Update Random Spawners (#7614)

* Update spacesuits.dm

* more random stuff

* even more random stuff, plus changelog

* random large, couple more odds & ends

* more tweaks
This commit is contained in:
Killian
2020-09-05 15:25:29 +01:00
committed by VirgoBot
parent e1f1b2a5b9
commit c7242b59de
4 changed files with 723 additions and 9 deletions

View File

@@ -453,6 +453,402 @@
)
)
/obj/random/multiple/ore_pile
name = "random ore pile"
desc = "A pile of random ores. High chance of a larger pile of common ores, lower chances of small piles of rarer ores."
icon = 'icons/obj/mining.dmi'
icon_state = "ore_clown"
/obj/random/multiple/ore_pile/item_to_spawn()
return pick(
prob(10);list(
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal,
/obj/item/weapon/ore/coal
),
prob(3);list(
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond
),
prob(15);list(
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass
),
prob(5);list(
/obj/item/weapon/ore/gold,
/obj/item/weapon/ore/gold,
/obj/item/weapon/ore/gold,
/obj/item/weapon/ore/gold,
/obj/item/weapon/ore/gold
),
prob(2);list(
/obj/item/weapon/ore/hydrogen,
/obj/item/weapon/ore/hydrogen
),
prob(10);list(
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron,
/obj/item/weapon/ore/iron
),
prob(10);list(
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead,
/obj/item/weapon/ore/lead
),
prob(5);list(
/obj/item/weapon/ore/marble,
/obj/item/weapon/ore/marble,
/obj/item/weapon/ore/marble,
/obj/item/weapon/ore/marble,
/obj/item/weapon/ore/marble
),
prob(3);list(
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium
),
prob(5);list(
/obj/item/weapon/ore/phoron,
/obj/item/weapon/ore/phoron,
/obj/item/weapon/ore/phoron,
/obj/item/weapon/ore/phoron,
/obj/item/weapon/ore/phoron
),
prob(5);list(
/obj/item/weapon/ore/silver,
/obj/item/weapon/ore/silver,
/obj/item/weapon/ore/silver,
/obj/item/weapon/ore/silver,
/obj/item/weapon/ore/silver
),
prob(3);list(
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium
),
prob(2);list(
/obj/item/weapon/ore/verdantium,
/obj/item/weapon/ore/verdantium
),
)
/obj/random/multiple/corp_crate
name = "random corporate crate"
desc = "A random corporate crate with thematic contents."
icon = 'icons/obj/storage.dmi'
icon_state = "crate"
/obj/random/multiple/corp_crate/item_to_spawn()
return pick(
prob(10);list(
/obj/random/tank,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/aether //AETHER AIRSUPPLY
),
prob(10);list(
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/aether //AETHER OLDSUITS
),
prob(10);list(
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/structure/closet/crate/centauri //CENTAURI MRES
),
prob(10);list(
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/structure/closet/crate/freezer/centauri //CENTAURI SODA
),
prob(10);list(
/obj/random/snack,
/obj/random/snack,
/obj/random/snack,
/obj/random/snack,
/obj/random/snack,
/obj/structure/closet/crate/freezer/centauri //CENTAURI SNACKS
),
prob(10);list(
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/structure/closet/crate/einstein //EINSTEIN BATTERYPACK
),
prob(10);list(
/obj/item/weapon/circuitboard/smes,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/structure/closet/crate/focalpoint //FOCAL SMES
),
prob(15);list(
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/cigarettes,
/obj/random/cigarettes,
/obj/random/cigarettes,
/obj/structure/closet/crate/gilthari //GILTHARI LUXURY
),
prob(15);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/structure/closet/crate/grayson //GRAYSON TECH
),
prob(15);list(
/obj/random/multiple/ore_pile,
/obj/random/multiple/ore_pile,
/obj/random/multiple/ore_pile,
/obj/random/multiple/ore_pile,
/obj/structure/closet/crate/grayson //GRAYSON ORES
),
prob(15);list(
/obj/random/material/refined,
/obj/random/material/refined,
/obj/random/material/refined,
/obj/random/material/refined,
/obj/structure/closet/crate/grayson //GRAYSON MATS
),
prob(2);list(
/obj/random/energy,
/obj/random/energy,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/structure/closet/crate/secure/heph //HEPHAESTUS ENERGY
),
prob(2);list(
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/structure/closet/crate/secure/heph //HEPHAESTUS PROJECTILE
),
prob(2);list(
/obj/random/multiple/voidsuit/security,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/secure/nanotrasen //NTSEC SUIT
),
prob(2);list(
/obj/random/multiple/voidsuit/medical,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/secure/veymed //VM SUIT
),
prob(5);list(
/obj/random/firstaid,
/obj/random/medical,
/obj/random/medical,
/obj/random/medical,
/obj/random/medical/lite,
/obj/random/medical/lite,
/obj/structure/closet/crate/veymed //VM GRABBAG
),
prob(5);list(
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/firstaid,
/obj/random/firstaid,
/obj/structure/closet/crate/veymed //VM FAKS
),
prob(10);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/structure/closet/crate/xion //XION SUPPLY
),
prob(10);list(
/obj/random/firstaid,
/obj/random/medical,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/lite,
/obj/random/medical/lite,
/obj/structure/closet/crate/zenghu //ZENGHU GRABBAG
),
prob(10);list(
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/random/medical/pillbottle,
/obj/structure/closet/crate/zenghu //ZENGHU PILLS
),
prob(2);list(
/obj/random/contraband/nofail,
/obj/random/contraband/nofail,
/obj/random/contraband/nofail,
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/random/mre,
/obj/random/mre,
/obj/random/mre,
/obj/structure/closet/crate/secure/saare //SAARE GUNS
),
prob(1);list(
/obj/random/cash/big,
/obj/random/cash/big,
/obj/random/cash/big,
/obj/random/cash/huge,
/obj/random/cash/huge,
/obj/random/cash/huge,
/obj/structure/closet/crate/secure/saare //SAARE CASH CRATE
)
)
/obj/random/multiple/large_corp_crate
name = "random large corporate crate"
desc = "A random large corporate crate with thematic contents."
icon = 'icons/obj/storage.dmi'
icon_state = "largermetal"
/obj/random/multiple/large_corp_crate/item_to_spawn()
return pick(
prob(30);list(
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/random/multiple/voidsuit/vintage,
/obj/random/multiple/voidsuit/vintage,
/obj/random/tank,
/obj/random/tank,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/structure/closet/crate/large/aether //AETHER SUITSBOX
),
prob(30);list(
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/random/powercell,
/obj/structure/closet/crate/large/einstein //EIN BATTERY MEGAPACK
),
prob(20);list(
/obj/item/weapon/circuitboard/smes,
/obj/item/weapon/circuitboard/smes,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/random/smes_coil,
/obj/structure/closet/crate/large/einstein //EIN SMESBOX
),
prob(2);list(
/obj/random/energy,
/obj/random/energy,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/random/energy,
/obj/random/energy,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/item/weapon/cell/device/weapon,
/obj/structure/closet/crate/large/secure/heph //HEPH ENERGY
),
prob(2);list(
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/random/projectile/random,
/obj/structure/closet/crate/large/secure/heph //HEPH BALLISTICS
),
prob(20);list(
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
/obj/structure/closet/crate/large/xion //XION TECH SUPPLY
),
prob(20);list(
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
/obj/structure/closet/crate/large/secure/xion //XION TECH COMPS
)
)
/*
* Turf swappers.
*/

View File

@@ -108,6 +108,27 @@
prob(2);/obj/item/weapon/storage/toolbox/emergency,
prob(1);/obj/item/weapon/storage/toolbox/syndicate)
/obj/random/smes_coil
name = "random smes coil"
desc = "This is a random smes coil."
icon = 'icons/obj/power.dmi'
icon_state = "smes"
/obj/random/smes_coil/item_to_spawn()
return pick(prob(4);/obj/item/weapon/smes_coil,
prob(1);/obj/item/weapon/smes_coil/super_capacity,
prob(1);/obj/item/weapon/smes_coil/super_io)
/obj/random/pacman
name = "random portable generator"
desc = "This is a random portable generator."
icon = 'icons/obj/power.dmi'
icon_state = "portgen0"
/obj/random/pacman/item_to_spawn()
return pick(prob(6);/obj/machinery/power/port_gen/pacman,
prob(3);/obj/machinery/power/port_gen/pacman/super,
prob(1);/obj/machinery/power/port_gen/pacman/mrs)
/obj/random/tech_supply
name = "random tech supply"
@@ -133,6 +154,10 @@
prob(1);/obj/item/taperoll/atmos,
prob(1);/obj/item/device/flashlight/maglight)
/obj/random/tech_supply/nofail
name = "guaranteed random tech supply"
spawn_nothing_percentage = 0
/obj/random/tech_supply/component
name = "random tech component"
desc = "This is a random machine component."
@@ -156,6 +181,10 @@
prob(2);/obj/item/weapon/stock_parts/scanning_module/adv,
prob(1);/obj/item/weapon/stock_parts/scanning_module/phasic)
/obj/random/tech_supply/component/nofail
name = "guaranteed random tech component"
spawn_nothing_percentage = 0
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
@@ -248,6 +277,10 @@
prob(2);/obj/item/weapon/reagent_containers/syringe/drugs,
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid)
/obj/random/contraband/nofail
name = "Guaranteed Random Illegal Item"
spawn_nothing_percentage = 0
/obj/random/cash
name = "random currency"
desc = "LOADSAMONEY!"
@@ -262,6 +295,32 @@
prob(1);/obj/item/weapon/spacecash/c50,
prob(1);/obj/item/weapon/spacecash/c100)
/obj/random/cash/big
name = "random currency pile"
desc = "DOSH!"
icon = 'icons/obj/items.dmi'
icon_state = "spacecash100"
/obj/random/cash/big/item_to_spawn()
return pick(prob(64);/obj/item/weapon/spacecash/c10,
prob(32);/obj/item/weapon/spacecash/c20,
prob(16);/obj/item/weapon/spacecash/c50,
prob(8);/obj/item/weapon/spacecash/c100,
prob(4);/obj/item/weapon/spacecash/c200,
prob(2);/obj/item/weapon/spacecash/c500,
prob(1);/obj/item/weapon/spacecash/c1000)
/obj/random/cash/huge
name = "random huge currency pile"
desc = "LOOK AT MY WAD!"
icon = 'icons/obj/items.dmi'
icon_state = "spacecash1000"
/obj/random/cash/huge/item_to_spawn()
return pick(prob(15);/obj/item/weapon/spacecash/c200,
prob(10);/obj/item/weapon/spacecash/c500,
prob(5);/obj/item/weapon/spacecash/c1000)
/obj/random/soap
name = "Random Soap"
desc = "This is a random bar of soap."
@@ -291,7 +350,111 @@
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac,
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron)
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron,
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth,
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager,
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua,
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor,
/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao,
/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine,
/obj/item/weapon/reagent_containers/food/drinks/bottle/sake,
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne,
/obj/item/weapon/reagent_containers/food/drinks/bottle/peppermintschnapps,
/obj/item/weapon/reagent_containers/food/drinks/bottle/peachschnapps,
/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonadeschnapps,
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/cider,
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/litebeer,
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer/silverdragon,
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer/meteor)
/obj/random/drinksoft
name = "random soft drink"
desc = "This is a random (once) carbonated beverage drinks can."
icon = 'icons/obj/drinks.dmi'
icon_state = "cola"
/obj/random/drinksoft/item_to_spawn()
return pick(/obj/item/weapon/reagent_containers/food/drinks/cans/cola,
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle,
/obj/item/weapon/reagent_containers/food/drinks/cans/space_mountain_wind,
/obj/item/weapon/reagent_containers/food/drinks/cans/thirteenloko,
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb,
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb_diet,
/obj/item/weapon/reagent_containers/food/drinks/cans/starkist,
/obj/item/weapon/reagent_containers/food/drinks/cans/space_up,
/obj/item/weapon/reagent_containers/food/drinks/cans/lemon_lime,
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea,
/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice,
/obj/item/weapon/reagent_containers/food/drinks/cans/tonic,
/obj/item/weapon/reagent_containers/food/drinks/cans/sodawater,
/obj/item/weapon/reagent_containers/food/drinks/cans/gingerale,
/obj/item/weapon/reagent_containers/food/drinks/cans/root_beer)
/obj/random/snack
name = "random snack"
desc = "This is a random snackfood. Probably still safe to eat?"
icon = 'icons/obj/food_snacks.dmi'
icon_state = "tastybread"
/obj/random/snack/item_to_spawn()
return pick(/obj/item/weapon/reagent_containers/food/snacks/candy,
/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar,
/obj/item/weapon/reagent_containers/food/snacks/candy/gummy,
/obj/item/weapon/reagent_containers/food/snacks/candy/donor,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn,
/obj/item/weapon/reagent_containers/food/snacks/chips,
/obj/item/weapon/reagent_containers/food/snacks/chips/bbq,
/obj/item/weapon/reagent_containers/food/snacks/cookie,
/obj/item/weapon/reagent_containers/food/snacks/cookiesnack,
/obj/item/weapon/reagent_containers/food/snacks/fruitbar,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece,
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/white,
/obj/item/weapon/reagent_containers/food/snacks/chocolatepiece/truffle,
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,
/obj/item/weapon/reagent_containers/food/snacks/donut,
/obj/item/weapon/reagent_containers/food/snacks/donut/normal,
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly,
/obj/item/weapon/reagent_containers/food/snacks/tuna,
/obj/item/weapon/reagent_containers/food/snacks/pistachios,
/obj/item/weapon/reagent_containers/food/snacks/semki,
/obj/item/weapon/reagent_containers/food/snacks/cb01,
/obj/item/weapon/reagent_containers/food/snacks/cb02,
/obj/item/weapon/reagent_containers/food/snacks/cb03,
/obj/item/weapon/reagent_containers/food/snacks/cb04,
/obj/item/weapon/reagent_containers/food/snacks/cb05,
/obj/item/weapon/reagent_containers/food/snacks/cb06,
/obj/item/weapon/reagent_containers/food/snacks/cb07,
/obj/item/weapon/reagent_containers/food/snacks/cb08,
/obj/item/weapon/reagent_containers/food/snacks/cb09,
/obj/item/weapon/reagent_containers/food/snacks/cb10,
/obj/item/weapon/reagent_containers/food/snacks/tofu,
/obj/item/weapon/reagent_containers/food/snacks/donkpocket,
/obj/item/weapon/reagent_containers/food/snacks/muffin,
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen,
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,
/obj/item/weapon/reagent_containers/food/snacks/popcorn,
/obj/item/weapon/reagent_containers/food/snacks/sosjerky,
/obj/item/weapon/reagent_containers/food/snacks/no_raisin,
/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie,
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers,
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel,
/obj/item/weapon/reagent_containers/food/snacks/baguette,
/obj/item/weapon/reagent_containers/food/snacks/carrotfries,
/obj/item/weapon/reagent_containers/food/snacks/candiedapple,
/obj/item/weapon/storage/box/admints,
/obj/item/weapon/reagent_containers/food/snacks/tastybread,
/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
/obj/item/weapon/reagent_containers/food/snacks/liquidprotein,
/obj/item/weapon/reagent_containers/food/snacks/liquidvitamin,
/obj/item/weapon/reagent_containers/food/snacks/skrellsnacks,
/obj/item/weapon/reagent_containers/food/snacks/unajerky,
/obj/item/weapon/reagent_containers/food/snacks/croissant,
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie,
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen)
/obj/random/meat
name = "random meat"
@@ -326,8 +489,8 @@
/obj/random/material //Random materials for building stuff
name = "random material"
desc = "This is a random material."
icon = 'icons/obj/items.dmi'
icon_state = "sheet-metal"
icon = 'icons/obj/stacks.dmi'
icon_state = "sheet-metal_2"
/obj/random/material/item_to_spawn()
return pick(/obj/item/stack/material/steel{amount = 10},
@@ -339,6 +502,35 @@
/obj/item/stack/rods{amount = 10},
/obj/item/stack/material/plasteel{amount = 10})
/obj/random/material/refined //Random materials for building stuff
name = "random refined material"
desc = "This is a random refined metal."
icon = 'icons/obj/stacks.dmi'
icon_state = "sheet-adamantine_3"
/obj/random/material/refined/item_to_spawn()
return pick(/obj/item/stack/material/steel{amount = 10},
/obj/item/stack/material/glass{amount = 10},
/obj/item/stack/material/glass/reinforced{amount = 5},
/obj/item/stack/material/glass/phoronglass{amount = 5},
/obj/item/stack/material/glass/phoronrglass{amount = 5},
/obj/item/stack/material/plasteel{amount = 5},
/obj/item/stack/material/durasteel{amount = 5},
/obj/item/stack/material/gold{amount = 5},
/obj/item/stack/material/iron{amount = 10},
/obj/item/stack/material/lead{amount = 10},
/obj/item/stack/material/diamond{amount = 3},
/obj/item/stack/material/deuterium{amount = 5},
/obj/item/stack/material/uranium{amount = 5},
/obj/item/stack/material/phoron{amount = 5},
/obj/item/stack/material/silver{amount = 5},
/obj/item/stack/material/platinum{amount = 5},
/obj/item/stack/material/mhydrogen{amount = 3},
/obj/item/stack/material/osmium{amount = 3},
/obj/item/stack/material/titanium{amount = 5},
/obj/item/stack/material/tritium{amount = 3},
/obj/item/stack/material/verdantium{amount = 2})
/obj/random/tank
name = "random tank"
desc = "This is a tank."

View File

@@ -4,7 +4,7 @@
/obj/random/multiple/voidsuit
name = "Random Voidsuit"
desc = "This is a random voidsuit."
icon = 'icons/obj/clothing/suits.dmi'
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_state = "void"
/obj/random/multiple/voidsuit/item_to_spawn()
@@ -57,6 +57,10 @@
/obj/item/clothing/suit/space/void/merc,
/obj/item/clothing/head/helmet/space/void/merc
),
prob(5);list(
/obj/item/clothing/suit/space/void/merc/fire,
/obj/item/clothing/head/helmet/space/void/merc/fire
),
prob(5);list(
/obj/item/clothing/suit/space/void/mining,
/obj/item/clothing/head/helmet/space/void/mining
@@ -76,13 +80,21 @@
prob(5);list(
/obj/item/clothing/suit/space/void/security/riot,
/obj/item/clothing/head/helmet/space/void/security/riot
),
prob(5);list(
/obj/item/clothing/suit/space/void/exploration,
/obj/item/clothing/head/helmet/space/void/exploration
),
prob(5);list(
/obj/item/clothing/suit/space/void/pilot,
/obj/item/clothing/head/helmet/space/void/pilot
)
)
/obj/random/multiple/voidsuit/mining
name = "Random Mining Voidsuit"
desc = "This is a random mining voidsuit."
icon = 'icons/obj/clothing/suits.dmi'
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_state = "rig-mining"
/obj/random/multiple/voidsuit/mining/item_to_spawn()
@@ -97,11 +109,35 @@
)
)
/obj/random/multiple/voidsuit/security
name = "Random Security Voidsuit"
desc = "This is a random security voidsuit."
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_state = "rig-sec"
/obj/random/multiple/voidsuit/security/item_to_spawn()
return pick(
prob(10);list(
/obj/item/clothing/suit/space/void/security,
/obj/item/clothing/head/helmet/space/void/security
),
prob(5);list(
/obj/item/clothing/suit/space/void/security/alt,
/obj/item/clothing/head/helmet/space/void/security/alt
),
prob(5);list(
/obj/item/clothing/suit/space/void/security/riot,
/obj/item/clothing/head/helmet/space/void/security/riot
)
)
/obj/random/multiple/voidsuit/medical
name = "Random Mining Voidsuit"
desc = "This is a random mining voidsuit."
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "rig-mining"
name = "Random Medical Voidsuit"
desc = "This is a random medical voidsuit."
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_state = "rig-medical"
/obj/random/multiple/voidsuit/medical/item_to_spawn()
return pick(
@@ -123,6 +159,60 @@
)
)
/obj/random/multiple/voidsuit/vintage
name = "Random Vintage Voidsuit"
desc = "This is a random vintage voidsuit."
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_state = "rig-vintagecrew"
/obj/random/multiple/voidsuit/vintage/item_to_spawn()
return pick(
prob(20);list(
/obj/item/clothing/suit/space/void/refurb,
/obj/item/clothing/head/helmet/space/void/refurb
),
prob(20);list(
/obj/item/clothing/suit/space/void/refurb/engineering,
/obj/item/clothing/head/helmet/space/void/refurb/engineering
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/medical,
/obj/item/clothing/head/helmet/space/void/refurb/medical
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/medical,
/obj/item/clothing/head/helmet/space/void/refurb/medical/alt
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/marine,
/obj/item/clothing/head/helmet/space/void/refurb/marine
),
prob(5);list(
/obj/item/clothing/suit/space/void/refurb/officer,
/obj/item/clothing/head/helmet/space/void/refurb/officer
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/pilot,
/obj/item/clothing/head/helmet/space/void/refurb/pilot
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/pilot,
/obj/item/clothing/head/helmet/space/void/refurb/pilot/alt
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/research,
/obj/item/clothing/head/helmet/space/void/refurb/research
),
prob(10);list(
/obj/item/clothing/suit/space/void/refurb/research,
/obj/item/clothing/head/helmet/space/void/refurb/research/alt
),
prob(5);list(
/obj/item/clothing/suit/space/void/refurb/mercenary,
/obj/item/clothing/head/helmet/space/void/refurb/mercenary
)
)
/obj/random/rigsuit
name = "Random rigsuit"
desc = "This is a random rigsuit."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Killian
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Added a bunch more random spawners for mapping use."