Adds more technomancer icons

This commit is contained in:
Anewbe
2017-07-26 17:07:19 -05:00
parent 8c99637054
commit c51b33fef2
9 changed files with 6 additions and 1 deletions

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@@ -7,6 +7,7 @@
spell_power_desc = "Blink distance is scaled up with more spell power."
cost = 50
obj_path = /obj/item/weapon/spell/blink
ability_icon_state = "tech_blink"
category = UTILITY_SPELLS
/obj/item/weapon/spell/blink

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@@ -7,6 +7,7 @@
around the entity is merely a hologram used to allow the user to know if the creature is safe or not."
cost = 100
obj_path = /obj/item/weapon/spell/control
ability_icon_state = "tech_control"
category = UTILITY_SPELLS
/mob/living/carbon/human/proc/technomancer_control()

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@@ -4,7 +4,7 @@
If casted on the envirnment, air (oxygen and nitrogen) is moved from a distant location to your target."
cost = 25
obj_path = /obj/item/weapon/spell/oxygenate
ability_icon_state = "oxygenate"
ability_icon_state = "tech_oxygenate"
category = SUPPORT_SPELLS
/obj/item/weapon/spell/oxygenate

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@@ -4,12 +4,14 @@
rift you create will afflict you with instability."
cost = 50
obj_path = /obj/item/weapon/spell/phase_shift
ability_icon_state = "tech_phaseshift"
category = DEFENSIVE_SPELLS
/obj/item/weapon/spell/phase_shift
name = "phase shift"
desc = "Allows you to dodge your untimely fate by shifting your location somewhere else, so long as you can survive inside the \
rift."
icon_state = "blink"
cast_methods = CAST_USE
aspect = ASPECT_TELE

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@@ -6,6 +6,7 @@
spell_power_desc = "Increases damage dealt, up to a cap of 80 damage per shot."
cost = 100
obj_path = /obj/item/weapon/spell/projectile/overload
ability_icon_state = "tech_overload"
category = OFFENSIVE_SPELLS
/obj/item/weapon/spell/projectile/overload

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