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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] fake coins and coin/mint refactors (#10324)
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
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117
code/game/objects/items/toys/fake_coin.dm
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117
code/game/objects/items/toys/fake_coin.dm
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@@ -0,0 +1,117 @@
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/*****************************Coin********************************/
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// fake "toy" version that allows people to have them as trinkets
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// without letting them easily get stuff from vending machines
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/obj/item/fake_coin
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icon = 'icons/obj/coins.dmi'
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name = "Coin"
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desc = "A simple coin you can flip. The weight doesn't seem quite right..."
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description_fluff = "This isn't a real coin; you can't use it on vending machines."
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icon_state = "coin"
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randpixel = 8
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force = 0.0
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throwforce = 0.0
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/sides = 2
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/fake_coin/Initialize(mapload)
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. = ..()
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randpixel_xy()
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/obj/item/fake_coin/gold
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name = MAT_GOLD + " coin"
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desc = "A shiny " + MAT_GOLD + " coin. Just like in the old movies with pirates!"
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icon_state = "coin_gold"
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/obj/item/fake_coin/silver
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name = MAT_SILVER + " coin"
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desc = "A shiny " + MAT_SILVER + " coin. You can almost see your reflection in it. Unless you're a vampire."
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icon_state = "coin_silver"
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/obj/item/fake_coin/copper
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name = MAT_COPPER + " coin"
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desc = "A sturdy " + MAT_COPPER + " coin. The preferred tender of people who like to make other people count a lot."
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icon_state = "coin_copper"
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/obj/item/fake_coin/diamond
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name = MAT_DIAMOND + " coin"
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desc = "A coin made of solid " + MAT_DIAMOND + ". Carbon, really, but who's counting?" // me, I'm counting
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icon_state = "coin_diamond"
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/obj/item/fake_coin/graphite
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name = MAT_GRAPHITE + " coin"
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desc = "A small pressed plaque of " + MAT_GRAPHITE + ". This seems... impractical. Maybe you could use it as a pencil in a pinch?"
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icon_state = "coin_graphite"
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/obj/item/fake_coin/iron
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name = MAT_IRON + " coin"
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desc = "A dull " + MAT_IRON + " coin. Not that it's boring, it's just a bit plain."
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icon_state = "coin_iron"
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/obj/item/fake_coin/steel
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name = MAT_STEEL + " coin"
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desc = "A plain " + MAT_STEEL + " coin. You'd think they'd make more coins out of this, considering how plentiful it is."
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icon_state = "coin_steel"
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/obj/item/fake_coin/durasteel
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name = MAT_DURASTEEL + " coin"
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desc = "A shiny " + MAT_DURASTEEL + " coin. Keep it in your breast pocket, maybe it'll stop a bullet someday."
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icon_state = "coin_durasteel"
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/obj/item/fake_coin/plasteel
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name = MAT_PLASTEEL + " coin"
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desc = "Someone made a coin out of " + MAT_PLASTEEL + ". Now why would they do that?"
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icon_state = "coin_plasteel"
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/obj/item/fake_coin/titanium
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name = MAT_TITANIUM + " coin"
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desc = "A shiny " + MAT_TITANIUM + " coin with some commemorative markings."
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icon_state = "coin_titanium"
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/obj/item/fake_coin/lead
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name = MAT_LEAD + " coin"
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desc = "A heavy coin indeed. Shame it's worthless as anything other than a paperweight."
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icon_state = "coin_lead"
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/obj/item/fake_coin/phoron
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name = "solid " + MAT_PHORON + " coin"
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desc = "Solid " + MAT_PHORON + ", pressed into a coin and laminated for safety. Go ahead, lick it."
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icon_state = "coin_phoron"
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/obj/item/fake_coin/uranium
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name = MAT_URANIUM + " coin"
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desc = "A " + MAT_URANIUM + " coin. You probably don't want to store this in your pants pocket..."
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icon_state = "coin_uranium"
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/obj/item/fake_coin/platinum
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name = MAT_PLATINUM + " coin"
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desc = "A shiny " + MAT_PLATINUM + " coin. Truth is, the game was rigged from the start."
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icon_state = "coin_platinum"
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/obj/item/fake_coin/morphium
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name = MAT_MORPHIUM + " coin"
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desc = "Solid " + MAT_MORPHIUM + ", made into a coin. Extravagant is putting it lightly."
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icon_state = "coin_morphium"
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/obj/item/fake_coin/aluminium
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name = MAT_ALUMINIUM + " coin"
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desc = "Someone decided to make a coin out of" + MAT_ALUMINIUM + ". Now your wallet can be lighter than ever."
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icon_state = "coin_aluminium"
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/obj/item/fake_coin/verdantium
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name = MAT_VERDANTIUM + " coin"
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desc = "Shiny green " + MAT_VERDANTIUM + ", pressed into a coin. It almost seems to glimmer under starlight."
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icon_state = "coin_verdantium"
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/obj/item/fake_coin/attack_self(mob/user as mob)
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var/result = rand(1, sides)
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var/comment = ""
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if(result == 1)
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comment = "tails"
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else if(result == 2)
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comment = "heads"
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user.visible_message(span_notice("[user] has thrown \the [src]. It lands on [comment]!"), \
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span_notice("You throw \the [src]. It lands on [comment]!"))
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@@ -656,12 +656,16 @@
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icon_state = "rup"
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/obj/random/coin/item_to_spawn()
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return pick(prob(5);/obj/item/coin/silver,
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return pick(prob(7);/obj/item/coin/copper,
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prob(5);/obj/item/coin/silver,
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prob(5);/obj/item/coin/steel,
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prob(3);/obj/item/coin/iron,
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prob(4);/obj/item/coin/gold,
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prob(3);/obj/item/coin/titanium,
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prob(3);/obj/item/coin/phoron,
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prob(1);/obj/item/coin/uranium,
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prob(2);/obj/item/coin/platinum,
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prob(2);/obj/item/coin/lead,
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prob(1);/obj/item/coin/diamond)
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//VOREStation Add Start
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@@ -30,6 +30,33 @@
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display_name = "deck of cards"
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path = /obj/item/deck/cards
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/datum/gear/fake_coin
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display_name = "coin selection"
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description = "A small piece of metal often exchanged for goods and services, but no longer considered legal tender in most jurisdictions. Doesn't look like it'll go in the coin slot of vending machines."
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path = /obj/item/fake_coin/silver
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/datum/gear/fake_coin/New()
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..()
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var/cointype = list()
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cointype["gold"] = /obj/item/fake_coin/gold
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cointype["silver"] = /obj/item/fake_coin/silver
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cointype["copper"] = /obj/item/fake_coin/copper
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cointype["diamond"] = /obj/item/fake_coin/diamond
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cointype["graphite"] = /obj/item/fake_coin/graphite
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cointype["iron"] = /obj/item/fake_coin/iron
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cointype["steel"] = /obj/item/fake_coin/steel
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cointype["durasteel"] = /obj/item/fake_coin/durasteel
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cointype["plasteel"] = /obj/item/fake_coin/plasteel
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cointype["titanium"] = /obj/item/fake_coin/titanium
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cointype["lead"] = /obj/item/fake_coin/lead
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cointype["phoron"] = /obj/item/fake_coin/phoron
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cointype["uranium"] = /obj/item/fake_coin/uranium
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cointype["platinum"] = /obj/item/fake_coin/platinum
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cointype["morphium"] = /obj/item/fake_coin/morphium
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cointype["aluminium"] = /obj/item/fake_coin/aluminium
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cointype["verdantium"] = /obj/item/fake_coin/verdantium
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gear_tweaks += new/datum/gear_tweak/path(cointype)
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/datum/gear/tarot
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display_name = "deck of tarot cards"
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path = /obj/item/deck/tarot
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@@ -1,7 +1,7 @@
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/*****************************Coin********************************/
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/obj/item/coin
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/coins.dmi'
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name = "Coin"
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desc = "A simple coin you can flip."
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icon_state = "coin"
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@@ -15,56 +15,109 @@
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/coin/New()
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/obj/item/coin/Initialize(mapload)
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. = ..()
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randpixel_xy()
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/obj/item/coin/gold
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name = "gold coin"
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name = MAT_GOLD + " coin"
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desc = "A shiny " + MAT_GOLD + " coin. Just like in the old movies with pirates!"
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icon_state = "coin_gold"
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matter = list(MAT_GOLD = 250)
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/obj/item/coin/silver
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name = "silver coin"
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name = MAT_SILVER + " coin"
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desc = "A shiny " + MAT_SILVER + " coin. You can almost see your reflection in it. Unless you're a vampire."
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icon_state = "coin_silver"
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matter = list(MAT_SILVER = 250)
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/obj/item/coin/copper
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name = MAT_COPPER + " coin"
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desc = "A sturdy " + MAT_COPPER + " coin. The preferred tender of people who like to make other people count a lot."
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icon_state = "coin_copper"
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matter = list(MAT_COPPER = 250)
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/obj/item/coin/diamond
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name = "diamond coin"
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name = MAT_DIAMOND + " coin"
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desc = "A coin made of solid " + MAT_DIAMOND + ". Carbon, really, but who's counting?" // me, I'm counting
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icon_state = "coin_diamond"
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matter = list(MAT_DIAMOND = 250)
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/obj/item/coin/graphite
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name = MAT_GRAPHITE + " coin"
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desc = "A small pressed plaque of " + MAT_GRAPHITE + ". This seems... impractical. Maybe you could use it as a pencil in a pinch?"
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icon_state = "coin_graphite"
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matter = list(MAT_GRAPHITE = 250)
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/obj/item/coin/iron
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name = "iron coin"
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name = MAT_IRON + " coin"
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desc = "A dull " + MAT_IRON + " coin. Not that it's boring, it's just a bit plain."
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icon_state = "coin_iron"
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matter = list(MAT_IRON = 250)
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/obj/item/coin/steel
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name = MAT_STEEL + " coin"
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desc = "A plain " + MAT_STEEL + " coin. You'd think they'd make more coins out of this, considering how plentiful it is."
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icon_state = "coin_steel"
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matter = list(MAT_STEEL = 250)
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/obj/item/coin/durasteel
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name = MAT_DURASTEEL + " coin"
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desc = "A shiny " + MAT_DURASTEEL + " coin. Keep it in your breast pocket, maybe it'll stop a bullet someday."
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icon_state = "coin_durasteel"
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matter = list(MAT_DURASTEEL = 250)
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/obj/item/coin/plasteel
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name = MAT_PLASTEEL + " coin"
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desc = "Someone made a coin out of " + MAT_PLASTEEL + ". Now why would they do that?"
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icon_state = "coin_plasteel"
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matter = list(MAT_PLASTEEL = 250)
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/obj/item/coin/titanium
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name = MAT_TITANIUM + " coin"
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desc = "A shiny " + MAT_TITANIUM + " coin with some commemorative markings."
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icon_state = "coin_titanium"
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matter = list(MAT_TITANIUM = 250)
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/obj/item/coin/lead
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name = MAT_LEAD + " coin"
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desc = "A heavy coin indeed. Shame it's worthless as anything other than a paperweight."
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icon_state = "coin_lead"
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matter = list(MAT_LEAD = 250)
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/obj/item/coin/phoron
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name = "solid phoron coin"
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name = "solid " + MAT_PHORON + " coin"
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desc = "Solid " + MAT_PHORON + ", pressed into a coin and laminated for safety. Go ahead, lick it."
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icon_state = "coin_phoron"
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matter = list(MAT_PHORON = 250)
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/obj/item/coin/uranium
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name = "uranium coin"
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name = MAT_URANIUM + " coin"
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desc = "A " + MAT_URANIUM + " coin. You probably don't want to store this in your pants pocket..."
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icon_state = "coin_uranium"
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matter = list(MAT_URANIUM = 250)
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/obj/item/coin/platinum
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name = "platinum coin"
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icon_state = "coin_adamantine"
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name = MAT_PLATINUM + " coin"
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desc = "A shiny " + MAT_PLATINUM + " coin. Truth is, the game was rigged from the start."
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icon_state = "coin_platinum"
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matter = list(MAT_GOLD = 250)
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/obj/item/coin/morphium
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name = "morphium coin"
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name = MAT_MORPHIUM + " coin"
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desc = "Solid " + MAT_MORPHIUM + ", made into a coin. Extravagant is putting it lightly."
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icon_state = "coin_morphium"
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matter = list(MAT_MORPHIUM = 250)
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/obj/item/coin/aluminium
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name = "aluminium coin"
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name = MAT_ALUMINIUM + " coin"
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desc = "Someone decided to make a coin out of" + MAT_ALUMINIUM + ". Now your wallet can be lighter than ever."
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icon_state = "coin_aluminium"
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matter = list(MAT_ALUMINIUM = 250)
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/obj/item/coin/verdantium
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name = "verdantium coin"
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name = MAT_VERDANTIUM + " coin"
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desc = "Shiny green " + MAT_VERDANTIUM + ", pressed into a coin. It almost seems to glimmer under starlight."
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icon_state = "coin_verdantium"
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matter = list(MAT_VERDANTIUM = 250)
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@@ -1,39 +1,28 @@
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/**********************Mint**************************/
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/obj/machinery/mineral/mint
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name = "Coin press"
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desc = "A relatively crude hand-operated coin press that turns sheets (or ingots, as the case may be) of materials into fresh coins. They're <i>probably</i> not going to be considered legal tender in most polities, but you might fool a vending machine with one..?<br><br><i>It looks like it'll accept silver, gold, diamond, iron, solid phoron, and uranium.</i>"
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name = "coin press"
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desc = "A relatively crude hand-operated coin press that turns sheets (or ingots, as the case may be) of materials into fresh coins. They're <i>probably</i> not going to be considered legal tender in most polities, but you might fool a vending machine with one..?"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "coinpress0"
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density = TRUE
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anchored = TRUE
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var/coinsToProduce = 6 //how many coins do we make per sheet? a sheet is 2000 units whilst a coin is 250, and some material should be lost in the process
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var/list/validMats = list(MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_IRON, MAT_PHORON, MAT_URANIUM) //what's valid stuff to make coins out of?
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/obj/machinery/mineral/mint/attackby(obj/item/stack/material/M, mob/user)
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if(M.default_type in validMats)
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if(!anchored)
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user.visible_message(span_warning("\The [src] must be properly secured to operate!"))
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return
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if(!M.coin_type)
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user.visible_message(span_notice("You can't make coins out of that."))
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return
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else if(M.coin_type)
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user.visible_message("[user] starts to feed a sheet of [M.default_type] into \the [src].")
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while(M.amount > 0)
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icon_state = "coinpress1"
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if(do_after(user, 2 SECONDS, src))
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M.amount--
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if(M.default_type == MAT_SILVER)
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while(coinsToProduce-- > 0)
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new /obj/item/coin/silver(user.loc)
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else if(M.default_type == MAT_GOLD)
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while(coinsToProduce-- > 0)
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new /obj/item/coin/gold(user.loc)
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else if(M.default_type == MAT_DIAMOND)
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while(coinsToProduce-- > 0)
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new /obj/item/coin/diamond(user.loc)
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else if(M.default_type == MAT_IRON)
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while(coinsToProduce-- > 0)
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new /obj/item/coin/iron(user.loc)
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else if(M.default_type == MAT_PHORON)
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while(coinsToProduce-- > 0)
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new /obj/item/coin/phoron(user.loc)
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else if(M.default_type == MAT_URANIUM)
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while(coinsToProduce-- > 0)
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new /obj/item/coin/uranium(user.loc)
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while(coinsToProduce-- > 0)
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new M.coin_type(user.loc)
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src.visible_message(span_notice("\The [src] rattles and dispenses several [M.default_type] coins!"))
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coinsToProduce = initial(coinsToProduce)
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if(M.amount == 0)
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@@ -45,5 +34,3 @@
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to_chat(user,span_warning("\The [src] is hand-operated and requires your full attention!"))
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icon_state = "coinpress0"
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break
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else
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src.visible_message(span_notice("\The [src] doesn't look like it'll accept that material."))
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@@ -231,6 +231,9 @@ GLOBAL_LIST_EMPTY(vending_products)
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if(panel_open)
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attack_hand(user)
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return
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else if(istype(W, /obj/item/fake_coin) && has_premium)
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to_chat(user, span_notice("\The [W] doesn't fit into the coin slot on \the [src]."))
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return
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else if(istype(W, /obj/item/coin) && has_premium)
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user.drop_item()
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W.forceMove(src)
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@@ -16,6 +16,7 @@
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var/default_type = MAT_STEEL
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var/datum/material/material
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var/coin_type = null
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var/perunit = SHEET_MATERIAL_AMOUNT
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var/apply_colour //temp pending icon rewrite
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drop_sound = 'sound/items/drop/axe.ogg'
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@@ -5,6 +5,7 @@
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no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
coin_type = /obj/item/coin/phoron
|
||||
|
||||
/obj/item/stack/material/diamond
|
||||
name = MAT_DIAMOND
|
||||
@@ -13,6 +14,7 @@
|
||||
no_variants = FALSE //CHOMPedit - Variants added
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
coin_type = /obj/item/coin/diamond
|
||||
|
||||
/obj/item/stack/material/painite
|
||||
name = MAT_PAINITE
|
||||
@@ -54,6 +56,7 @@
|
||||
default_type = MAT_VERDANTIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/verdantium
|
||||
|
||||
/obj/item/stack/material/morphium
|
||||
name = MAT_MORPHIUM
|
||||
@@ -62,6 +65,7 @@
|
||||
default_type = MAT_MORPHIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/morphium
|
||||
|
||||
/obj/item/stack/material/glamour
|
||||
name = MAT_GLAMOUR
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
default_type = MAT_STEEL
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/steel
|
||||
|
||||
/obj/item/stack/material/plasteel
|
||||
name = MAT_PLASTEEL
|
||||
@@ -11,6 +12,7 @@
|
||||
default_type = MAT_PLASTEEL
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/plasteel
|
||||
|
||||
/obj/item/stack/material/plasteel/rebar
|
||||
name = MAT_PLASTEELREBAR
|
||||
@@ -32,6 +34,7 @@
|
||||
default_type = MAT_DURASTEEL
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/durasteel
|
||||
|
||||
/obj/item/stack/material/titanium
|
||||
name = MAT_TITANIUM
|
||||
@@ -40,6 +43,7 @@
|
||||
item_state = "sheet-silver"
|
||||
default_type = MAT_TITANIUM
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/titanium
|
||||
|
||||
/obj/item/stack/material/iron
|
||||
name = MAT_IRON
|
||||
@@ -47,6 +51,7 @@
|
||||
default_type = MAT_IRON
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/iron
|
||||
|
||||
/obj/item/stack/material/lead
|
||||
name = MAT_LEAD
|
||||
@@ -54,6 +59,7 @@
|
||||
default_type = MAT_LEAD
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/lead
|
||||
|
||||
/obj/item/stack/material/gold
|
||||
name = MAT_GOLD
|
||||
@@ -61,6 +67,7 @@
|
||||
default_type = MAT_GOLD
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/gold
|
||||
|
||||
/obj/item/stack/material/silver
|
||||
name = MAT_SILVER
|
||||
@@ -68,6 +75,7 @@
|
||||
default_type = MAT_SILVER
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/silver
|
||||
|
||||
//Valuable resource, cargo can sell it.
|
||||
/obj/item/stack/material/platinum
|
||||
@@ -76,12 +84,14 @@
|
||||
default_type = MAT_PLATINUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
coin_type = /obj/item/coin/platinum
|
||||
|
||||
/obj/item/stack/material/uranium
|
||||
name = MAT_URANIUM
|
||||
icon_state = "sheet-uranium"
|
||||
default_type = MAT_URANIUM
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/uranium
|
||||
|
||||
//Extremely valuable to Research.
|
||||
/obj/item/stack/material/mhydrogen
|
||||
@@ -119,6 +129,7 @@
|
||||
default_type = MAT_GRAPHITE
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/graphite
|
||||
|
||||
/obj/item/stack/material/bronze
|
||||
name = MAT_BRONZE
|
||||
@@ -143,6 +154,7 @@
|
||||
default_type = MAT_COPPER
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/copper
|
||||
|
||||
/obj/item/stack/material/aluminium
|
||||
name = MAT_ALUMINIUM
|
||||
@@ -151,3 +163,4 @@
|
||||
default_type = MAT_ALUMINIUM
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
coin_type = /obj/item/coin/aluminium
|
||||
|
||||
BIN
icons/obj/coins.dmi
Normal file
BIN
icons/obj/coins.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 89 KiB |
@@ -1509,6 +1509,7 @@
|
||||
#include "code\game\objects\items\stacks\tiles\fifty_spawner_tiles_yw.dm"
|
||||
#include "code\game\objects\items\stacks\tiles\tile_types.dm"
|
||||
#include "code\game\objects\items\toys\balls_vr.dm"
|
||||
#include "code\game\objects\items\toys\fake_coin.dm"
|
||||
#include "code\game\objects\items\toys\godfigures.dm"
|
||||
#include "code\game\objects\items\toys\mech_toys.dm"
|
||||
#include "code\game\objects\items\toys\target_toy.dm"
|
||||
|
||||
Reference in New Issue
Block a user