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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
@@ -68,13 +68,14 @@ obj/item/weapon/gun/energy/retro
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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slot_flags = SLOT_BELT|SLOT_BACK
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projectile_type = /obj/item/projectile/beam/heavylaser
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charge_cost = 400
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max_shots = 6
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fire_delay = 20
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projectile_type = /obj/item/projectile/beam/heavylaser/cannon
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max_shots = 1
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fire_delay = 30
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// requires_two_hands = 1
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one_handed_penalty = 6 // The thing's heavy and huge.
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accuracy = 2
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accuracy = 3
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charge_cost = 400
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/obj/item/weapon/gun/energy/lasercannon/mounted
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name = "mounted laser cannon"
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@@ -83,6 +84,10 @@ obj/item/weapon/gun/energy/retro
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recharge_time = 10
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accuracy = 0 // Mounted cannons are just fine the way they are.
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requires_two_hands = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
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projectile_type = /obj/item/projectile/beam/heavylaser
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charge_cost = 400
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max_shots = 6
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fire_delay = 20
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/obj/item/weapon/gun/energy/xray
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name = "xray laser gun"
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@@ -10,15 +10,14 @@
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slot_flags = SLOT_BACK
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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caliber = "14.5mm"
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recoil = 3 //extra kickback
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recoil = 5 //extra kickback
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fire_sound = 'sound/weapons/sniper.ogg' // extra boom
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handle_casings = HOLD_CASINGS
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load_method = SINGLE_CASING
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max_shells = 1
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ammo_type = /obj/item/ammo_casing/a145
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//+2 accuracy over the LWAP because only one shot
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accuracy = -1
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scoped_accuracy = 2
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accuracy = -5
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scoped_accuracy = 5
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var/bolt_open = 0
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/obj/item/weapon/gun/projectile/heavysniper/update_icon()
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@@ -42,6 +42,10 @@
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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impact_type = /obj/effect/projectile/laser_heavy/impact
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/obj/item/projectile/beam/heavylaser/cannon
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damage = 90
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armor_penetration = 100
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/obj/item/projectile/beam/xray
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name = "xray beam"
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icon_state = "xray"
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37
html/changelogs/Yoshax - heavyguns.yml
Normal file
37
html/changelogs/Yoshax - heavyguns.yml
Normal file
@@ -0,0 +1,37 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Yoshax
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "The PTR Sniper is now more accurate when scoped, but less accurate when unscoped. In addition it now has more recoil."
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- tweak: "The Laser Cannon no longer holds multiple shots. It holds charge for one shot at a time. This is because the beams it fires now do 90 damage with 100 armor penetration. Furthermore, it is now considerably more accurate. Lastly, to counteract it only holding one shot at a time, it now autorecharges, which takes 60 seconds.
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