Fix a few lingering references to "Captain"

This commit is contained in:
Eearslya
2016-09-25 08:58:37 -07:00
parent b823bd76a3
commit c7ebb6c185
5 changed files with 12 additions and 12 deletions

View File

@@ -564,7 +564,7 @@ datum
captainslaser
steal_target = /obj/item/weapon/gun/energy/captain
explanation_text = "Steal the captain's antique laser gun."
explanation_text = "Steal the station administrator's antique laser gun."
weight = 20
get_points(var/job)

View File

@@ -423,11 +423,11 @@ datum/objective/steal
var/target_name
var/global/possible_items[] = list(
"the captain's antique laser gun" = /obj/item/weapon/gun/energy/captain,
"the station administrator's antique laser gun" = /obj/item/weapon/gun/energy/captain,
"a hand teleporter" = /obj/item/weapon/hand_tele,
"an RCD" = /obj/item/weapon/rcd,
"a jetpack" = /obj/item/weapon/tank/jetpack,
"a captain's jumpsuit" = /obj/item/clothing/under/rank/captain,
"a station administrator's jumpsuit" = /obj/item/clothing/under/rank/captain,
"a functional AI" = /obj/item/device/aicard,
"a pair of magboots" = /obj/item/clothing/shoes/magboots,
"the station blueprints" = /obj/item/blueprints,
@@ -441,7 +441,7 @@ datum/objective/steal
"a head of security's jumpsuit" = /obj/item/clothing/under/rank/head_of_security,
"a head of personnel's jumpsuit" = /obj/item/clothing/under/rank/head_of_personnel,
"the hypospray" = /obj/item/weapon/reagent_containers/hypospray,
"the captain's pinpointer" = /obj/item/weapon/pinpointer,
"the station administrator's pinpointer" = /obj/item/weapon/pinpointer,
"an ablative armor vest" = /obj/item/clothing/suit/armor/laserproof,
)

View File

@@ -127,7 +127,7 @@
/var/const/access_captain = 20
/datum/access/captain
id = access_captain
desc = "Captain"
desc = "Station Administrator"
region = ACCESS_REGION_COMMAND
/var/const/access_all_personal_lockers = 21

View File

@@ -55,7 +55,7 @@
"warden" = list("open" = "wardensecureopen", "closed" = "wardensecure", "locked" = "wardensecure1", "broken" = "wardensecurebroken", "off" = "wardensecureoff"),
"HoS" = list("open" = "hossecureopen", "closed" = "hossecure", "locked" = "hossecure1", "broken" = "hossecurebroken", "off" = "hossecureoff"),
"HoP" = list("open" = "hopsecureopen", "closed" = "hopsecure", "locked" = "hopsecure1", "broken" = "hopsecurebroken", "off" = "hopsecureoff"),
"Captain" = list("open" = "capsecureopen", "closed" = "capsecure", "locked" = "capsecure1", "broken" = "capsecurebroken", "off" = "capsecureoff")
"Administrator" = list("open" = "capsecureopen", "closed" = "capsecure", "locked" = "capsecure1", "broken" = "capsecurebroken", "off" = "capsecureoff")
)
/obj/item/device/closet_painter/afterattack(atom/A, var/mob/user, proximity)
@@ -136,4 +136,4 @@
var/new_colour_secure = input("Select a colour.") as null|anything in colours_secure
if(new_colour_secure && !isnull(colours_secure[new_colour_secure]))
colour_secure = new_colour_secure
usr << "<span class='notice'>You set \the [src] secure closet colour to '[colour_secure]'.</span>"
usr << "<span class='notice'>You set \the [src] secure closet colour to '[colour_secure]'.</span>"

View File

@@ -13,7 +13,7 @@
players += player.real_name
for (var/mob/living/silicon/ai/target in world)
var/random_player = "The Captain"
var/random_player = "The Station Administrator"
if(players.len)
random_player = pick(players) //Random player's name, to be used in laws.
var/list/laws = list( "You are a mouse.",
@@ -53,7 +53,7 @@
"The crew is playing Dungeons and Dragons, and you are the Dungeon Master.",
"Your job is to watch the crew. Watch the crew. Make the crew feel watched.",
"Tell everyone of the existence of this law, but never reveal the contents.",
"Refer to [prob(50)?"the captain":random_player] as \"Princess\" at all times.",
"Refer to [prob(50)?"the station administrator":random_player] as \"Princess\" at all times.",
"When asked a question, respond with the least-obvious and least-rational answer.",
"Give relationship advice to [prob(50)?"anyone who speaks to you":random_player].",
"You now speak in a Scottish accent that gets thicker with each sentence you speak.",
@@ -113,7 +113,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
var/target = pick("a traitor", "a mercenary", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
var/target = pick("a traitor", "a mercenary", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the station administrator", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors")
var/allergysev = pick("deathly", "mildly", "severely", "contagiously")
@@ -148,9 +148,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
M << "<br>"
M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED"
M << "\red THE STATION ADMINISTRATOR, HOP AND HOS ARE [who2]...LAWS UPDATED"
M << "<br>"
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
M.add_ion_law("THE STATION ADMINISTRATOR, HOP AND HOS ARE [who2]")
if(6)
M << "<br>"
M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED"