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[MIRROR] fake coins and coin/mint refactors (#10324)
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
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code/game/objects/items/toys/fake_coin.dm
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117
code/game/objects/items/toys/fake_coin.dm
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/*****************************Coin********************************/
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// fake "toy" version that allows people to have them as trinkets
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// without letting them easily get stuff from vending machines
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/obj/item/fake_coin
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icon = 'icons/obj/coins.dmi'
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name = "Coin"
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desc = "A simple coin you can flip. The weight doesn't seem quite right..."
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description_fluff = "This isn't a real coin; you can't use it on vending machines."
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icon_state = "coin"
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randpixel = 8
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force = 0.0
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throwforce = 0.0
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/sides = 2
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/fake_coin/Initialize(mapload)
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. = ..()
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randpixel_xy()
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/obj/item/fake_coin/gold
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name = MAT_GOLD + " coin"
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desc = "A shiny " + MAT_GOLD + " coin. Just like in the old movies with pirates!"
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icon_state = "coin_gold"
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/obj/item/fake_coin/silver
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name = MAT_SILVER + " coin"
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desc = "A shiny " + MAT_SILVER + " coin. You can almost see your reflection in it. Unless you're a vampire."
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icon_state = "coin_silver"
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/obj/item/fake_coin/copper
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name = MAT_COPPER + " coin"
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desc = "A sturdy " + MAT_COPPER + " coin. The preferred tender of people who like to make other people count a lot."
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icon_state = "coin_copper"
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/obj/item/fake_coin/diamond
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name = MAT_DIAMOND + " coin"
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desc = "A coin made of solid " + MAT_DIAMOND + ". Carbon, really, but who's counting?" // me, I'm counting
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icon_state = "coin_diamond"
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/obj/item/fake_coin/graphite
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name = MAT_GRAPHITE + " coin"
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desc = "A small pressed plaque of " + MAT_GRAPHITE + ". This seems... impractical. Maybe you could use it as a pencil in a pinch?"
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icon_state = "coin_graphite"
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/obj/item/fake_coin/iron
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name = MAT_IRON + " coin"
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desc = "A dull " + MAT_IRON + " coin. Not that it's boring, it's just a bit plain."
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icon_state = "coin_iron"
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/obj/item/fake_coin/steel
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name = MAT_STEEL + " coin"
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desc = "A plain " + MAT_STEEL + " coin. You'd think they'd make more coins out of this, considering how plentiful it is."
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icon_state = "coin_steel"
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/obj/item/fake_coin/durasteel
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name = MAT_DURASTEEL + " coin"
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desc = "A shiny " + MAT_DURASTEEL + " coin. Keep it in your breast pocket, maybe it'll stop a bullet someday."
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icon_state = "coin_durasteel"
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/obj/item/fake_coin/plasteel
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name = MAT_PLASTEEL + " coin"
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desc = "Someone made a coin out of " + MAT_PLASTEEL + ". Now why would they do that?"
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icon_state = "coin_plasteel"
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/obj/item/fake_coin/titanium
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name = MAT_TITANIUM + " coin"
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desc = "A shiny " + MAT_TITANIUM + " coin with some commemorative markings."
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icon_state = "coin_titanium"
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/obj/item/fake_coin/lead
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name = MAT_LEAD + " coin"
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desc = "A heavy coin indeed. Shame it's worthless as anything other than a paperweight."
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icon_state = "coin_lead"
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/obj/item/fake_coin/phoron
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name = "solid " + MAT_PHORON + " coin"
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desc = "Solid " + MAT_PHORON + ", pressed into a coin and laminated for safety. Go ahead, lick it."
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icon_state = "coin_phoron"
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/obj/item/fake_coin/uranium
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name = MAT_URANIUM + " coin"
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desc = "A " + MAT_URANIUM + " coin. You probably don't want to store this in your pants pocket..."
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icon_state = "coin_uranium"
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/obj/item/fake_coin/platinum
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name = MAT_PLATINUM + " coin"
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desc = "A shiny " + MAT_PLATINUM + " coin. Truth is, the game was rigged from the start."
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icon_state = "coin_platinum"
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/obj/item/fake_coin/morphium
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name = MAT_MORPHIUM + " coin"
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desc = "Solid " + MAT_MORPHIUM + ", made into a coin. Extravagant is putting it lightly."
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icon_state = "coin_morphium"
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/obj/item/fake_coin/aluminium
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name = MAT_ALUMINIUM + " coin"
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desc = "Someone decided to make a coin out of" + MAT_ALUMINIUM + ". Now your wallet can be lighter than ever."
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icon_state = "coin_aluminium"
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/obj/item/fake_coin/verdantium
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name = MAT_VERDANTIUM + " coin"
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desc = "Shiny green " + MAT_VERDANTIUM + ", pressed into a coin. It almost seems to glimmer under starlight."
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icon_state = "coin_verdantium"
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/obj/item/fake_coin/attack_self(mob/user as mob)
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var/result = rand(1, sides)
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var/comment = ""
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if(result == 1)
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comment = "tails"
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else if(result == 2)
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comment = "heads"
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user.visible_message(span_notice("[user] has thrown \the [src]. It lands on [comment]!"), \
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span_notice("You throw \the [src]. It lands on [comment]!"))
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@@ -656,12 +656,16 @@
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icon_state = "rup"
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/obj/random/coin/item_to_spawn()
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return pick(prob(5);/obj/item/coin/silver,
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return pick(prob(7);/obj/item/coin/copper,
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prob(5);/obj/item/coin/silver,
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prob(5);/obj/item/coin/steel,
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prob(3);/obj/item/coin/iron,
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prob(4);/obj/item/coin/gold,
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prob(3);/obj/item/coin/titanium,
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prob(3);/obj/item/coin/phoron,
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prob(1);/obj/item/coin/uranium,
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prob(2);/obj/item/coin/platinum,
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prob(2);/obj/item/coin/lead,
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prob(1);/obj/item/coin/diamond)
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//VOREStation Add Start
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