons64.png); background-position: -128px -64px; width: 64px; height: 64px; }
|
||||
|
||||
.uiIcon16.icon-pill { background-image: url(pills32.png); width: 32px; height: 32px;}
|
||||
.uiIcon16.icon-pill.pill1 { background-position: 0 0; }
|
||||
.uiIcon16.icon-pill.pill2 { background-position: -32px 0; }
|
||||
.uiIcon16.icon-pill.pill3 { background-position: -64px 0; }
|
||||
.uiIcon16.icon-pill.pill4 { background-position: -96px 0; }
|
||||
.uiIcon16.icon-pill.pill5 { background-position: -128px 0; }
|
||||
.uiIcon16.icon-pill.pill6 { background-position: 0 -32px; }
|
||||
.uiIcon16.icon-pill.pill7 { background-position: -32px -32px; }
|
||||
.uiIcon16.icon-pill.pill8 { background-position: -64px -32px; }
|
||||
.uiIcon16.icon-pill.pill9 { background-position: -96px -32px; }
|
||||
.uiIcon16.icon-pill.pill10 { background-position: -128px -32px; }
|
||||
.uiIcon16.icon-pill.pill11 { background-position: 0 -64px; }
|
||||
.uiIcon16.icon-pill.pill12 { background-position: -32px -64px; }
|
||||
.uiIcon16.icon-pill.pill13 { background-position: -64px -64px; }
|
||||
.uiIcon16.icon-pill.pill14 { background-position: -96px -64px; }
|
||||
.uiIcon16.icon-pill.pill15 { background-position: -128px -64px; }
|
||||
.uiIcon16.icon-pill.pill16 { background-position: 0 -96px; }
|
||||
.uiIcon16.icon-pill.pill17 { background-position: -32px -96px; }
|
||||
.uiIcon16.icon-pill.pill18 { background-position: -64px -96px; }
|
||||
.uiIcon16.icon-pill.pill19 { background-position: -96px -96px; }
|
||||
.uiIcon16.icon-pill.pill20 { background-position: -128px -96px; }
|
||||
/*yes, defining these all like this is awful, but unless the javascript for icon handling is sorted out this will have to do*/
|
||||
.uiIcon16.icon-empty64 { background-image: url(uiIcons64.png); background-position: 0 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-phone64 { background-image: url(uiIcons64.png); background-position: -64px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-comment64 { background-image: url(uiIcons64.png); background-position: -128px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-list64 { background-image: url(uiIcons64.png); background-position: -192px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-gear64 { background-image: url(uiIcons64.png); background-position: -256px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-person64 { background-image: url(uiIcons64.png); background-position: -320px 0; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-newspaper64 { background-image: url(uiIcons64.png); background-position: 0 -64px; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-note64 { background-image: url(uiIcons64.png); background-position: -64px -64px; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-close64 { background-image: url(uiIcons64.png); background-position: -128px -64px; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-sun64 { background-image: url(uiIcons64.png); background-position: -192px -64px; width: 64px; height: 64px; }
|
||||
.uiIcon16.icon-external64 { background-image: url(uiIcons64.png); background-position: -256px -64px; width: 64px; height: 64px; }
|
||||
|
||||
.uiIcon16.icon-pill { background-image: url(pills32.png); width: 32px; height: 32px;}
|
||||
.uiIcon16.icon-pill.pill1 { background-position: 0 0; }
|
||||
.uiIcon16.icon-pill.pill2 { background-position: -32px 0; }
|
||||
.uiIcon16.icon-pill.pill3 { background-position: -64px 0; }
|
||||
.uiIcon16.icon-pill.pill4 { background-position: -96px 0; }
|
||||
.uiIcon16.icon-pill.pill5 { background-position: -128px 0; }
|
||||
.uiIcon16.icon-pill.pill6 { background-position: 0 -32px; }
|
||||
.uiIcon16.icon-pill.pill7 { background-position: -32px -32px; }
|
||||
.uiIcon16.icon-pill.pill8 { background-position: -64px -32px; }
|
||||
.uiIcon16.icon-pill.pill9 { background-position: -96px -32px; }
|
||||
.uiIcon16.icon-pill.pill10 { background-position: -128px -32px; }
|
||||
.uiIcon16.icon-pill.pill11 { background-position: 0 -64px; }
|
||||
.uiIcon16.icon-pill.pill12 { background-position: -32px -64px; }
|
||||
.uiIcon16.icon-pill.pill13 { background-position: -64px -64px; }
|
||||
.uiIcon16.icon-pill.pill14 { background-position: -96px -64px; }
|
||||
.uiIcon16.icon-pill.pill15 { background-position: -128px -64px; }
|
||||
.uiIcon16.icon-pill.pill16 { background-position: 0 -96px; }
|
||||
.uiIcon16.icon-pill.pill17 { background-position: -32px -96px; }
|
||||
.uiIcon16.icon-pill.pill18 { background-position: -64px -96px; }
|
||||
.uiIcon16.icon-pill.pill19 { background-position: -96px -96px; }
|
||||
.uiIcon16.icon-pill.pill20 { background-position: -128px -96px; }
|
||||
.uiIcon16.icon-pill.bottle1 { background-position: 0 -128px; }
|
||||
.uiIcon16.icon-pill.bottle2 { background-position: -32px -128px; }
|
||||
.uiIcon16.icon-pill.bottle3 { background-position: -64px -128px; }
|
||||
|
||||
Binary file not shown.
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|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 14 KiB |
@@ -234,9 +234,39 @@ Used In File(s): code\game\objects\items\devices\communicator\communicator.dm
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Sixth Tab, Settings -->
|
||||
<!-- Sixth Tab, Weather -->
|
||||
|
||||
{{else data.currentTab == 6}}
|
||||
<h3>Weather</h3>
|
||||
|
||||
<HR>
|
||||
<div class="itemContent" style="width: 100%;">{{:helper.link('Home', 'home', {'switch_tab' : 1})}}</div><BR>
|
||||
|
||||
{{for data.weather}}
|
||||
<div class="item">
|
||||
<div class="itemLabel">
|
||||
{{:value.Planet}}:
|
||||
</div>
|
||||
<div class="itemContent">
|
||||
Weather: {{:value.Weather}}, {{:value.Temperature - 273.15}}℃<BR>
|
||||
High: {{:value.High - 273.15}}℃ | Low: {{:value.Low - 273.15}}℃<BR>
|
||||
Wind: {{:value.Wind}}
|
||||
</div>
|
||||
</div>
|
||||
{{empty}}
|
||||
<div class="item">
|
||||
<div class="itemLabel">
|
||||
Error
|
||||
</div>
|
||||
<div class="itemContent">
|
||||
No weather reports available. Please try again later.
|
||||
</div>
|
||||
</div>
|
||||
{{/for}}
|
||||
|
||||
<!-- Seventh Tab, Settings -->
|
||||
|
||||
{{else data.currentTab == 7}}
|
||||
|
||||
<h3>Settings</h3>
|
||||
|
||||
@@ -295,4 +325,12 @@ Used In File(s): code\game\objects\items\devices\communicator\communicator.dm
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
<!-- Eighth Tab, External Device -->
|
||||
|
||||
{{else data.currentTab == 8}}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{{/if}}
|
||||
@@ -849,7 +849,12 @@
|
||||
#include "code\game\objects\items\devices\uplink_random_lists.dm"
|
||||
#include "code\game\objects\items\devices\violin.dm"
|
||||
#include "code\game\objects\items\devices\whistle.dm"
|
||||
#include "code\game\objects\items\devices\communicator\cartridge.dm"
|
||||
#include "code\game\objects\items\devices\communicator\communicator.dm"
|
||||
#include "code\game\objects\items\devices\communicator\integrated.dm"
|
||||
#include "code\game\objects\items\devices\communicator\messaging.dm"
|
||||
#include "code\game\objects\items\devices\communicator\phone.dm"
|
||||
#include "code\game\objects\items\devices\communicator\UI.dm"
|
||||
#include "code\game\objects\items\devices\PDA\cart.dm"
|
||||
#include "code\game\objects\items\devices\PDA\chatroom.dm"
|
||||
#include "code\game\objects\items\devices\PDA\PDA.dm"
|
||||
|
||||
Reference in New Issue
Block a user