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https://github.com/CHOMPStation2/CHOMPStation2.git
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@@ -68,13 +68,14 @@ obj/item/weapon/gun/energy/retro
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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slot_flags = SLOT_BELT|SLOT_BACK
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projectile_type = /obj/item/projectile/beam/heavylaser
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charge_cost = 400
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max_shots = 6
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fire_delay = 20
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projectile_type = /obj/item/projectile/beam/heavylaser/cannon
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max_shots = 1
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fire_delay = 30
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// requires_two_hands = 1
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one_handed_penalty = 6 // The thing's heavy and huge.
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accuracy = 2
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accuracy = 3
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charge_cost = 400
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/obj/item/weapon/gun/energy/lasercannon/mounted
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name = "mounted laser cannon"
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@@ -83,6 +84,10 @@ obj/item/weapon/gun/energy/retro
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recharge_time = 10
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accuracy = 0 // Mounted cannons are just fine the way they are.
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requires_two_hands = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
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projectile_type = /obj/item/projectile/beam/heavylaser
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charge_cost = 400
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max_shots = 6
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fire_delay = 20
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/obj/item/weapon/gun/energy/xray
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name = "xray laser gun"
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@@ -10,15 +10,14 @@
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slot_flags = SLOT_BACK
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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caliber = "14.5mm"
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recoil = 3 //extra kickback
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recoil = 5 //extra kickback
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fire_sound = 'sound/weapons/sniper.ogg' // extra boom
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handle_casings = HOLD_CASINGS
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load_method = SINGLE_CASING
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max_shells = 1
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ammo_type = /obj/item/ammo_casing/a145
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//+2 accuracy over the LWAP because only one shot
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accuracy = -1
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scoped_accuracy = 2
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accuracy = -5
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scoped_accuracy = 5
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var/bolt_open = 0
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/obj/item/weapon/gun/projectile/heavysniper/update_icon()
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@@ -42,6 +42,10 @@
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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impact_type = /obj/effect/projectile/laser_heavy/impact
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/obj/item/projectile/beam/heavylaser/cannon
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damage = 90
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armor_penetration = 100
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/obj/item/projectile/beam/xray
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name = "xray beam"
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icon_state = "xray"
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