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Backwards check fixed
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@@ -136,7 +136,7 @@
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//Called when the projectile intercepts a mob. Returns 1 if the projectile hit the mob, 0 if it missed and should keep flying.
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/obj/item/projectile/proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
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if(istype(target_mob))
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if(!istype(target_mob))
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return
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//accuracy bonus from aiming
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if (istype(shot_from, /obj/item/weapon/gun))
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