Adds more technomancer icons
@@ -7,6 +7,7 @@
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spell_power_desc = "Blink distance is scaled up with more spell power."
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cost = 50
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obj_path = /obj/item/weapon/spell/blink
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ability_icon_state = "tech_blink"
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category = UTILITY_SPELLS
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/obj/item/weapon/spell/blink
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@@ -7,6 +7,7 @@
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around the entity is merely a hologram used to allow the user to know if the creature is safe or not."
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cost = 100
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obj_path = /obj/item/weapon/spell/control
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ability_icon_state = "tech_control"
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category = UTILITY_SPELLS
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/mob/living/carbon/human/proc/technomancer_control()
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@@ -4,7 +4,7 @@
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If casted on the envirnment, air (oxygen and nitrogen) is moved from a distant location to your target."
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cost = 25
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obj_path = /obj/item/weapon/spell/oxygenate
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ability_icon_state = "oxygenate"
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ability_icon_state = "tech_oxygenate"
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category = SUPPORT_SPELLS
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/obj/item/weapon/spell/oxygenate
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@@ -4,12 +4,14 @@
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rift you create will afflict you with instability."
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cost = 50
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obj_path = /obj/item/weapon/spell/phase_shift
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ability_icon_state = "tech_phaseshift"
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category = DEFENSIVE_SPELLS
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/obj/item/weapon/spell/phase_shift
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name = "phase shift"
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desc = "Allows you to dodge your untimely fate by shifting your location somewhere else, so long as you can survive inside the \
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rift."
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icon_state = "blink"
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cast_methods = CAST_USE
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aspect = ASPECT_TELE
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@@ -6,6 +6,7 @@
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spell_power_desc = "Increases damage dealt, up to a cap of 80 damage per shot."
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cost = 100
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obj_path = /obj/item/weapon/spell/projectile/overload
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ability_icon_state = "tech_overload"
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category = OFFENSIVE_SPELLS
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/obj/item/weapon/spell/projectile/overload
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
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Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 62 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 27 KiB |