Toilet fixes

Yes yes. I know.

Anyway, there's no cooldown on this so you can give someone about 800 brute in 10 seconds. A LITTLE UNUSUAL if you ask me. Also reduced it from 8 because what the hell is that toilet seat made out of? Osmium? For an armor-ignoring attack that's a little high. Also the swirlie thing was coded wrong for the do_after.
This commit is contained in:
Arokha Sieyes
2017-02-28 01:52:36 -05:00
parent 8d82920e52
commit bd844c0e16

View File

@@ -18,8 +18,9 @@
/obj/structure/toilet/attack_hand(mob/living/user as mob)
if(swirlie)
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(8)
swirlie.adjustBruteLoss(5)
return
if(cistern && !open)
@@ -53,6 +54,7 @@
return
if(istype(I, /obj/item/weapon/grab))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/obj/item/weapon/grab/G = I
if(isliving(G.affecting))
@@ -65,14 +67,14 @@
if(open && !swirlie)
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
swirlie = GM
if(do_after(user, 30, 5, 0))
if(do_after(user, 30, GM))
user.visible_message("<span class='danger'>[user] gives [GM.name] a swirlie!</span>", "<span class='notice'>You give [GM.name] a swirlie!</span>", "You hear a toilet flushing.")
if(!GM.internal)
GM.adjustOxyLoss(5)
swirlie = null
else
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
GM.adjustBruteLoss(8)
GM.adjustBruteLoss(5)
else
user << "<span class='notice'>You need a tighter grip.</span>"