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Some ammo fixes
- Fixes pirate gun not getting 12g caliber correctly. - Fixes .357 caliber not being named consistently with everything else. (Do not merge this until https://github.com/PolarisSS13/Polaris/pull/3533 is merged pls, unless Yosh fixes his caliber to be correct also.) - Changes .50AE ammo to .44 because that's more consistent with what the gun is capable of in-game, because it uses the same damage values as the .357 and not a bullet that shoots through through your fridge, through your house, and hits your neighbor's home invader like a .50AE is IRL. The fact that it's .44 makes much more sense. This is purely a fluff change because it annoyed me. - Fixes a bunch of ammo.dmi icon names and makes the file not a jumbled fucking mess. This means now your 762 mags and the newly renamed 44 mags will not be broken anymore.
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@@ -11,7 +11,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 1000)
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recoil = 1
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var/caliber = "357" //determines which casings will fit
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var/caliber = ".357" //determines which casings will fit
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var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled
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var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine
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var/obj/item/ammo_casing/chambered = null
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