Merge pull request #5295 from Anewbe/suit_sprite_issues

Spacesuits are now in their own dmi file
This commit is contained in:
Atermonera
2018-05-26 15:25:58 -07:00
committed by GitHub
10 changed files with 13 additions and 1 deletions

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@@ -101,6 +101,7 @@
#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi'
#define INV_TIE_DEF_ICON 'icons/mob/ties.dmi'
#define INV_SUIT_DEF_ICON 'icons/mob/suit.dmi'
#define INV_SPACESUIT_DEF_ICON 'icons/mob/spacesuit.dmi'
#define INV_WEAR_ID_DEF_ICON 'icons/mob/mob.dmi'
#define INV_GLOVES_DEF_ICON 'icons/mob/hands.dmi'
#define INV_EYES_DEF_ICON 'icons/mob/eyes.dmi'

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@@ -26,6 +26,8 @@ GLOBAL_LIST_BOILERPLATE(all_clothing, /obj/item/clothing)
var/ear_protection = 0
var/blood_sprite_state
var/update_icon_define = null // Only needed if you've got multiple files for the same type of clothing
//Updates the icons of the mob wearing the clothing item, if any.
/obj/item/clothing/proc/update_clothing_icon()
return

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@@ -49,6 +49,8 @@
/obj/item/clothing/suit/space
name = "Space suit"
desc = "A suit that protects against low pressure environments."
icon = 'icons/obj/clothing/spacesuits.dmi'
update_icon_define = INV_SPACESUIT_DEF_ICON
icon_state = "space"
w_class = ITEMSIZE_HUGE // So you can't fit this in your bag and be prepared at all times.
gas_transfer_coefficient = 0.01

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@@ -711,7 +711,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(!wear_suit)
return //No point, no suit.
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = INV_SUIT_DEF_ICON, default_layer = SUIT_LAYER)
// Part of splitting the suit sprites up
var/iconFile = INV_SUIT_DEF_ICON
if(istype(wear_suit, /obj/item/clothing/suit))
var/obj/item/clothing/suit/S = wear_suit
if(S.update_icon_define)
iconFile = S.update_icon_define
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = iconFile, default_layer = SUIT_LAYER)
apply_layer(SUIT_LAYER)

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