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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adds randomized alohas
Also some color matrix helpers from TG
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@@ -15,3 +15,101 @@
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animate(src, transform = m120, time = speed, loops)
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animate(transform = m240, time = speed)
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animate(transform = m360, time = speed)
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//The X pixel offset of this matrix
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/matrix/proc/get_x_shift()
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. = c
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//The Y pixel offset of this matrix
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/matrix/proc/get_y_shift()
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. = f
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// Color matrices:
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//Luma coefficients suggested for HDTVs. If you change these, make sure they add up to 1.
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#define LUMR 0.2126
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#define LUMG 0.7152
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#define LUMB 0.0722
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//Still need color matrix addition, negation, and multiplication.
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//Returns an identity color matrix which does nothing
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/proc/color_identity()
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return list(1,0,0, 0,1,0, 0,0,1)
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//Moves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites
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//TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)
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/proc/color_rotation(angle)
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if(angle == 0)
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return color_identity()
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angle = Clamp(angle, -180, 180)
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var/cos = cos(angle)
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var/sin = sin(angle)
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var/constA = 0.143
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var/constB = 0.140
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var/constC = -0.283
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return list(
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LUMR + cos * (1-LUMR) + sin * -LUMR, LUMR + cos * -LUMR + sin * constA, LUMR + cos * -LUMR + sin * -(1-LUMR),
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LUMG + cos * -LUMG + sin * -LUMG, LUMG + cos * (1-LUMG) + sin * constB, LUMG + cos * -LUMG + sin * LUMG,
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LUMB + cos * -LUMB + sin * (1-LUMB), LUMB + cos * -LUMB + sin * constC, LUMB + cos * (1-LUMB) + sin * LUMB
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)
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//Makes everything brighter or darker without regard to existing color or brightness
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/proc/color_brightness(power)
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power = Clamp(power, -255, 255)
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power = power/255
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return list(1,0,0, 0,1,0, 0,0,1, power,power,power)
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/var/list/delta_index = list(
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0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11,
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0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24,
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0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42,
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0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68,
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0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98,
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1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54,
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1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25,
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2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6, 3.8,
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4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0,
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7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4, 9.6, 9.8,
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10.0)
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//Exxagerates or removes brightness
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/proc/color_contrast(value)
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value = Clamp(value, -100, 100)
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if(value == 0)
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return color_identity()
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var/x = 0
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if (value < 0)
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x = 127 + value / 100 * 127;
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else
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x = value % 1
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if(x == 0)
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x = delta_index[value]
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else
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x = delta_index[value] * (1-x) + delta_index[value+1] * x//use linear interpolation for more granularity.
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x = x * 127 + 127
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var/mult = x / 127
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var/add = 0.5 * (127-x) / 255
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return list(mult,0,0, 0,mult,0, 0,0,mult, add,add,add)
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//Exxagerates or removes colors
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/proc/color_saturation(value as num)
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if(value == 0)
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return color_identity()
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value = Clamp(value, -100, 100)
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if(value > 0)
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value *= 3
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var/x = 1 + value / 100
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var/inv = 1 - x
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var/R = LUMR * inv
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var/G = LUMG * inv
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var/B = LUMB * inv
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return list(R + x,R,R, G,G + x,G, B,B,B + x)
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#undef LUMR
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#undef LUMG
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#undef LUMB
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@@ -540,6 +540,7 @@
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new /obj/item/clothing/mask/bandana/blue(src)
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new /obj/item/clothing/mask/bandana/blue(src)
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new /obj/item/clothing/accessory/hawaii(src)
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new /obj/item/clothing/accessory/hawaii/random(src)
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return
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/obj/structure/closet/wardrobe/tactical
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@@ -223,3 +223,11 @@
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/datum/gear/accessory/hawaii
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display_name = "hawaii shirt"
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path = /obj/item/clothing/accessory/hawaii
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/datum/gear/accessory/hawaii/New()
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..()
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var/list/shirts = list()
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shirts["blue hawaii shirt"] = /obj/item/clothing/accessory/hawaii
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shirts["red hawaii shirt"] = /obj/item/clothing/accessory/hawaii/red
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shirts["random colored hawaii shirt"] = /obj/item/clothing/accessory/hawaii/random
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gear_tweaks += new/datum/gear_tweak/path(shirts)
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@@ -116,6 +116,19 @@
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item_state = "cargoponcho"
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/obj/item/clothing/accessory/hawaii
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name = "flower shirt"
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name = "flower-pattern shirt"
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desc = "You probably need some welder googles to look at this."
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icon_state = "hawaii"
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/obj/item/clothing/accessory/hawaii/red
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icon_state = "hawaii2"
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/obj/item/clothing/accessory/hawaii/random
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name = "flower-pattern shirt"
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/obj/item/clothing/accessory/hawaii/random/New()
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if(prob(50))
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icon_state = "hawaii2"
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var/angle = rand(-11,12)*15
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color = color_rotation(angle)
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desc += "Turned by [angle]."
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