Hopefully fixes some bugs that came out of that merge.

This commit is contained in:
Neerti
2015-09-06 20:00:01 -04:00
parent a9dda6cf3f
commit bedeb1fdff
8 changed files with 11 additions and 16 deletions

View File

@@ -1,6 +1,8 @@
// Returns the lowest turf available on a given Z-level, defaults to space.
var/global/list/base_turf_by_z = list(
"5" = /turf/simulated/floor/asteroid // Moonbase.
"1" = /turf/simulated/floor/asteroid,
"4" = /turf/simulated/floor/asteroid,
"5" = /turf/simulated/floor/asteroid
)
proc/get_base_turf(var/z)

View File

@@ -31,9 +31,6 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/mob/living/creator //This is just like ninja swords, needed to make sure dumb shit that removes the sword doesn't make it stay around.
/obj/item/weapon/melee/arm_blade/IsShield()
return 1
/obj/item/weapon/melee/arm_blade/New(location)
..()
processing_objects |= src

View File

@@ -11,12 +11,8 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
required_players_secret = 25
required_enemies = 4
round_description = "An unidentified bluespace signature has slipped past the Icarus and is approaching the station!"
<<<<<<< HEAD
end_on_antag_death = 0
=======
end_on_antag_death = 1
antag_tags = list(MODE_RAIDER)
>>>>>>> 25638218325f612b029a8c37cc802b9abbab6d92
/datum/game_mode/heist/check_finished()
if(!..())

View File

@@ -65,7 +65,8 @@
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_hydroponics) alt_titles = list("Hydroponicist")
minimal_access = list(access_hydroponics)
alt_titles = list("Hydroponicist")
equip(var/mob/living/carbon/human/H)

View File

@@ -96,9 +96,7 @@
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
economic_modifier = 5
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
alt_titles = list("Forensic Technician") minimal_player_age = 3
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)

View File

@@ -8,10 +8,11 @@
layer = 2.3 //under pipes
// flags = CONDUCT
/obj/structure/lattice/New()
/obj/structure/lattice/New() //turf/simulated/floor/asteroid
..()
///// Z-Level Stuff
if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/floor/open) || istype(src.loc, /turf/simulated/floor/asteroid)))///// Z-Level Stuff
if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/floor/asteroid)))
///// Z-Level Stuff
qdel(src)
for(var/obj/structure/lattice/LAT in src.loc)
if(LAT != src)

View File

@@ -43,7 +43,7 @@ var/destroy_floor_override = 1
//Below is the path of turf used in place of space tiles.
var/destroy_floor_override_path = /turf/simulated/floor/asteroid
//A list of z-levels to apply the override to. This is so z-levels like tcomms work as they did before.
var/list/destroy_floor_override_z_levels = list(1)
var/list/destroy_floor_override_z_levels = list(1,4,5)
//Some areas you may want to not turn into the override path you made above, like space or the solars.
var/list/destroy_floor_override_ignore_areas = list(/area/space,/area/solar,/area/shuttle)
var/master_mode = "extended" // "extended"

View File

@@ -490,7 +490,7 @@
var/obj/item/stack/tile/floor/S = W
if (S.get_amount() < 1)
return
del(L)
qdel(L)
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
ChangeTurf(/turf/simulated/floor/airless)
S.use(1)