mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Update Random Spawners (#7614)
* Update spacesuits.dm * more random stuff * even more random stuff, plus changelog * random large, couple more odds & ends * more tweaks
This commit is contained in:
@@ -453,6 +453,402 @@
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)
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)
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/obj/random/multiple/ore_pile
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name = "random ore pile"
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desc = "A pile of random ores. High chance of a larger pile of common ores, lower chances of small piles of rarer ores."
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore_clown"
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/obj/random/multiple/ore_pile/item_to_spawn()
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return pick(
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prob(10);list(
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal,
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/obj/item/weapon/ore/coal
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),
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prob(3);list(
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond
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),
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prob(15);list(
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass,
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/obj/item/weapon/ore/glass
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),
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prob(5);list(
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold
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),
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prob(2);list(
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/obj/item/weapon/ore/hydrogen,
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/obj/item/weapon/ore/hydrogen
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),
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prob(10);list(
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/iron
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),
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prob(10);list(
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead,
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/obj/item/weapon/ore/lead
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),
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prob(5);list(
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/obj/item/weapon/ore/marble,
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/obj/item/weapon/ore/marble,
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/obj/item/weapon/ore/marble,
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/obj/item/weapon/ore/marble,
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/obj/item/weapon/ore/marble
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),
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prob(3);list(
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/obj/item/weapon/ore/osmium,
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/obj/item/weapon/ore/osmium,
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/obj/item/weapon/ore/osmium
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),
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prob(5);list(
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/obj/item/weapon/ore/phoron,
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/obj/item/weapon/ore/phoron,
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/obj/item/weapon/ore/phoron,
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/obj/item/weapon/ore/phoron,
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/obj/item/weapon/ore/phoron
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),
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prob(5);list(
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/obj/item/weapon/ore/silver,
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/obj/item/weapon/ore/silver,
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/obj/item/weapon/ore/silver,
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/obj/item/weapon/ore/silver,
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/obj/item/weapon/ore/silver
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),
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prob(3);list(
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/obj/item/weapon/ore/uranium,
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/obj/item/weapon/ore/uranium,
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/obj/item/weapon/ore/uranium
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),
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prob(2);list(
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/obj/item/weapon/ore/verdantium,
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/obj/item/weapon/ore/verdantium
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),
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)
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/obj/random/multiple/corp_crate
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name = "random corporate crate"
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desc = "A random corporate crate with thematic contents."
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icon = 'icons/obj/storage.dmi'
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icon_state = "crate"
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/obj/random/multiple/corp_crate/item_to_spawn()
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return pick(
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prob(10);list(
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/obj/random/tank,
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/obj/random/tank,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/aether //AETHER AIRSUPPLY
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),
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prob(10);list(
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/tank,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/aether //AETHER OLDSUITS
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),
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prob(10);list(
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/structure/closet/crate/centauri //CENTAURI MRES
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),
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prob(10);list(
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/obj/random/drinksoft,
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/obj/random/drinksoft,
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/obj/random/drinksoft,
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/obj/random/drinksoft,
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/obj/random/drinksoft,
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/obj/structure/closet/crate/freezer/centauri //CENTAURI SODA
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),
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prob(10);list(
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/obj/random/snack,
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/obj/random/snack,
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/obj/random/snack,
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/obj/random/snack,
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/obj/random/snack,
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/obj/structure/closet/crate/freezer/centauri //CENTAURI SNACKS
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),
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prob(10);list(
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/obj/random/powercell,
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/obj/random/powercell,
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/obj/random/powercell,
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/obj/random/powercell,
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/obj/structure/closet/crate/einstein //EINSTEIN BATTERYPACK
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),
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prob(10);list(
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/obj/item/weapon/circuitboard/smes,
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/obj/random/smes_coil,
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/obj/random/smes_coil,
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/obj/structure/closet/crate/focalpoint //FOCAL SMES
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),
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prob(15);list(
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/obj/random/drinkbottle,
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/obj/random/drinkbottle,
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/obj/random/drinkbottle,
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/obj/random/cigarettes,
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/obj/random/cigarettes,
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/obj/random/cigarettes,
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/obj/structure/closet/crate/gilthari //GILTHARI LUXURY
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),
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prob(15);list(
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/obj/random/tech_supply/nofail,
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/obj/random/tech_supply/component/nofail,
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/obj/random/tech_supply/component/nofail,
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/obj/random/tech_supply/component/nofail,
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/obj/random/tech_supply/component/nofail,
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/obj/structure/closet/crate/grayson //GRAYSON TECH
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),
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prob(15);list(
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/obj/random/multiple/ore_pile,
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/obj/random/multiple/ore_pile,
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/obj/random/multiple/ore_pile,
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/obj/random/multiple/ore_pile,
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/obj/structure/closet/crate/grayson //GRAYSON ORES
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),
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prob(15);list(
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/obj/random/material/refined,
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/obj/random/material/refined,
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/obj/random/material/refined,
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/obj/random/material/refined,
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/obj/structure/closet/crate/grayson //GRAYSON MATS
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),
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prob(2);list(
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/obj/random/energy,
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/obj/random/energy,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/weapon/cell/device/weapon,
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/obj/structure/closet/crate/secure/heph //HEPHAESTUS ENERGY
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),
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prob(2);list(
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/obj/random/projectile/random,
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/obj/random/projectile/random,
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/obj/structure/closet/crate/secure/heph //HEPHAESTUS PROJECTILE
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),
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prob(2);list(
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/obj/random/multiple/voidsuit/security,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/secure/nanotrasen //NTSEC SUIT
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),
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prob(2);list(
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/obj/random/multiple/voidsuit/medical,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/secure/veymed //VM SUIT
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),
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prob(5);list(
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/obj/random/firstaid,
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/obj/random/medical,
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/obj/random/medical,
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/obj/random/medical,
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/obj/random/medical/lite,
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/obj/random/medical/lite,
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/obj/structure/closet/crate/veymed //VM GRABBAG
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),
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prob(5);list(
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/obj/random/firstaid,
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/obj/random/firstaid,
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/obj/random/firstaid,
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/obj/random/firstaid,
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/obj/structure/closet/crate/veymed //VM FAKS
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),
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prob(10);list(
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/obj/random/tech_supply/nofail,
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/obj/random/tech_supply/nofail,
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/obj/random/tech_supply/nofail,
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/obj/random/tech_supply/nofail,
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/obj/random/tech_supply/nofail,
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/obj/structure/closet/crate/xion //XION SUPPLY
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),
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prob(10);list(
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/obj/random/firstaid,
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/obj/random/medical,
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/medical/lite,
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/obj/random/medical/lite,
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/obj/structure/closet/crate/zenghu //ZENGHU GRABBAG
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),
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prob(10);list(
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/random/medical/pillbottle,
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/obj/structure/closet/crate/zenghu //ZENGHU PILLS
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),
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prob(2);list(
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/obj/random/contraband/nofail,
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/obj/random/contraband/nofail,
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/obj/random/contraband/nofail,
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/obj/random/projectile/random,
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/obj/random/projectile/random,
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/obj/random/mre,
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/obj/random/mre,
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/obj/random/mre,
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/obj/structure/closet/crate/secure/saare //SAARE GUNS
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),
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prob(1);list(
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/obj/random/cash/big,
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/obj/random/cash/big,
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/obj/random/cash/big,
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/obj/random/cash/huge,
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/obj/random/cash/huge,
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/obj/random/cash/huge,
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/obj/structure/closet/crate/secure/saare //SAARE CASH CRATE
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)
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)
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/obj/random/multiple/large_corp_crate
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name = "random large corporate crate"
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desc = "A random large corporate crate with thematic contents."
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icon = 'icons/obj/storage.dmi'
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icon_state = "largermetal"
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/obj/random/multiple/large_corp_crate/item_to_spawn()
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return pick(
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prob(30);list(
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/tank,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath,
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/multiple/voidsuit/vintage,
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/obj/random/tank,
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/obj/random/tank,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath,
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/obj/structure/closet/crate/large/aether //AETHER SUITSBOX
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),
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prob(30);list(
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/obj/random/powercell,
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/obj/random/powercell,
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/random/powercell,
|
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/obj/structure/closet/crate/large/einstein //EIN BATTERY MEGAPACK
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),
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prob(20);list(
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/obj/item/weapon/circuitboard/smes,
|
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/obj/item/weapon/circuitboard/smes,
|
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/obj/random/smes_coil,
|
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/obj/random/smes_coil,
|
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/obj/random/smes_coil,
|
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/obj/random/smes_coil,
|
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/obj/random/smes_coil,
|
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/obj/random/smes_coil,
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/obj/structure/closet/crate/large/einstein //EIN SMESBOX
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),
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prob(2);list(
|
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/obj/random/energy,
|
||||
/obj/random/energy,
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/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/random/energy,
|
||||
/obj/random/energy,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/item/weapon/cell/device/weapon,
|
||||
/obj/structure/closet/crate/large/secure/heph //HEPH ENERGY
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/random/projectile/random,
|
||||
/obj/random/projectile/random,
|
||||
/obj/random/projectile/random,
|
||||
/obj/random/projectile/random,
|
||||
/obj/structure/closet/crate/large/secure/heph //HEPH BALLISTICS
|
||||
),
|
||||
prob(20);list(
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/random/tech_supply/nofail,
|
||||
/obj/structure/closet/crate/large/xion //XION TECH SUPPLY
|
||||
),
|
||||
prob(20);list(
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/random/tech_supply/component/nofail,
|
||||
/obj/structure/closet/crate/large/secure/xion //XION TECH COMPS
|
||||
)
|
||||
)
|
||||
/*
|
||||
* Turf swappers.
|
||||
*/
|
||||
|
||||
@@ -108,6 +108,27 @@
|
||||
prob(2);/obj/item/weapon/storage/toolbox/emergency,
|
||||
prob(1);/obj/item/weapon/storage/toolbox/syndicate)
|
||||
|
||||
/obj/random/smes_coil
|
||||
name = "random smes coil"
|
||||
desc = "This is a random smes coil."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "smes"
|
||||
|
||||
/obj/random/smes_coil/item_to_spawn()
|
||||
return pick(prob(4);/obj/item/weapon/smes_coil,
|
||||
prob(1);/obj/item/weapon/smes_coil/super_capacity,
|
||||
prob(1);/obj/item/weapon/smes_coil/super_io)
|
||||
|
||||
/obj/random/pacman
|
||||
name = "random portable generator"
|
||||
desc = "This is a random portable generator."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "portgen0"
|
||||
|
||||
/obj/random/pacman/item_to_spawn()
|
||||
return pick(prob(6);/obj/machinery/power/port_gen/pacman,
|
||||
prob(3);/obj/machinery/power/port_gen/pacman/super,
|
||||
prob(1);/obj/machinery/power/port_gen/pacman/mrs)
|
||||
|
||||
/obj/random/tech_supply
|
||||
name = "random tech supply"
|
||||
@@ -133,6 +154,10 @@
|
||||
prob(1);/obj/item/taperoll/atmos,
|
||||
prob(1);/obj/item/device/flashlight/maglight)
|
||||
|
||||
/obj/random/tech_supply/nofail
|
||||
name = "guaranteed random tech supply"
|
||||
spawn_nothing_percentage = 0
|
||||
|
||||
/obj/random/tech_supply/component
|
||||
name = "random tech component"
|
||||
desc = "This is a random machine component."
|
||||
@@ -156,6 +181,10 @@
|
||||
prob(2);/obj/item/weapon/stock_parts/scanning_module/adv,
|
||||
prob(1);/obj/item/weapon/stock_parts/scanning_module/phasic)
|
||||
|
||||
/obj/random/tech_supply/component/nofail
|
||||
name = "guaranteed random tech component"
|
||||
spawn_nothing_percentage = 0
|
||||
|
||||
/obj/random/medical
|
||||
name = "Random Medicine"
|
||||
desc = "This is a random medical item."
|
||||
@@ -248,6 +277,10 @@
|
||||
prob(2);/obj/item/weapon/reagent_containers/syringe/drugs,
|
||||
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
|
||||
|
||||
/obj/random/contraband/nofail
|
||||
name = "Guaranteed Random Illegal Item"
|
||||
spawn_nothing_percentage = 0
|
||||
|
||||
/obj/random/cash
|
||||
name = "random currency"
|
||||
desc = "LOADSAMONEY!"
|
||||
@@ -262,6 +295,32 @@
|
||||
prob(1);/obj/item/weapon/spacecash/c50,
|
||||
prob(1);/obj/item/weapon/spacecash/c100)
|
||||
|
||||
/obj/random/cash/big
|
||||
name = "random currency pile"
|
||||
desc = "DOSH!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "spacecash100"
|
||||
|
||||
/obj/random/cash/big/item_to_spawn()
|
||||
return pick(prob(64);/obj/item/weapon/spacecash/c10,
|
||||
prob(32);/obj/item/weapon/spacecash/c20,
|
||||
prob(16);/obj/item/weapon/spacecash/c50,
|
||||
prob(8);/obj/item/weapon/spacecash/c100,
|
||||
prob(4);/obj/item/weapon/spacecash/c200,
|
||||
prob(2);/obj/item/weapon/spacecash/c500,
|
||||
prob(1);/obj/item/weapon/spacecash/c1000)
|
||||
|
||||
/obj/random/cash/huge
|
||||
name = "random huge currency pile"
|
||||
desc = "LOOK AT MY WAD!"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "spacecash1000"
|
||||
|
||||
/obj/random/cash/huge/item_to_spawn()
|
||||
return pick(prob(15);/obj/item/weapon/spacecash/c200,
|
||||
prob(10);/obj/item/weapon/spacecash/c500,
|
||||
prob(5);/obj/item/weapon/spacecash/c1000)
|
||||
|
||||
/obj/random/soap
|
||||
name = "Random Soap"
|
||||
desc = "This is a random bar of soap."
|
||||
@@ -291,7 +350,111 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/sake,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peppermintschnapps,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peachschnapps,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonadeschnapps,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/cider,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/litebeer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer/silverdragon,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer/meteor)
|
||||
|
||||
/obj/random/drinksoft
|
||||
name = "random soft drink"
|
||||
desc = "This is a random (once) carbonated beverage drinks can."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "cola"
|
||||
|
||||
/obj/random/drinksoft/item_to_spawn()
|
||||
return pick(/obj/item/weapon/reagent_containers/food/drinks/cans/cola,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/space_mountain_wind,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/thirteenloko,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb_diet,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/starkist,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/space_up,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/lemon_lime,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/tonic,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/sodawater,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/gingerale,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/root_beer)
|
||||
|
||||
|
||||
/obj/random/snack
|
||||
name = "random snack"
|
||||
desc = "This is a random snackfood. Probably still safe to eat?"
|
||||
icon = 'icons/obj/food_snacks.dmi'
|
||||
icon_state = "tastybread"
|
||||
|
||||
/obj/random/snack/item_to_spawn()
|
||||
return pick(/obj/item/weapon/reagent_containers/food/snacks/candy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/donor,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy_corn,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chips,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chips/bbq,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cookie,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cookiesnack,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/fruitbar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tuna,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/pistachios,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/semki,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb01,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb02,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb03,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb04,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb05,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb06,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb07,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb08,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb09,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cb10,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofu,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donkpocket,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/muffin,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/popcorn,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sosjerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/no_raisin,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/baguette,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/carrotfries,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candiedapple,
|
||||
/obj/item/weapon/storage/box/admints,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tastybread,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/liquidprotein,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/liquidvitamin,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/croissant,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen)
|
||||
|
||||
/obj/random/meat
|
||||
name = "random meat"
|
||||
@@ -326,8 +489,8 @@
|
||||
/obj/random/material //Random materials for building stuff
|
||||
name = "random material"
|
||||
desc = "This is a random material."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sheet-metal"
|
||||
icon = 'icons/obj/stacks.dmi'
|
||||
icon_state = "sheet-metal_2"
|
||||
|
||||
/obj/random/material/item_to_spawn()
|
||||
return pick(/obj/item/stack/material/steel{amount = 10},
|
||||
@@ -339,6 +502,35 @@
|
||||
/obj/item/stack/rods{amount = 10},
|
||||
/obj/item/stack/material/plasteel{amount = 10})
|
||||
|
||||
/obj/random/material/refined //Random materials for building stuff
|
||||
name = "random refined material"
|
||||
desc = "This is a random refined metal."
|
||||
icon = 'icons/obj/stacks.dmi'
|
||||
icon_state = "sheet-adamantine_3"
|
||||
|
||||
/obj/random/material/refined/item_to_spawn()
|
||||
return pick(/obj/item/stack/material/steel{amount = 10},
|
||||
/obj/item/stack/material/glass{amount = 10},
|
||||
/obj/item/stack/material/glass/reinforced{amount = 5},
|
||||
/obj/item/stack/material/glass/phoronglass{amount = 5},
|
||||
/obj/item/stack/material/glass/phoronrglass{amount = 5},
|
||||
/obj/item/stack/material/plasteel{amount = 5},
|
||||
/obj/item/stack/material/durasteel{amount = 5},
|
||||
/obj/item/stack/material/gold{amount = 5},
|
||||
/obj/item/stack/material/iron{amount = 10},
|
||||
/obj/item/stack/material/lead{amount = 10},
|
||||
/obj/item/stack/material/diamond{amount = 3},
|
||||
/obj/item/stack/material/deuterium{amount = 5},
|
||||
/obj/item/stack/material/uranium{amount = 5},
|
||||
/obj/item/stack/material/phoron{amount = 5},
|
||||
/obj/item/stack/material/silver{amount = 5},
|
||||
/obj/item/stack/material/platinum{amount = 5},
|
||||
/obj/item/stack/material/mhydrogen{amount = 3},
|
||||
/obj/item/stack/material/osmium{amount = 3},
|
||||
/obj/item/stack/material/titanium{amount = 5},
|
||||
/obj/item/stack/material/tritium{amount = 3},
|
||||
/obj/item/stack/material/verdantium{amount = 2})
|
||||
|
||||
/obj/random/tank
|
||||
name = "random tank"
|
||||
desc = "This is a tank."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/random/multiple/voidsuit
|
||||
name = "Random Voidsuit"
|
||||
desc = "This is a random voidsuit."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_state = "void"
|
||||
|
||||
/obj/random/multiple/voidsuit/item_to_spawn()
|
||||
@@ -57,6 +57,10 @@
|
||||
/obj/item/clothing/suit/space/void/merc,
|
||||
/obj/item/clothing/head/helmet/space/void/merc
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/merc/fire,
|
||||
/obj/item/clothing/head/helmet/space/void/merc/fire
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/mining,
|
||||
/obj/item/clothing/head/helmet/space/void/mining
|
||||
@@ -76,13 +80,21 @@
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/security/riot,
|
||||
/obj/item/clothing/head/helmet/space/void/security/riot
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/exploration,
|
||||
/obj/item/clothing/head/helmet/space/void/exploration
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/pilot,
|
||||
/obj/item/clothing/head/helmet/space/void/pilot
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/voidsuit/mining
|
||||
name = "Random Mining Voidsuit"
|
||||
desc = "This is a random mining voidsuit."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_state = "rig-mining"
|
||||
|
||||
/obj/random/multiple/voidsuit/mining/item_to_spawn()
|
||||
@@ -97,11 +109,35 @@
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
|
||||
/obj/random/multiple/voidsuit/security
|
||||
name = "Random Security Voidsuit"
|
||||
desc = "This is a random security voidsuit."
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_state = "rig-sec"
|
||||
|
||||
/obj/random/multiple/voidsuit/security/item_to_spawn()
|
||||
return pick(
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/security,
|
||||
/obj/item/clothing/head/helmet/space/void/security
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/security/alt,
|
||||
/obj/item/clothing/head/helmet/space/void/security/alt
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/security/riot,
|
||||
/obj/item/clothing/head/helmet/space/void/security/riot
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/voidsuit/medical
|
||||
name = "Random Mining Voidsuit"
|
||||
desc = "This is a random mining voidsuit."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "rig-mining"
|
||||
name = "Random Medical Voidsuit"
|
||||
desc = "This is a random medical voidsuit."
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_state = "rig-medical"
|
||||
|
||||
/obj/random/multiple/voidsuit/medical/item_to_spawn()
|
||||
return pick(
|
||||
@@ -123,6 +159,60 @@
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/multiple/voidsuit/vintage
|
||||
name = "Random Vintage Voidsuit"
|
||||
desc = "This is a random vintage voidsuit."
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_state = "rig-vintagecrew"
|
||||
|
||||
/obj/random/multiple/voidsuit/vintage/item_to_spawn()
|
||||
return pick(
|
||||
prob(20);list(
|
||||
/obj/item/clothing/suit/space/void/refurb,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb
|
||||
),
|
||||
prob(20);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/engineering,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/engineering
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/medical,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/medical
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/medical,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/medical/alt
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/marine,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/marine
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/officer,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/officer
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/pilot,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/pilot
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/pilot,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/pilot/alt
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/research,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/research
|
||||
),
|
||||
prob(10);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/research,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/research/alt
|
||||
),
|
||||
prob(5);list(
|
||||
/obj/item/clothing/suit/space/void/refurb/mercenary,
|
||||
/obj/item/clothing/head/helmet/space/void/refurb/mercenary
|
||||
)
|
||||
)
|
||||
|
||||
/obj/random/rigsuit
|
||||
name = "Random rigsuit"
|
||||
desc = "This is a random rigsuit."
|
||||
|
||||
36
html/changelogs/Killian - randomstuff.yml
Normal file
36
html/changelogs/Killian - randomstuff.yml
Normal file
@@ -0,0 +1,36 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Killian
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Added a bunch more random spawners for mapping use."
|
||||
Reference in New Issue
Block a user