Some ammo fixes

- Fixes pirate gun not getting 12g caliber correctly.
- Fixes .357 caliber not being named consistently with everything else.
(Do not merge this until
https://github.com/PolarisSS13/Polaris/pull/3533 is merged pls, unless
Yosh fixes his caliber to be correct also.)
- Changes .50AE ammo to .44 because that's more consistent with what the
gun is capable of in-game, because it uses the same damage values as the
.357 and not a bullet that shoots through through your fridge, through
your house, and hits your neighbor's home invader like a .50AE is IRL.
The fact that it's .44 makes much more sense. This is purely a fluff
change because it annoyed me.
- Fixes a bunch of ammo.dmi icon names and makes the file not a jumbled
fucking mess. This means now your 762 mags and the newly renamed 44 mags
will not be broken anymore.
This commit is contained in:
Spades
2017-06-19 23:44:01 -04:00
parent 4d681f41fa
commit be2a99ca32
8 changed files with 28 additions and 28 deletions

View File

@@ -133,7 +133,7 @@
hidden = 1
/datum/category_item/autolathe/arms/pistol_50
name = "pistol magazine (.50AE)"
name = "pistol magazine (.44)"
path =/obj/item/ammo_magazine/m50
hidden = 1
@@ -226,7 +226,7 @@
hidden = 1
/datum/category_item/autolathe/arms/pistol_50
name = "pistol magazine (.50AE)"
name = "pistol magazine (.44)"
path =/obj/item/ammo_magazine/m50/empty
category = "Arms and Ammunition"
hidden = 1
@@ -340,7 +340,7 @@
hidden = 1
/datum/category_item/autolathe/arms/pistol_clip_50
name = "ammo clip (.50AE)"
name = "ammo clip (.44)"
path =/obj/item/ammo_magazine/clip/c50
category = "Arms and Ammunition"
hidden = 1

View File

@@ -65,7 +65,7 @@
/obj/item/ammo_magazine
name = "magazine"
desc = "A magazine for some kind of gun."
icon_state = "357"
icon_state = ".357"
icon = 'icons/obj/ammo.dmi'
flags = CONDUCT
slot_flags = SLOT_BELT
@@ -78,7 +78,7 @@
var/list/stored_ammo = list()
var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
var/caliber = "357"
var/caliber = ".357"
var/max_ammo = 7
var/ammo_type = /obj/item/ammo_casing //ammo type that is initially loaded

View File

@@ -30,7 +30,7 @@
name = "speedloader (.357)"
desc = "A speedloader for .357 revolvers."
icon_state = "38"
caliber = "357"
caliber = ".357"
ammo_type = /obj/item/ammo_casing/a357
matter = list(DEFAULT_WALL_MATERIAL = 1260)
max_ammo = 6
@@ -383,14 +383,14 @@
///////// .50 AE /////////
/obj/item/ammo_magazine/m50
name = "magazine (.50 AE)"
icon_state = "50ae"
/obj/item/ammo_magazine/m44
name = "magazine (.44)"
icon_state = ".44"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = ".50AE"
caliber = ".44"
matter = list(DEFAULT_WALL_MATERIAL = 1260)
ammo_type = /obj/item/ammo_casing/a50ae
ammo_type = /obj/item/ammo_casing/a44
max_ammo = 7
multiple_sprites = 1
@@ -401,8 +401,8 @@
name = "ammo clip (.50 AE)"
icon_state = "clip_pistol"
desc = "A stripper clip for reloading .50 Action Express rounds into magazines."
caliber = ".50AE"
ammo_type = /obj/item/ammo_casing/a50ae
caliber = ".44"
ammo_type = /obj/item/ammo_casing/a44
matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal
max_ammo = 9
multiple_sprites = 1

View File

@@ -25,7 +25,7 @@
/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
caliber = ".357"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/*
@@ -54,9 +54,9 @@
* .50 Action Express
*/
/obj/item/ammo_casing/a50ae
desc = "A .50AE bullet casing."
caliber = ".50AE"
/obj/item/ammo_casing/a44
desc = "A .44 bullet casing."
caliber = ".44"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/*

View File

@@ -11,7 +11,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 1000)
recoil = 1
var/caliber = "357" //determines which casings will fit
var/caliber = ".357" //determines which casings will fit
var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled
var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine
var/obj/item/ammo_casing/chambered = null

View File

@@ -120,7 +120,7 @@
icon_state = "deagle"
item_state = "deagle"
force = 14.0
caliber = ".50AE"
caliber = ".44"
load_method = MAGAZINE
fire_sound = 'sound/weapons/deagle.ogg'
magazine_type = /obj/item/ammo_magazine/m50
@@ -259,14 +259,14 @@
/obj/item/ammo_casing/a9mmf = "9mm",
/obj/item/ammo_casing/a45f = ".45",
/obj/item/ammo_casing/a10mm = "10mm",
/obj/item/ammo_casing/a12g = "12 gauge",
/obj/item/ammo_casing/a12g = "12 gauge",
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
/obj/item/ammo_casing/a12g/beanbag = "12 gauge",
/obj/item/ammo_casing/a12g/stunshell = "12 gauge",
/obj/item/ammo_casing/a12g/flash = "12 gauge",
/obj/item/ammo_casing/a12g = "12g",
/obj/item/ammo_casing/a12g = "12g",
/obj/item/ammo_casing/a12g/pellet = "12g",
/obj/item/ammo_casing/a12g/pellet = "12g",
/obj/item/ammo_casing/a12g/pellet = "12g",
/obj/item/ammo_casing/a12g/beanbag = "12g",
/obj/item/ammo_casing/a12g/stunshell = "12g",
/obj/item/ammo_casing/a12g/flash = "12g",
/obj/item/ammo_casing/a762 = "7.62mm",
/obj/item/ammo_casing/a556 = "5.56mm"
)

View File

@@ -3,7 +3,7 @@
desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 rounds."
icon_state = "revolver"
item_state = "revolver"
caliber = "357"
caliber = ".357"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
handle_casings = CYCLE_CASINGS
max_shells = 6