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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
autolathe fixes
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@@ -5,7 +5,6 @@
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/obj/machinery/autolathe
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name = "autolathe"
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desc = "It produces items using metal and glass."
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icon = 'icons/obj/stationobjs_vr.dmi'
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icon_state = "autolathe"
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density = 1
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anchored = 1
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@@ -47,13 +46,11 @@
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/obj/machinery/autolathe/New()
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..()
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/obj/machinery/autolathe/Initialize()
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. = ..()
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wires = new(src)
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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default_apply_parts()
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RefreshParts()
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files = new /datum/research/autolathe(src)
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matching_designs = list()
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@@ -181,7 +178,9 @@
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to_chat(usr, "<span class='warning'>The autolathe queue is full!</span>")
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if(!busy)
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busy = 1
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update_icon()
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process_queue()
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update_icon()
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busy = 0
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if(href_list["remove_from_queue"])
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@@ -213,14 +212,16 @@
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return 1
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/obj/machinery/autolathe/update_icon()
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overlays.Cut()
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icon_state = initial(icon_state)
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if(panel_open)
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icon_state = "autolathe_t"
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else if(busy)
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icon_state = "autolathe_n"
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else
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if(icon_state == "autolathe_n")
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flick("autolathe_u", src) // If lid WAS closed, show opening animation
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icon_state = "autolathe"
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overlays.Add(image(icon, "[icon_state]_panel"))
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if(stat & NOPOWER)
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return
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if(busy)
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icon_state = "[icon_state]_work"
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/obj/machinery/autolathe/RefreshParts()
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..()
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@@ -285,7 +286,7 @@
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being_built = list(D, multiplier)
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use_power(power)
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icon_state = "autolathe"
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flick("autolathe_n",src)
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flick("[initial(icon_state)]_finish", src)
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if(is_stack)
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var/list/materials_used = list(DEFAULT_WALL_MATERIAL=metal_cost*multiplier, "glass"=glass_cost*multiplier)
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//stored_material = list(DEFAULT_WALL_MATERIAL -= materials_used[DEFAULT_WALL_MATERIAL], "glass" -= materials_used["glass"])
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@@ -526,7 +527,7 @@
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else
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to_chat(user, "You fill \the [src] with \the [eating].")
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flick("autolathe_o", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
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flick("autolathe_loading", src) // Plays metal insertion animation. Work out a good way to work out a fitting animation. ~Z
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if(istype(eating,/obj/item/stack))
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var/obj/item/stack/stack = eating
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@@ -581,9 +582,9 @@
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if(!filltype)
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visible_message("[bicon(src)]<b>\The [src]</b> beeps, \"Storage is full. Operation aborted\"")
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return
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break
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flick("autolathe_o", src)
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flick("autolathe_loading", src)
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if(istype(eating,/obj/item/stack))
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var/obj/item/stack/stack = eating
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