mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Fix building frames on walls and windows.
try_build() has long accepted `user` parameter, but nothing that called try_build actually passed it! Upgraded try_build on APC to use the user parameter, and switched to use to_chat while I was there.
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@@ -13,31 +13,31 @@
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new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
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qdel(src)
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/obj/item/frame/apc/try_build(turf/on_wall)
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if (get_dist(on_wall,usr)>1)
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/obj/item/frame/apc/try_build(turf/on_wall, mob/user as mob)
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if (get_dist(on_wall, user)>1)
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return
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var/ndir = get_dir(usr,on_wall)
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var/ndir = get_dir(user, on_wall)
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if (!(ndir in cardinal))
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return
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var/turf/loc = get_turf(usr)
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var/turf/loc = get_turf(user)
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var/area/A = loc.loc
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if (!istype(loc, /turf/simulated/floor))
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usr << "<span class='warning'>APC cannot be placed on this spot.</span>"
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to_chat(user, "<span class='warning'>APC cannot be placed on this spot.</span>")
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return
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if (A.requires_power == 0 || istype(A, /area/space))
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usr << "<span class='warning'>APC cannot be placed in this area.</span>"
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to_chat(user, "<span class='warning'>APC cannot be placed in this area.</span>")
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return
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if (A.get_apc())
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usr << "<span class='warning'>This area already has an APC.</span>"
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to_chat(user, "<span class='warning'>This area already has an APC.</span>")
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return //only one APC per area
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for(var/obj/machinery/power/terminal/T in loc)
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if (T.master)
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usr << "<span class='warning'>There is another network terminal here.</span>"
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to_chat(user, "<span class='warning'>There is another network terminal here.</span>")
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return
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else
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var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
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C.amount = 10
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usr << "You cut the cables and disassemble the unused power terminal."
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to_chat(user, "You cut the cables and disassemble the unused power terminal.")
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qdel(T)
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new /obj/machinery/power/apc(loc, ndir, 1)
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qdel(src)
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@@ -311,7 +311,7 @@
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qdel(src)
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else if(istype(W,/obj/item/frame) && anchored)
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var/obj/item/frame/F = W
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F.try_build(src)
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F.try_build(src, user)
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else
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.damtype == BRUTE || W.damtype == BURN)
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@@ -355,7 +355,7 @@
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if(istype(W,/obj/item/frame))
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var/obj/item/frame/F = W
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F.try_build(src)
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F.try_build(src, user)
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return
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else if(!istype(W,/obj/item/weapon/rcd) && !istype(W, /obj/item/weapon/reagent_containers))
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