autolathe fixes

This commit is contained in:
SplinterGP
2020-06-22 22:55:58 -03:00
parent 2d188d06d0
commit bc5d25c208

View File

@@ -5,7 +5,6 @@
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
icon = 'icons/obj/stationobjs_vr.dmi'
icon_state = "autolathe"
density = 1
anchored = 1
@@ -47,13 +46,11 @@
/obj/machinery/autolathe/New()
..()
/obj/machinery/autolathe/Initialize()
. = ..()
wires = new(src)
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
default_apply_parts()
RefreshParts()
files = new /datum/research/autolathe(src)
matching_designs = list()
@@ -181,7 +178,9 @@
to_chat(usr, "<span class='warning'>The autolathe queue is full!</span>")
if(!busy)
busy = 1
update_icon()
process_queue()
update_icon()
busy = 0
if(href_list["remove_from_queue"])
@@ -213,14 +212,16 @@
return 1
/obj/machinery/autolathe/update_icon()
overlays.Cut()
icon_state = initial(icon_state)
if(panel_open)
icon_state = "autolathe_t"
else if(busy)
icon_state = "autolathe_n"
else
if(icon_state == "autolathe_n")
flick("autolathe_u", src) // If lid WAS closed, show opening animation
icon_state = "autolathe"
overlays.Add(image(icon, "[icon_state]_panel"))
if(stat & NOPOWER)
return
if(busy)
icon_state = "[icon_state]_work"
/obj/machinery/autolathe/RefreshParts()
..()
@@ -285,7 +286,7 @@
being_built = list(D, multiplier)
use_power(power)
icon_state = "autolathe"
flick("autolathe_n",src)
flick("[initial(icon_state)]_finish", src)
if(is_stack)
var/list/materials_used = list(DEFAULT_WALL_MATERIAL=metal_cost*multiplier, "glass"=glass_cost*multiplier)
//stored_material = list(DEFAULT_WALL_MATERIAL -= materials_used[DEFAULT_WALL_MATERIAL], "glass" -= materials_used["glass"])
@@ -526,7 +527,7 @@
else
to_chat(user, "You fill \the [src] with \the [eating].")
flick("autolathe_o", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
flick("autolathe_loading", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
if(istype(eating,/obj/item/stack))
var/obj/item/stack/stack = eating
@@ -581,9 +582,9 @@
if(!filltype)
visible_message("[bicon(src)]<b>\The [src]</b> beeps, \"Storage is full. Operation aborted\"")
return
break
flick("autolathe_o", src)
flick("autolathe_loading", src)
if(istype(eating,/obj/item/stack))
var/obj/item/stack/stack = eating